Merge pull request 'Canvas foundation: SVG viewport, pan/zoom/pinch, geometry lib (#9)' (#29) from phase-3-canvas into main
Build image / build-and-push (push) Successful in 12s

This commit was merged in pull request #29.
This commit is contained in:
2026-07-19 00:18:28 +00:00
11 changed files with 1109 additions and 13 deletions
+415 -4
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+7 -2
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@@ -11,16 +11,20 @@
"dev": "vite",
"build": "tsc --noEmit && vite build",
"typecheck": "tsc --noEmit",
"test": "vitest run",
"test:watch": "vitest",
"preview": "vite preview"
},
"dependencies": {
"@tanstack/react-query": "^5.62.0",
"@tanstack/react-router": "^1.95.0",
"@use-gesture/react": "^10.3.1",
"clsx": "^2.1.1",
"react": "^19.0.0",
"react-dom": "^19.0.0",
"tailwind-merge": "^2.6.0",
"zod": "^3.24.1"
"zod": "^3.24.1",
"zustand": "^5.0.14"
},
"devDependencies": {
"@tailwindcss/vite": "^4.0.0",
@@ -30,6 +34,7 @@
"@vitejs/plugin-react": "^4.3.4",
"tailwindcss": "^4.0.0",
"typescript": "^5.7.2",
"vite": "^6.0.7"
"vite": "^6.0.7",
"vitest": "^4.1.10"
}
}
+124
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import { useEffect, useId, useMemo, useRef, useState } from 'react'
import { Button } from '@/components/ui/Button'
import type { Size } from '@/lib/geometry'
import { ObjectShape } from './ObjectShape'
import { useEditorStore } from './store'
import { useViewport } from './useViewport'
import type { EditorGarden, EditorObject } from './types'
const GRID_CM = 100 // 1 m grid
const GRID_MIN_CELL_PX = 6 // grid is invisible below this cell size (zoomed out)
const GRID_MAX_OPACITY = 0.18
/**
* The editor canvas: a full-size SVG with a single world <g> that pan/zoom/pinch
* transforms. Renders a 1 m grid that fades in as you zoom, the garden boundary,
* and its objects. Interactions beyond viewport + basic select (move/resize/
* rotate, palette) land in #11; this is the foundation, driven by mock data.
*/
export function GardenCanvas({ garden, objects }: { garden: EditorGarden; objects: EditorObject[] }) {
const svgRef = useRef<SVGSVGElement>(null)
const containerRef = useRef<HTMLDivElement>(null)
const [size, setSize] = useState<Size>({ w: 0, h: 0 })
const fittedForRef = useRef<number | null>(null)
const gridId = 'garden-grid-' + useId().replace(/:/g, '')
const viewport = useEditorStore((s) => s.viewport)
const selectedId = useEditorStore((s) => s.selectedId)
const select = useEditorStore((s) => s.select)
const { fitToRect } = useViewport(svgRef)
const gardenRect = useMemo(
() => ({ x: 0, y: 0, w: garden.widthCm, h: garden.heightCm }),
[garden.widthCm, garden.heightCm],
)
// Track the container's pixel size for fit math.
useEffect(() => {
const el = containerRef.current
if (!el) return
const ro = new ResizeObserver(([entry]) => {
setSize({ w: entry.contentRect.width, h: entry.contentRect.height })
})
ro.observe(el)
return () => ro.disconnect()
}, [])
// Frame the garden once the canvas size is known, and again if we switch to a
// different garden.
useEffect(() => {
const usable = size.w > 0 && size.h > 0 && garden.widthCm > 0 && garden.heightCm > 0
if (usable && fittedForRef.current !== garden.id) {
fittedForRef.current = garden.id
fitToRect(gardenRect, size)
}
}, [size, garden.id, garden.widthCm, garden.heightCm, gardenRect, fitToRect])
// Grid fades in as cells grow from GRID_MIN_CELL_PX to 2× that.
