On a phone the editor stacked a control column (title, share, season, a 7-chip palette wrapping to 3 rows, journal/history/assistant) ABOVE the canvas, crushing the garden — the point of the app — into a short strip. There was no single "mode" switch: fixtures lived in the palette, plants in a floating focus toolbar, and journal/assistant in the rail. Mobile-first now (#99): the canvas is the whole screen, and a bottom mode bar switches the tools docked beneath it — - Fixtures → the object palette (arm → tap to place) - Plants → the seed tray, once a bed is focused; focusing a bed enters this mode. No bed focused → a "tap a bed, then Plant here" hint. Done planting / Clear ride along. - Journal → opens the journal rail sheet - Assistant → opens the chat rail sheet (hidden with no model configured) A slim mobile top strip keeps the garden name / season / share that lived in the desktop column. Closing a panel rail returns to a canvas mode so the bar reappears; History stays a rail sub-tab (not a fifth mode). Desktop is untouched: the mode bar is md:hidden and the side-column layout stands; `mode` is an inert hint there. Store gains `mode`/`setMode` (reset with the rest of transient state on garden switch). Verified live at 390px (each mode + the select-bed → Plant here → seed-tray flow, canvas now dominant) and 1280px (desktop unchanged). tsc + vitest (92) + build green. DESIGN.md updated. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_01H3zbym8Doka2d7D48maSgZ
150 lines
5.6 KiB
TypeScript
150 lines
5.6 KiB
TypeScript
import { create } from 'zustand'
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import type { Viewport } from '@/lib/geometry'
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import type { Plant } from '@/lib/plants'
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import type { EditorPlanting } from '@/lib/plantings'
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import type { EditorObject } from './types'
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// Ephemeral editor state only (per DESIGN § State): the viewport, the current
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// selection, the object being live-edited mid-gesture, and the palette kind
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// armed for tap-to-place. All server state stays in react-query.
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export const MIN_SCALE = 0.05 // px per cm — fully zoomed out
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export const MAX_SCALE = 20 // px per cm — fully zoomed in
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// The editor's one primary activity (#99). On mobile this is the segmented
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// control at the bottom of the screen; it decides which tools dock there —
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// placing fixtures, placing plants, the journal, or the assistant — so the four
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// activities stop competing for the same cramped strip. Desktop keeps its
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// side-column layout and treats this as a lighter hint.
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export type EditorMode = 'fixtures' | 'plants' | 'journal' | 'assistant'
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interface EditorState {
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viewport: Viewport
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setViewport: (next: Viewport | ((prev: Viewport) => Viewport)) => void
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// The primary editor mode (mobile mode bar). Ephemeral — which tool you were
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// last using is not a property of the garden.
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mode: EditorMode
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setMode: (mode: EditorMode) => void
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// The selected object OR plop (mutually exclusive; selecting one clears the
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// other). selectedId is a garden object; selectedPlantingId is a plop.
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selectedId: number | null
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select: (id: number | null) => void
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selectedPlantingId: number | null
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selectPlanting: (id: number | null) => void
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focusedObjectId: number | null
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setFocusedObject: (id: number | null) => void
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// Which rail tab is showing, or null when the rail is closed. Selecting an
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// object switches this to 'inspector' (see GardenEditorPage), so editing never
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// starts with a click on the rail itself.
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railTab: string | null
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setRailTab: (tab: string | null) => void
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// Which season the canvas is showing: null is "now" (live and editable), a
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// year is a read-only view of what was in the ground that year. Ephemeral —
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// which year you were last looking at is not a property of the garden.
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seasonYear: number | null
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setSeasonYear: (year: number | null) => void
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// Which bed the journal tab is filtered to, or null for the whole garden.
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// Separate from selectedId deliberately: you can scope the journal to a bed
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// and then select something else without the list moving under you.
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journalObjectId: number | null
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setJournalObjectId: (id: number | null) => void
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// The plant armed for placing plops (set after the PlantPicker choice); stays
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// armed for repeat-placement until cleared (Escape / done). null = not placing.
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armedPlant: Plant | null
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// Which seed lot placements should be attributed to, when the armed plant has
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// one worth naming. Cleared with the plant.
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armedLotId: number | null
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setArmedPlant: (p: Plant | null, lotId?: number | null) => void
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// During a move/resize/rotate, the object's live geometry is held here so the
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// canvas renders it instantly; the PATCH fires only on gesture end.
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liveObject: EditorObject | null
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setLiveObject: (o: EditorObject | null) => void
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// The same, for a plop being moved/resized.
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livePlanting: EditorPlanting | null
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setLivePlanting: (p: EditorPlanting | null) => void
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// The palette kind armed for tap-to-place (mobile-friendly; also set while
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// dragging a kind from the palette). null when nothing is armed.
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armedKind: string | null
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setArmedKind: (kind: string | null) => void
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// True while an object move/resize/rotate is in progress, so the viewport's
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// pan gesture stands down (both listen on the same svg).
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objectDragging: boolean
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setObjectDragging: (v: boolean) => void
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// Clear all transient (non-persisted) editor state at once — selection, focus,
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// armed plant/kind, and any in-flight live geometry — when entering a garden
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// view fresh (e.g. the public read-only page on mount). The viewport is left
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// alone; the canvas re-fits it from the loaded garden.
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resetTransient: () => void
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}
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export const useEditorStore = create<EditorState>((set) => ({
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viewport: { tx: 0, ty: 0, scale: 1 },
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setViewport: (next) => set((s) => ({ viewport: typeof next === 'function' ? next(s.viewport) : next })),
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mode: 'fixtures',
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setMode: (mode) => set({ mode }),
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selectedId: null,
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select: (id) => set({ selectedId: id, selectedPlantingId: null }),
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selectedPlantingId: null,
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selectPlanting: (id) => set({ selectedPlantingId: id, selectedId: null }),
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focusedObjectId: null,
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setFocusedObject: (id) => set({ focusedObjectId: id }),
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railTab: null,
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setRailTab: (tab) => set({ railTab: tab }),
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seasonYear: null,
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setSeasonYear: (year) => set({ seasonYear: year }),
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journalObjectId: null,
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setJournalObjectId: (id) => set({ journalObjectId: id }),
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armedPlant: null,
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armedLotId: null,
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setArmedPlant: (p, lotId = null) => set({ armedPlant: p, armedLotId: p ? lotId : null }),
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liveObject: null,
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setLiveObject: (o) => set({ liveObject: o }),
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livePlanting: null,
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setLivePlanting: (p) => set({ livePlanting: p }),
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armedKind: null,
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setArmedKind: (kind) => set({ armedKind: kind }),
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objectDragging: false,
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setObjectDragging: (v) => set({ objectDragging: v }),
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resetTransient: () =>
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set({
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selectedId: null,
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selectedPlantingId: null,
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focusedObjectId: null,
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armedPlant: null,
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armedLotId: null,
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armedKind: null,
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liveObject: null,
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livePlanting: null,
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railTab: null,
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seasonYear: null,
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journalObjectId: null,
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mode: 'fixtures',
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}),
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}))
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