Build image / build-and-push (push) Successful in 9s
- Removing the armed plant from the tray now disarms it, so placement doesn't continue for a plant that's no longer shown. - loadIds honors TRAY_MAX even if localStorage was hand-edited. - Consolidate the repeated `canEdit && plantable` toolbar guards into one nested conditional (3-model finding). - Rename the hook's SeedTray interface to SeedTrayState (avoids colliding with the SeedTray component) and the component prop plants → trayPlants. - Hoist ensurePlant to one call in onPickPlant; pass onPickPlant directly as onSelect; use ASCII "+" for the tray chip; document the FIFO eviction. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_01JdQpdYYsTgtkJBxbcpAszi
387 lines
16 KiB
TypeScript
387 lines
16 KiB
TypeScript
import { useEffect, useMemo, useRef, useState } from 'react'
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import { getRouteApi } from '@tanstack/react-router'
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import { Alert } from '@/components/ui/Alert'
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import { Button } from '@/components/ui/Button'
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import { GardenCanvas } from '@/editor/GardenCanvas'
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import { Inspector } from '@/editor/Inspector'
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import { PlopInspector } from '@/editor/PlopInspector'
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import { PlantPicker } from '@/editor/PlantPicker'
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import { Palette } from '@/editor/Palette'
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import { SeedTray } from '@/editor/SeedTray'
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import { ClearBedModal } from '@/editor/ClearBedModal'
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import { EditorHint } from '@/editor/EditorHint'
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import { objectDisplayName } from '@/editor/kinds'
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import { useEditorStore } from '@/editor/store'
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import type { EditorGarden } from '@/editor/types'
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import { ShareGardenModal } from '@/components/gardens/ShareGardenModal'
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import { useMe } from '@/lib/auth'
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import { toEditorObject, useEnsurePlantInFull, useGardenFull, useUpdateObject, useUpdatePlanting } from '@/lib/objects'
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import { toEditorPlanting } from '@/lib/plantings'
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import type { Plant } from '@/lib/plants'
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import { useSeedTray } from '@/lib/seedTray'
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import { usePageTitle } from '@/lib/usePageTitle'
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const routeApi = getRouteApi('/gardens/$gardenId')
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export function GardenEditorPage() {
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const { gardenId } = routeApi.useParams()
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const gid = Number(gardenId)
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const { focus } = routeApi.useSearch()
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const navigate = routeApi.useNavigate()
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const full = useGardenFull(gid)
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const me = useMe()
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usePageTitle(full.data?.garden.name ?? 'Garden')
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const selectedId = useEditorStore((s) => s.selectedId)
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const select = useEditorStore((s) => s.select)
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const selectedPlantingId = useEditorStore((s) => s.selectedPlantingId)
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const selectPlanting = useEditorStore((s) => s.selectPlanting)
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const focusedObjectId = useEditorStore((s) => s.focusedObjectId)
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const setFocusedObject = useEditorStore((s) => s.setFocusedObject)
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const armedPlant = useEditorStore((s) => s.armedPlant)
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const setArmedPlant = useEditorStore((s) => s.setArmedPlant)
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const setArmedKind = useEditorStore((s) => s.setArmedKind)
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const setLiveObject = useEditorStore((s) => s.setLiveObject)
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const setLivePlanting = useEditorStore((s) => s.setLivePlanting)
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const updatePlanting = useUpdatePlanting(gid)
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const updateObject = useUpdateObject(gid)
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const ensurePlant = useEnsurePlantInFull(gid)
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const { trayPlants, add: addToTray, remove: removeFromTray } = useSeedTray(gid)
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// Which plant-picker flow is open: 'place' arms a plant for repeat placement;
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// 'change' swaps the selected plop's plant.
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const [picker, setPicker] = useState<'place' | 'change' | null>(null)
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const [sharing, setSharing] = useState(false)
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const [clearing, setClearing] = useState(false)
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const nudgeTimer = useRef<number | null>(null)
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const nudgeFire = useRef<(() => void) | null>(null)
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const serverObjects = full.data?.objects
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const objects = useMemo(() => serverObjects?.map(toEditorObject) ?? [], [serverObjects])
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const serverPlantings = full.data?.plantings
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const plantings = useMemo(() => serverPlantings?.map(toEditorPlanting) ?? [], [serverPlantings])
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const plants = useMemo(() => full.data?.plants ?? [], [full.data?.plants])
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const plantsById = useMemo(() => new Map(plants.map((p) => [p.id, p])), [plants])
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// Role gating, computed before the effects/returns so the nudge handler can use
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// it. Ownership is the authoritative ownerId==me check.