const cellPx = GRID_CM * viewport.scale
const gridOpacity = Math.max(0, Math.min(GRID_MAX_OPACITY, ((cellPx - GRID_MIN_CELL_PX) / GRID_MIN_CELL_PX) * GRID_MAX_OPACITY))
const ordered = useMemo(() => [...objects].sort((a, b) => a.zIndex - b.zIndex), [objects])
return (
<div ref={containerRef} className="relative h-full w-full overflow-hidden rounded-xl border border-border bg-bg">
<svg
ref={svgRef}
className="h-full w-full select-none"
style={{ touchAction: 'none' }}
// Any pointerdown reaching the svg is empty space (objects stopPropagation),
// so it deselects.
onPointerDown={() => select(null)}
>
<g transform={`translate(${viewport.tx} ${viewport.ty}) scale(${viewport.scale})`}>
{gridOpacity > 0.005 && (
<>
<defs>
<pattern id={gridId} width={GRID_CM} height={GRID_CM} patternUnits="userSpaceOnUse">
<path
d={`M ${GRID_CM} 0 L 0 0 0 ${GRID_CM}`}
fill="none"
stroke="#808080"
strokeOpacity={gridOpacity}
strokeWidth={1}
vectorEffect="non-scaling-stroke"
/>
</pattern>
</defs>
<rect x={0} y={0} width={garden.widthCm} height={garden.heightCm} fill={`url(#${gridId})`} />
</>
)}
{/* Garden boundary. */}
<rect
x={0}
y={0}
width={garden.widthCm}
height={garden.heightCm}
fill="none"
stroke="#3f8f4f"
strokeOpacity={0.7}
strokeWidth={1.5}
vectorEffect="non-scaling-stroke"
/>
{ordered.map((o) => (
<ObjectShape key={o.id} object={o} selected={o.id === selectedId} onSelect={select} />
))}
</g>
</svg>
{/* Overlay: zoom readout + fit control. */}
<div className="pointer-events-none absolute left-3 top-3 rounded-md bg-surface/80 px-2 py-1 text-xs text-muted backdrop-blur">
{viewport.scale.toFixed(2)} px/cm
</div>
<Button
variant="ghost"
onClick={() => size.w > 0 && fitToRect(gardenRect, size)}
className="absolute bottom-3 right-3 bg-surface/90 py-1.5 shadow-sm backdrop-blur"
>
Fit
</Button>
</div>
)
}
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import { memo, type PointerEvent } from 'react'
import type { EditorObject } from './types'
const DEFAULT_FILL = '#8a8a8a'
// Default fills by kind (overridable per object via object.color). Muted, earthy
// tones so plops (added in #15) read clearly on top.
const kindColors: Record<string, string> = {
bed: '#8a6d4b',
grow_bag: '#9c7a52',
container: '#6b7f8a',
in_ground: '#7a6a4a',
tree: '#4f7a4f',
path: '#b8b0a0',
structure: DEFAULT_FILL,
}
// Label font size = this fraction of the object's smaller side, clamped to a
// readable cm range. Corner radius = this fraction of the smaller half-side.
const LABEL_FONT_FACTOR = 0.28
const LABEL_FONT_MIN_CM = 8
const LABEL_FONT_MAX_CM = 40
const CORNER_RADIUS_FACTOR = 0.06
function fillFor(o: EditorObject): string {
return o.color ?? kindColors[o.kind] ?? DEFAULT_FILL
}
/**
* One garden object in world (cm) space: a centered rect or ellipse (a circle
* when width == height), rotated about its center, with the object's name. The
* parent world <g> applies the viewport scale, so geometry is authored in cm and
* strokes use vector-effect=non-scaling-stroke to stay a constant pixel width at
* any zoom. memo'd so a pan/zoom (which only changes the world <g> transform)
* doesn't re-render every object. Full move/resize/rotate come in #11.
