On a phone the editor stacked a control column (title, share, season, a
7-chip palette wrapping to 3 rows, journal/history/assistant) ABOVE the
canvas, crushing the garden — the point of the app — into a short strip.
There was no single "mode" switch: fixtures lived in the palette, plants
in a floating focus toolbar, and journal/assistant in the rail.
Mobile-first now (#99): the canvas is the whole screen, and a bottom mode
bar switches the tools docked beneath it —
- Fixtures → the object palette (arm → tap to place)
- Plants → the seed tray, once a bed is focused; focusing a bed enters
this mode. No bed focused → a "tap a bed, then Plant here"
hint. Done planting / Clear ride along.
- Journal → opens the journal rail sheet
- Assistant → opens the chat rail sheet (hidden with no model configured)
A slim mobile top strip keeps the garden name / season / share that lived
in the desktop column. Closing a panel rail returns to a canvas mode so
the bar reappears; History stays a rail sub-tab (not a fifth mode).
Desktop is untouched: the mode bar is md:hidden and the side-column layout
stands; `mode` is an inert hint there. Store gains `mode`/`setMode`
(reset with the rest of transient state on garden switch).
Verified live at 390px (each mode + the select-bed → Plant here → seed-tray
flow, canvas now dominant) and 1280px (desktop unchanged). tsc + vitest
(92) + build green. DESIGN.md updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01H3zbym8Doka2d7D48maSgZ
Per-garden public read-only link: unauthenticated GET /api/v1/public/gardens/:token (no requireAuth, no OIDC), owner-only enable/rotate/disable, and a /g/$token page rendering GardenCanvas read-only. Review fixes: redact plant owner ids, Cache-Control: no-store, 400 on malformed body, shared resetTransient store action.
Closes#41.
Co-authored-by: Steve Dudenhoeffer <[email protected]>
The editor's technically-riskiest slice, built against mock data so #11
only adds interactions on top.
- lib/geometry.ts (+ vitest): world<->screen and object-local<->world
transforms, clampScale, zoomViewportAt (the wheel/pinch "keep the point
under the cursor stationary" math), zoomToFitRect. 11 geometry tests
(round-trips, rotation, cursor-anchored zoom, fit) + 6 units tests.
- editor/store.ts: Zustand store for ephemeral editor state — viewport,
selection, focusedObjectId (selection interactions grow in #11).
- editor/useViewport.ts: @use-gesture wiring — wheel + pinch zoom toward
the pointer, drag-pan, scale clamped to [0.05, 20] px/cm, and an animated
fitToRect (eased rAF tween). touch-action:none so the browser doesn't
fight gestures.
- editor/ObjectShape.tsx: rect/circle centered + rotated, kind default
colors, name label; non-scaling strokes so outlines stay 1px at any zoom.
- editor/GardenCanvas.tsx: full-size svg, single world <g>, fading 1m grid,
garden boundary, z-ordered objects; ResizeObserver-driven auto-fit, a
zoom readout, and a Fit control. Deps: zustand, @use-gesture/react,
vitest (+ test scripts).
- GardenEditorPage renders the canvas with a mock scene (#11 swaps in
/full).
Verified in a real browser: wheel zoom keeps the world point under the
cursor stationary (sub-cm drift on a 12m garden), a real drag pans, and
Fit animates to frame the garden. tsc + vitest green.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JdQpdYYsTgtkJBxbcpAszi