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const gd = full.data?.garden
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const canEdit = gd != null && (gd.ownerId === me.data?.id || gd.myRole === 'editor')
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const isOwner = gd != null && me.data != null && gd.ownerId === me.data.id
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// Latest values for the mount-once nudge keydown handler to read, so its effect
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// never re-subscribes (which would cancel a pending debounced commit).
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const nudgeCtx = useRef({ canEdit, objects, plantings, updateObject, updatePlanting })
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nudgeCtx.current = { canEdit, objects, plantings, updateObject, updatePlanting }
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// Adopt the URL's focus and clear transient editor state on entering/switching
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// gardens (and on leaving). `focus` is intentionally read once here, not a dep,
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// so URL syncs below don't retrigger a full reset.
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useEffect(() => {
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const clear = () => {
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select(null)
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selectPlanting(null)
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setArmedKind(null)
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setArmedPlant(null)
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setLiveObject(null)
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setLivePlanting(null)
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}
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clear()
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setFocusedObject(focus ?? null)
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return () => {
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clear()
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setFocusedObject(null)
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [gid])
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// Mirror focusedObjectId → ?focus so focus mode is deep-linkable and survives
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// reload. Declared after the reset effect so the initial adopt wins.
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useEffect(() => {
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navigate({ search: (prev) => ({ ...prev, focus: focusedObjectId ?? undefined }), replace: true })
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}, [focusedObjectId, navigate])
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// If the focused object vanished — deleted, or a stale ?focus id on load — leave
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// focus mode so the canvas isn't stuck dimmed with no way out.
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useEffect(() => {
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if (focusedObjectId != null && full.data && !objects.some((o) => o.id === focusedObjectId)) {
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setFocusedObject(null)
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}
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}, [focusedObjectId, objects, full.data, setFocusedObject])
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const exitFocus = () => {
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setFocusedObject(null)
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setArmedPlant(null)
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select(null)
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selectPlanting(null)
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}
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// Escape peels back one layer: stop placing → deselect plop → exit focus → deselect.
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useEffect(() => {
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function onKey(e: KeyboardEvent) {
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if (e.key !== 'Escape') return
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const s = useEditorStore.getState()
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if (s.armedPlant) s.setArmedPlant(null)
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else if (s.selectedPlantingId != null) s.selectPlanting(null)
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else if (s.focusedObjectId != null) exitFocus()
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else if (s.selectedId != null) s.select(null)
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}
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window.addEventListener('keydown', onKey)
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return () => window.removeEventListener('keydown', onKey)
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [])
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// Desktop keyboard nudging: arrows move the selected object/plop 1cm (Shift =
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// 10cm); the PATCH is debounced ~400ms on key-idle so a held key doesn't spam.
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// Plops nudge in their object's local frame and clamp to its (local) bounds.
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// Mounted once, reading live values from nudgeCtx so a data refetch can't
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// re-subscribe and cancel a pending commit; the pending commit is flushed on
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// unmount, and a fire only commits if its live value is still present (a drag
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// that cleared it already committed its own PATCH).