*/
export const ObjectShape = memo(function ObjectShape({
object,
selected,
onSelect,
}: {
object: EditorObject
selected: boolean
onSelect: (id: number) => void
}) {
const fill = fillFor(object)
const halfW = Math.max(0, object.widthCm / 2)
const halfH = Math.max(0, object.heightCm / 2)
const fontCm = Math.max(
LABEL_FONT_MIN_CM,
Math.min(LABEL_FONT_MAX_CM, Math.min(object.widthCm, object.heightCm) * LABEL_FONT_FACTOR),
)
function handleDown(e: PointerEvent) {
e.stopPropagation() // don't let the canvas treat this as an empty-space pan/deselect
onSelect(object.id)
}
const stroke = selected ? '#2f7a3e' : '#00000033'
const strokeWidth = selected ? 2 : 1
return (
<g
transform={`translate(${object.xCm} ${object.yCm}) rotate(${object.rotationDeg})`}
onPointerDown={handleDown}
style={{ cursor: 'pointer' }}
>
{object.shape === 'circle' ? (
<ellipse
cx={0}
cy={0}
rx={halfW}
ry={halfH}
fill={fill}
fillOpacity={0.85}
stroke={stroke}
strokeWidth={strokeWidth}
vectorEffect="non-scaling-stroke"
/>
) : (
<rect
x={-halfW}
y={-halfH}
width={halfW * 2}
height={halfH * 2}
rx={Math.min(halfW, halfH) * CORNER_RADIUS_FACTOR}
fill={fill}
fillOpacity={0.85}
stroke={stroke}
strokeWidth={strokeWidth}
vectorEffect="non-scaling-stroke"
/>
)}
{object.name && (
<text
x={0}
y={0}
fontSize={fontCm}
textAnchor="middle"
dominantBaseline="central"
fill="#ffffff"
style={{ pointerEvents: 'none', userSelect: 'none' }}
>
{object.name}
</text>
)}
</g>
)
})
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import { create } from 'zustand'
import type { Viewport } from '@/lib/geometry'
// Ephemeral editor state only (per DESIGN § State): the viewport, the current
// selection, and which object is "focused" (zoomed into for plops, #15). All
// server state stays in react-query. Selection interactions grow in #11.
export const MIN_SCALE = 0.05 // px per cm — fully zoomed out
export const MAX_SCALE = 20 // px per cm — fully zoomed in
interface EditorState {
viewport: Viewport
setViewport: (next: Viewport | ((prev: Viewport) => Viewport)) => void
selectedId: number | null
select: (id: number | null) => void
focusedObjectId: number | null
setFocusedObject: (id: number | null) => void
}
export const useEditorStore = create<EditorState>((set) => ({
viewport: { tx: 0, ty: 0, scale: 1 },
setViewport: (next) =>
set((s) => ({ viewport: typeof next === 'function' ? next(s.viewport) : next })),
selectedId: null,
select: (id) => set({ selectedId: id }),
focusedObjectId: null,
setFocusedObject: (id) => set({ focusedObjectId: id }),
}))
+30
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// The object shape the canvas renders. A subset of the server's garden object
// (#10); #11 maps /full's objects onto this. Positioned by center in garden cm.
import type { UnitPref } from '@/lib/units'
export type ObjectShapeKind = 'rect' | 'circle'
export interface EditorObject {
id: number
kind: string
name: string
shape: ObjectShapeKind
xCm: number
yCm: number
widthCm: number
heightCm: number
rotationDeg: number
zIndex: number
color?: string | null
plantable: boolean
}
/** The garden being edited: its bounds define the canvas extent. */
export interface EditorGarden {
id: number
name: string
widthCm: number
heightCm: number
unitPref: UnitPref
}
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import { useCallback, useEffect, useRef, type RefObject } from 'react'
import { useGesture } from '@use-gesture/react'
import {
easeInOutCubic,
lerp,
zoomToFitRect,
zoomViewportAt,
type Point,
type Rect,
type Size,
} from '@/lib/geometry'
import { MAX_SCALE, MIN_SCALE, useEditorStore } from './store'
const WHEEL_SENSITIVITY = 0.0015 // exponential zoom per wheel delta unit
const FIT_PADDING = 32 // px margin around a fitted rect
const FIT_DURATION_MS = 350
/**
* Wires pan/zoom/pinch gestures onto the svg (via @use-gesture) and returns an
* animated `fitToRect`. Wheel and pinch zoom toward the pointer; drag on empty
* space pans (object dragging in #11 stops propagation). Scale is clamped to
* [MIN_SCALE, MAX_SCALE]. The svg must set touch-action:none so the browser
* doesn't hijack the gestures.
