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pansy/web/src/editor/store.ts
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steve 2a8fe24766
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History panel + undo in the editor (#49) (#63)
Co-authored-by: Steve Dudenhoeffer <[email protected]>
2026-07-21 05:23:25 +00:00

109 lines
3.8 KiB
TypeScript

import { create } from 'zustand'
import type { Viewport } from '@/lib/geometry'
import type { Plant } from '@/lib/plants'
import type { EditorPlanting } from '@/lib/plantings'
import type { EditorObject } from './types'
// Ephemeral editor state only (per DESIGN § State): the viewport, the current
// selection, the object being live-edited mid-gesture, and the palette kind
// armed for tap-to-place. All server state stays in react-query.
export const MIN_SCALE = 0.05 // px per cm — fully zoomed out
export const MAX_SCALE = 20 // px per cm — fully zoomed in
interface EditorState {
viewport: Viewport
setViewport: (next: Viewport | ((prev: Viewport) => Viewport)) => void
// The selected object OR plop (mutually exclusive; selecting one clears the
// other). selectedId is a garden object; selectedPlantingId is a plop.
selectedId: number | null
select: (id: number | null) => void
selectedPlantingId: number | null
selectPlanting: (id: number | null) => void
focusedObjectId: number | null
setFocusedObject: (id: number | null) => void
// Which rail tab is showing, or null when the rail is closed. Selecting an
// object switches this to 'inspector' (see GardenEditorPage), so editing never
// starts with a click on the rail itself.
railTab: string | null
setRailTab: (tab: string | null) => void
// The plant armed for placing plops (set after the PlantPicker choice); stays
// armed for repeat-placement until cleared (Escape / done). null = not placing.
armedPlant: Plant | null
setArmedPlant: (p: Plant | null) => void
// During a move/resize/rotate, the object's live geometry is held here so the
// canvas renders it instantly; the PATCH fires only on gesture end.
liveObject: EditorObject | null
setLiveObject: (o: EditorObject | null) => void
// The same, for a plop being moved/resized.
livePlanting: EditorPlanting | null
setLivePlanting: (p: EditorPlanting | null) => void
// The palette kind armed for tap-to-place (mobile-friendly; also set while
// dragging a kind from the palette). null when nothing is armed.
armedKind: string | null
setArmedKind: (kind: string | null) => void
// True while an object move/resize/rotate is in progress, so the viewport's
// pan gesture stands down (both listen on the same svg).
objectDragging: boolean
setObjectDragging: (v: boolean) => void
// Clear all transient (non-persisted) editor state at once — selection, focus,
// armed plant/kind, and any in-flight live geometry — when entering a garden
// view fresh (e.g. the public read-only page on mount). The viewport is left
// alone; the canvas re-fits it from the loaded garden.
resetTransient: () => void
}
export const useEditorStore = create<EditorState>((set) => ({
viewport: { tx: 0, ty: 0, scale: 1 },
setViewport: (next) => set((s) => ({ viewport: typeof next === 'function' ? next(s.viewport) : next })),
selectedId: null,
select: (id) => set({ selectedId: id, selectedPlantingId: null }),
selectedPlantingId: null,
selectPlanting: (id) => set({ selectedPlantingId: id, selectedId: null }),
focusedObjectId: null,
setFocusedObject: (id) => set({ focusedObjectId: id }),
railTab: null,
setRailTab: (tab) => set({ railTab: tab }),
armedPlant: null,
setArmedPlant: (p) => set({ armedPlant: p }),
liveObject: null,
setLiveObject: (o) => set({ liveObject: o }),
livePlanting: null,
setLivePlanting: (p) => set({ livePlanting: p }),
armedKind: null,
setArmedKind: (kind) => set({ armedKind: kind }),
objectDragging: false,
setObjectDragging: (v) => set({ objectDragging: v }),
resetTransient: () =>
set({
selectedId: null,
selectedPlantingId: null,
focusedObjectId: null,
armedPlant: null,
armedKind: null,
liveObject: null,
livePlanting: null,
railTab: null,
}),
}))