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useEffect(() => {
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const DIRS: Record<string, [number, number]> = {
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ArrowUp: [0, -1],
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ArrowDown: [0, 1],
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ArrowLeft: [-1, 0],
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ArrowRight: [1, 0],
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}
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const commitLater = (fire: () => void) => {
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nudgeFire.current = fire
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if (nudgeTimer.current != null) window.clearTimeout(nudgeTimer.current)
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nudgeTimer.current = window.setTimeout(() => {
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nudgeTimer.current = null
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const fn = nudgeFire.current
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nudgeFire.current = null
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fn?.()
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}, 400)
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}
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function onKey(e: KeyboardEvent) {
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const { canEdit: canNudge, objects: objs, plantings: plops, updateObject: uo, updatePlanting: up } =
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nudgeCtx.current
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if (!canNudge) return
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const dir = DIRS[e.key]
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if (!dir) return
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const el = document.activeElement
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if (el && (el.tagName === 'INPUT' || el.tagName === 'TEXTAREA' || el.tagName === 'SELECT')) return
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const s = useEditorStore.getState()
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if (s.objectDragging) return // don't fight an active pointer drag
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const step = e.shiftKey ? 10 : 1
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if (s.selectedId != null) {
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const base = s.liveObject?.id === s.selectedId ? s.liveObject : objs.find((o) => o.id === s.selectedId)
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if (!base) return
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e.preventDefault()
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s.setLiveObject({ ...base, xCm: base.xCm + dir[0] * step, yCm: base.yCm + dir[1] * step })
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commitLater(() => {
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const live = useEditorStore.getState().liveObject
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if (live?.id !== s.selectedId) return // a drag cleared it and committed
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uo.mutate({ id: live.id, version: live.version, xCm: live.xCm, yCm: live.yCm })
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useEditorStore.getState().setLiveObject(null)
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})
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} else if (s.selectedPlantingId != null) {
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const base =
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s.livePlanting?.id === s.selectedPlantingId ? s.livePlanting : plops.find((p) => p.id === s.selectedPlantingId)
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if (!base) return
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e.preventDefault()
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const obj = objs.find((o) => o.id === base.objectId)
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let nx = base.xCm + dir[0] * step
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let ny = base.yCm + dir[1] * step
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if (obj) {
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nx = Math.max(-obj.widthCm / 2, Math.min(obj.widthCm / 2, nx))
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ny = Math.max(-obj.heightCm / 2, Math.min(obj.heightCm / 2, ny))
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}
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s.setLivePlanting({ ...base, xCm: nx, yCm: ny })
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commitLater(() => {
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const live = useEditorStore.getState().livePlanting
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if (live?.id !== s.selectedPlantingId) return
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up.mutate({ id: live.id, version: live.version, xCm: live.xCm, yCm: live.yCm })
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useEditorStore.getState().setLivePlanting(null)
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})
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}
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}
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window.addEventListener('keydown', onKey)
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return () => {
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window.removeEventListener('keydown', onKey)
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if (nudgeTimer.current != null) {
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window.clearTimeout(nudgeTimer.current)
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nudgeTimer.current = null
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}
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const fn = nudgeFire.current // flush a pending move so it isn't lost
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nudgeFire.current = null
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fn?.()
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [])
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if (full.isPending) return <p className="p-6 text-sm text-muted">Loading garden…</p>
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if (full.isError)
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return (
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<div className="p-6">
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<Alert>Could not load this garden.</Alert>
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</div>
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)
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const g = full.data.garden
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const garden: EditorGarden = {
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id: g.id,
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name: g.name,
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widthCm: g.widthCm,
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heightCm: g.heightCm,
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unitPref: g.unitPref,
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}
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const selectedObject = objects.find((o) => o.id === selectedId) ?? null
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const focusedObject = focusedObjectId != null ? objects.find((o) => o.id === focusedObjectId) ?? null : null
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// Committed selected plop; PlopInspector applies live drag geometry itself.
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const selectedPlop = plantings.find((p) => p.id === selectedPlantingId) ?? null
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const focusedPlops = focusedObjectId != null ? plantings.filter((p) => p.objectId === focusedObjectId) : []
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// Arm a plant for tap-to-place. The full catalog carries plants not yet in this
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// garden's /full payload, so make sure the chosen one is in the cache first —
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// otherwise its placed plops render without an icon/color until a refetch.
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function armPlant(plant: Plant) {
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ensurePlant(plant)
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setArmedPlant(plant)
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}
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// Removing the armed plant from the tray also disarms it, so placement doesn't
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// silently continue for a plant the user just cleared out.
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function removeFromTrayAndDisarm(id: number) {
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removeFromTray(id)
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if (armedPlant?.id === id) setArmedPlant(null)
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}
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// The picker hands back the full Plant (from the whole catalog), so use it
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// directly rather than re-resolving against the garden's referenced-plant map —
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// a not-yet-placed plant isn't in that map, which used to silently abort the
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// pick (nothing armed, picker left open). Picking (place OR change) makes sure
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// the plant renders and drops it into this garden's tray for quick reuse.