*/
export function useViewport(svgRef: RefObject<SVGSVGElement | null>) {
const setViewport = useEditorStore((s) => s.setViewport)
const animRef = useRef<number | null>(null)
const cancelAnim = useCallback(() => {
if (animRef.current != null) {
cancelAnimationFrame(animRef.current)
animRef.current = null
}
}, [])
// Client (page) coords → coords within the svg, for anchoring zoom.
const clientToCanvas = useCallback(
(clientX: number, clientY: number): Point => {
const rect = svgRef.current?.getBoundingClientRect()
return rect ? { x: clientX - rect.left, y: clientY - rect.top } : { x: clientX, y: clientY }
},
[svgRef],
)
useGesture(
{
onDragStart: cancelAnim,
onDrag: ({ delta: [dx, dy], pinching, cancel }) => {
if (pinching) {
cancel()
return
}
setViewport((vp) => ({ ...vp, tx: vp.tx + dx, ty: vp.ty + dy }))
},
onWheelStart: cancelAnim,
onWheel: ({ event, delta: [, dy] }) => {
event.preventDefault()
if (!Number.isFinite(dy)) return // never let a bad delta corrupt the viewport
const p = clientToCanvas(event.clientX, event.clientY)
setViewport((vp) => zoomViewportAt(vp, p, vp.scale * Math.exp(-dy * WHEEL_SENSITIVITY), MIN_SCALE, MAX_SCALE))
},
onPinchStart: cancelAnim,
onPinch: ({ origin: [ox, oy], offset: [scale] }) => {
if (!Number.isFinite(scale)) return
const p = clientToCanvas(ox, oy)
setViewport((vp) => zoomViewportAt(vp, p, scale, MIN_SCALE, MAX_SCALE))
},
},
{
target: svgRef,
eventOptions: { passive: false }, // so onWheel can preventDefault
drag: { filterTaps: true },
pinch: {
// Seed the pinch offset with the current scale so offset[0] is absolute.
from: () => [useEditorStore.getState().viewport.scale, 0],
scaleBounds: { min: MIN_SCALE, max: MAX_SCALE },
},
},
)
const fitToRect = useCallback(
(rect: Rect, canvasSize: Size) => {
cancelAnim()
const from = useEditorStore.getState().viewport
const to = zoomToFitRect(rect, canvasSize, FIT_PADDING, MIN_SCALE, MAX_SCALE)
const start = performance.now()
const step = (now: number) => {
const t = Math.min(1, (now - start) / FIT_DURATION_MS)
const e = easeInOutCubic(t)
setViewport({ tx: lerp(from.tx, to.tx, e), ty: lerp(from.ty, to.ty, e), scale: lerp(from.scale, to.scale, e) })
animRef.current = t < 1 ? requestAnimationFrame(step) : null
}
animRef.current = requestAnimationFrame(step)
},
[cancelAnim, setViewport],
)
useEffect(() => cancelAnim, [cancelAnim]) // stop any tween on unmount
return { fitToRect }
}
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import { describe, expect, it } from 'vitest'
import {
clampScale,
localToWorld,
screenToWorld,
worldToLocal,
worldToScreen,
zoomToFitRect,
zoomViewportAt,
type Viewport,
} from './geometry'
const vp: Viewport = { tx: 100, ty: 50, scale: 2 }
describe('world/screen transforms', () => {
it('round-trips a point', () => {
const p = { x: 37.5, y: -12.25 }
const back = screenToWorld(worldToScreen(p, vp), vp)
expect(back.x).toBeCloseTo(p.x, 9)
expect(back.y).toBeCloseTo(p.y, 9)
})
it('applies scale then translate', () => {
expect(worldToScreen({ x: 10, y: 10 }, vp)).toEqual({ x: 120, y: 70 })
})
})
describe('object-local/world transforms', () => {
const center = { x: 500, y: 300 }
it('round-trips through any rotation', () => {
for (const deg of [0, 30, 90, 180, 270, 45, -60, 123.4]) {
const local = { x: 40, y: -25 }
const back = worldToLocal(localToWorld(local, center, deg), center, deg)
expect(back.x).toBeCloseTo(local.x, 6)
expect(back.y).toBeCloseTo(local.y, 6)
}
})
it('rotates 90° clockwise on screen (y down)', () => {
// A point 10cm to the object's right, rotated 90°, lands 10cm below center.
const w = localToWorld({ x: 10, y: 0 }, center, 90)
expect(w.x).toBeCloseTo(center.x, 6)
expect(w.y).toBeCloseTo(center.y + 10, 6)
})
it('local origin maps to the object center', () => {
expect(localToWorld({ x: 0, y: 0 }, center, 37)).toEqual(center)
})
})
describe('clampScale', () => {
it('bounds the value', () => {
expect(clampScale(0.001, 0.05, 20)).toBe(0.05)
expect(clampScale(100, 0.05, 20)).toBe(20)
expect(clampScale(3, 0.05, 20)).toBe(3)
})
})
describe('zoomViewportAt', () => {
it('keeps the point under the cursor stationary', () => {
const cursor = { x: 640, y: 360 }
const before = screenToWorld(cursor, vp)
const next = zoomViewportAt(vp, cursor, vp.scale * 1.25, 0.05, 20)
const after = screenToWorld(cursor, next)
expect(after.x).toBeCloseTo(before.x, 6)
expect(after.y).toBeCloseTo(before.y, 6)
expect(next.scale).toBeCloseTo(2.5, 9)
})
it('clamps the scale', () => {
expect(zoomViewportAt(vp, { x: 0, y: 0 }, 1000, 0.05, 20).scale).toBe(20)
})
})
describe('zoomToFitRect', () => {
it('centers the rect and fits it within padding', () => {
const viewport = { w: 800, h: 600 }
const rect = { x: 0, y: 0, w: 1000, h: 1000 }
const fit = zoomToFitRect(rect, viewport, 20, 0.05, 20)
// Limiting dimension is height: (600-40)/1000 = 0.56.
expect(fit.scale).toBeCloseTo(0.56, 9)
// The rect's center (500,500) should map to the viewport center (400,300).
const c = worldToScreen({ x: 500, y: 500 }, fit)
expect(c.x).toBeCloseTo(400, 6)
expect(c.y).toBeCloseTo(300, 6)
})
it('respects the min/max scale clamp', () => {
const fit = zoomToFitRect({ x: 0, y: 0, w: 1, h: 1 }, { w: 800, h: 600 }, 0, 0.05, 20)
expect(fit.scale).toBe(20)
})
})
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// Pure geometry for the editor. Everything is centimeters in "world" space
// (garden origin top-left, x→right, y→down) except the viewport transform, which
// maps world → screen pixels. Kept dependency-free and unit-tested; the canvas
// and gesture code build on top.