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function onPickPlant(plant: Plant) {
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if (!canEdit) return // defense in depth: viewers can't reach the picker anyway
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ensurePlant(plant)
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addToTray(plant)
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if (picker === 'change' && selectedPlop) {
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updatePlanting.mutate({ id: selectedPlop.id, version: selectedPlop.version, plantId: plant.id })
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} else {
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setArmedPlant(plant) // 'place' mode: arm for repeat placement
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}
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setPicker(null)
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}
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return (
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<div className="flex h-[calc(100vh-8rem)] flex-col gap-3 md:flex-row">
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<div className="shrink-0 md:w-40">
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<h1 className="mb-2 truncate text-lg font-semibold tracking-tight" title={garden.name}>
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{garden.name}
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</h1>
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{isOwner && (
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<Button variant="ghost" className="mb-2 w-full text-sm" onClick={() => setSharing(true)}>
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Share
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</Button>
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)}
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{!canEdit && (
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<p className="mb-2 rounded-md bg-border/40 px-2 py-1 text-xs text-muted">👁 View only</p>
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)}
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{focusedObjectId == null && canEdit && <Palette />}
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</div>
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<div className="relative min-h-0 flex-1">
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{focusedObject && (
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<div className="absolute left-2 top-2 z-20 flex flex-wrap items-center gap-2 rounded-lg border border-border bg-surface/90 px-2 py-1.5 text-sm shadow-sm backdrop-blur">
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<button type="button" onClick={exitFocus} className="rounded px-1.5 py-0.5 font-medium text-accent-strong hover:underline">
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← {garden.name}
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</button>
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<span className="max-w-[8rem] truncate text-muted">{objectDisplayName(focusedObject)}</span>
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{canEdit &&
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(focusedObject.plantable ? (
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<>
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<SeedTray
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trayPlants={trayPlants}
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armedPlantId={armedPlant?.id ?? null}
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onArm={armPlant}
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onRemove={removeFromTrayAndDisarm}
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onOpenPicker={() => setPicker('place')}
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/>
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{armedPlant && (
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<Button variant="ghost" className="px-2 py-1 text-xs" onClick={() => setArmedPlant(null)}>
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Done
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</Button>
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)}
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{focusedPlops.length > 0 && (
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<Button
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variant="ghost"
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className="px-2 py-1 text-xs text-red-600 dark:text-red-400"
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onClick={() => setClearing(true)}
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>
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Clear ({focusedPlops.length})
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</Button>
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)}
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</>
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) : (
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<span className="text-xs text-muted">Not plantable</span>
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))}
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</div>
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)}
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<GardenCanvas garden={garden} objects={objects} plantings={plantings} plantsById={plantsById} canEdit={canEdit} />
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{/* Empty-state hints (non-interactive overlays). */}
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{canEdit && focusedObjectId == null && objects.length === 0 && (
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<EditorHint>Pick a shape from the palette, then tap the field to place your first bed.</EditorHint>
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)}
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{canEdit && focusedObject?.plantable && focusedPlops.length === 0 && !armedPlant && (
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<EditorHint position="top">Pick a plant from the tray, then tap inside the bed to place it.</EditorHint>
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)}
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</div>
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{(selectedObject || selectedPlop) && (
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<div className="fixed inset-x-0 bottom-0 z-30 max-h-[65vh] overflow-y-auto rounded-t-xl border-t border-border bg-surface p-4 shadow-lg md:static md:max-h-none md:w-72 md:shrink-0 md:rounded-xl md:border md:p-4 md:shadow-sm">
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{selectedObject && (
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<Inspector
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key={`obj-${selectedObject.id}`}
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object={selectedObject}
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gardenId={gid}
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unit={garden.unitPref}
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readOnly={!canEdit}
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onFocus={() => {
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setFocusedObject(selectedObject.id)
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select(null)
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}}
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/>
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)}
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{selectedPlop && (
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<PlopInspector
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key={`plop-${selectedPlop.id}`}
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plop={selectedPlop}
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plant={plantsById.get(selectedPlop.plantId)}
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gardenId={gid}
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unit={garden.unitPref}
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readOnly={!canEdit}
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onChangePlant={() => setPicker('change')}
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onClose={() => selectPlanting(null)}
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/>
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)}
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</div>
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)}
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{picker && (
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<PlantPicker
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unit={garden.unitPref}
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onClose={() => setPicker(null)}
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onSelect={onPickPlant}
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/>
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)}
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{sharing && <ShareGardenModal garden={g} onClose={() => setSharing(false)} />}
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{clearing && focusedObject && (
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<ClearBedModal
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objectName={objectDisplayName(focusedObject)}
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plops={focusedPlops.map((p) => ({ id: p.id, version: p.version }))}
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gardenId={gid}
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onClose={() => setClearing(false)}
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/>
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)}
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</div>
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)
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}
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