export interface Point {
x: number
y: number
}
export interface Size {
w: number
h: number
}
/** Axis-aligned rectangle by top-left corner + size, in world cm. */
export interface Rect {
x: number
y: number
w: number
h: number
}
/** The viewport: world→screen is `screen = world * scale + t`. scale is px/cm. */
export interface Viewport {
tx: number
ty: number
scale: number
}
export function worldToScreen(p: Point, vp: Viewport): Point {
return { x: p.x * vp.scale + vp.tx, y: p.y * vp.scale + vp.ty }
}
export function screenToWorld(p: Point, vp: Viewport): Point {
return { x: (p.x - vp.tx) / vp.scale, y: (p.y - vp.ty) / vp.scale }
}
/**
* A point in an object's local frame (origin at the object's center, axes
* aligned to the unrotated object) → garden world coordinates. rotationDeg is
* clockwise (screen y grows downward, so a positive angle rotates clockwise on
* screen). Plops live in this local frame, so moving/rotating the parent object
* moves them for free.
*/
export function localToWorld(local: Point, center: Point, rotationDeg: number): Point {
const r = (rotationDeg * Math.PI) / 180
const cos = Math.cos(r)
const sin = Math.sin(r)
return {
x: center.x + local.x * cos - local.y * sin,
y: center.y + local.x * sin + local.y * cos,
}
}
/** Inverse of localToWorld: garden world point → the object's local frame. */
export function worldToLocal(world: Point, center: Point, rotationDeg: number): Point {
const r = (rotationDeg * Math.PI) / 180
const cos = Math.cos(r)
const sin = Math.sin(r)
const dx = world.x - center.x
const dy = world.y - center.y
return { x: dx * cos + dy * sin, y: -dx * sin + dy * cos }
}
/** Clamp a scale (px/cm) into [min, max]. */
export function clampScale(scale: number, min: number, max: number): number {
return Math.min(max, Math.max(min, scale))
}
/** Linear interpolation. */
export function lerp(a: number, b: number, t: number): number {
return a + (b - a) * t
}
/** Cubic ease-in-out for viewport tweens. */
export function easeInOutCubic(t: number): number {
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2
}
/**
* Re-scale the viewport while keeping the world point currently under
* `screenPoint` stationary — the math behind wheel-zoom-to-cursor and pinch. The
* new scale is clamped to [minScale, maxScale].
*/
export function zoomViewportAt(
vp: Viewport,
screenPoint: Point,
nextScale: number,
minScale: number,
maxScale: number,
): Viewport {
const scale = clampScale(nextScale, minScale, maxScale)
const world = screenToWorld(screenPoint, vp)
return {
scale,
tx: screenPoint.x - world.x * scale,
ty: screenPoint.y - world.y * scale,
}
}
/**
* The viewport that frames `rect` centered in a canvas of `canvasSize` pixels,
* with `padding` px of margin on every side. Scale is clamped to [minScale,
* maxScale] so a tiny/huge rect still lands in a sane zoom. Rect dimensions are
* taken by magnitude, so a degenerate (0/negative) size can't corrupt the math.
*/
export function zoomToFitRect(
rect: Rect,
canvasSize: Size,
padding: number,
minScale: number,
maxScale: number,
): Viewport {
const availW = Math.max(1, canvasSize.w - padding * 2)
const availH = Math.max(1, canvasSize.h - padding * 2)
const rectW = Math.max(Math.abs(rect.w), 1e-6)
const rectH = Math.max(Math.abs(rect.h), 1e-6)
const scale = clampScale(Math.min(availW / rectW, availH / rectH), minScale, maxScale)
const centerX = rect.x + rect.w / 2
const centerY = rect.y + rect.h / 2
return {
scale,
tx: canvasSize.w / 2 - centerX * scale,
ty: canvasSize.h / 2 - centerY * scale,
}
}
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import { describe, expect, it } from 'vitest'
import { cmFromFtIn, cmFromMeters, displayFromCm, formatCm, formatDimensions } from './units'
describe('cm conversions', () => {
it('feet+inches → whole cm', () => {
expect(cmFromFtIn(4)).toBe(122) // 4ft = 121.92 → 122
expect(cmFromFtIn(8)).toBe(244)
expect(cmFromFtIn(4, 6)).toBe(137) // 4'6" = 137.16 → 137
})
it('meters → whole cm', () => {
expect(cmFromMeters(10)).toBe(1000)
expect(cmFromMeters(1.22)).toBe(122)
})
})
describe('displayFromCm', () => {
it('metric keeps cm precision', () => {
expect(displayFromCm(1000, 'metric')).toBe(10)
expect(displayFromCm(122, 'metric')).toBe(1.22)
})
it('imperial rounds to 0.1 ft so integers stay clean', () => {
expect(displayFromCm(122, 'imperial')).toBe(4) // not 4.0026
expect(displayFromCm(244, 'imperial')).toBe(8) // not 8.01
})
})
describe('formatCm', () => {
it('metric shows meters', () => {
expect(formatCm(122, 'metric')).toBe('1.22 m')
expect(formatCm(1000, 'metric')).toBe('10 m')
})
it('imperial shows feet and inches, carrying 12″ up', () => {
expect(formatCm(122, 'imperial')).toBe('4 0″')
expect(formatCm(244, 'imperial')).toBe('8 0″')
expect(formatCm(137, 'imperial')).toBe('4 6″')
})
it('formats width × height', () => {
expect(formatDimensions(122, 244, 'imperial')).toBe('4 0″ × 8 0″')
})
})
+25 -7
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@@ -1,13 +1,31 @@
import { getRouteApi } from '@tanstack/react-router'
import { PageStub } from '@/components/PageStub'
import { GardenCanvas } from '@/editor/GardenCanvas'
import type { EditorGarden, EditorObject } from '@/editor/types'
const routeApi = getRouteApi('/gardens/$gardenId')
// Mock scene for the canvas foundation (#9). #11 replaces this with the garden's
// real /full payload keyed on the route's gardenId.
const mockGarden: EditorGarden = { id: 0, name: 'Demo garden', widthCm: 1200, heightCm: 800, unitPref: 'metric' }
const mockObjects: EditorObject[] = [
{ id: 1, kind: 'bed', name: 'Bed A', shape: 'rect', xCm: 300, yCm: 250, widthCm: 400, heightCm: 120, rotationDeg: 0, zIndex: 1, plantable: true },
{ id: 2, kind: 'bed', name: 'Bed B', shape: 'rect', xCm: 300, yCm: 450, widthCm: 400, heightCm: 120, rotationDeg: 0, zIndex: 1, plantable: true },
{ id: 3, kind: 'container', name: 'Pot', shape: 'circle', xCm: 800, yCm: 250, widthCm: 120, heightCm: 120, rotationDeg: 0, zIndex: 2, plantable: true },
{ id: 4, kind: 'path', name: '', shape: 'rect', xCm: 600, yCm: 400, widthCm: 60, heightCm: 720, rotationDeg: 0, zIndex: 0, plantable: false },
{ id: 5, kind: 'tree', name: 'Apple', shape: 'circle', xCm: 980, yCm: 620, widthCm: 200, heightCm: 200, rotationDeg: 0, zIndex: 2, plantable: false },
{ id: 6, kind: 'bed', name: 'Angled', shape: 'rect', xCm: 920, yCm: 480, widthCm: 260, heightCm: 100, rotationDeg: 30, zIndex: 1, plantable: true },
]
export function GardenEditorPage() {
const { gardenId } = routeApi.useParams()
return (
<PageStub title={`Garden ${gardenId}`}>
The field editor (canvas, palette, plops) arrives across issues #9#15.
</PageStub>
<div className="flex h-[calc(100vh-10rem)] flex-col gap-3">
<div className="flex flex-wrap items-baseline gap-x-2 gap-y-1">
<h1 className="text-lg font-semibold tracking-tight">Editor preview</h1>
<span className="text-sm text-muted">
Mock garden drag to pan, wheel/pinch to zoom, tap an object to select. Real data + editing land in #11.
</span>
</div>
<div className="min-h-0 flex-1">
<GardenCanvas garden={mockGarden} objects={mockObjects} />
</div>
</div>
)
}