Address Gadfly review on #9: memoize shapes, fades, unique ids, robustness
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Fixes from the PR #29 adversarial review (considered; not graded).

Performance / correctness
- ObjectShape is memo'd, so a pan/zoom (which only mutates the world <g>
  transform) no longer re-renders every object.
- 'circle' objects render as an <ellipse> (rx/ry), honoring both dims — a
  circle when width == height — instead of ignoring heightCm.
- The 1 m grid now actually fades in (opacity ramps as cells grow past the
  visibility threshold), matching its description.
- Unique SVG pattern id (useId) so multiple canvases can't collide.
- The canvas re-fits when the garden id changes (not just once), so #11
  switching gardens reframes.

Robustness
- geometry.zoomToFitRect takes rect size by magnitude; wheel/pinch ignore
  non-finite deltas; ObjectShape clamps dimensions to >= 0 (no invalid SVG).

Maintainability
- Renamed the Size params from `viewport` to `canvasSize` (4 models); moved
  easeInOutCubic/lerp into geometry.ts; renamed toLocal → clientToCanvas;
  named constants for the label/corner factors; DEFAULT_FILL const;
  EditorGarden.unitPref imports UnitPref; the Fit control uses the shared
  Button. focusedObjectId/plantable are intentionally reserved for #11/#15.

tsc + 17 vitest tests green; re-verified in a browser (ellipses render,
unique pattern id, wheel zoom + Fit).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JdQpdYYsTgtkJBxbcpAszi
This commit is contained in:
2026-07-18 20:16:53 -04:00
co-authored by Claude Opus 4.8
parent 30b36b7033
commit af34ced208
5 changed files with 109 additions and 66 deletions
+30 -24
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@@ -1,4 +1,5 @@
import { useEffect, useMemo, useRef, useState } from 'react'
import { useEffect, useId, useMemo, useRef, useState } from 'react'
import { Button } from '@/components/ui/Button'
import type { Size } from '@/lib/geometry'
import { ObjectShape } from './ObjectShape'
import { useEditorStore } from './store'
@@ -6,19 +7,21 @@ import { useViewport } from './useViewport'
import type { EditorGarden, EditorObject } from './types'
const GRID_CM = 100 // 1 m grid
const GRID_MIN_CELL_PX = 6 // hide the grid when cells get this small (zoomed out)
const GRID_MIN_CELL_PX = 6 // grid is invisible below this cell size (zoomed out)
const GRID_MAX_OPACITY = 0.18
/**
* The editor canvas: a full-size SVG with a single world <g> that pan/zoom/pinch
* transforms. Renders a fading 1 m grid, the garden boundary, and its objects.
* Interactions beyond viewport + basic select (move/resize/rotate, palette) land
* in #11; this is the foundation, driven by mock data until then.
* transforms. Renders a 1 m grid that fades in as you zoom, the garden boundary,
* and its objects. Interactions beyond viewport + basic select (move/resize/
* rotate, palette) land in #11; this is the foundation, driven by mock data.
*/
export function GardenCanvas({ garden, objects }: { garden: EditorGarden; objects: EditorObject[] }) {
const svgRef = useRef<SVGSVGElement>(null)
const containerRef = useRef<HTMLDivElement>(null)
const [size, setSize] = useState<Size>({ w: 0, h: 0 })
const fittedRef = useRef(false)
const fittedForRef = useRef<number | null>(null)
const gridId = 'garden-grid-' + useId().replace(/:/g, '')
const viewport = useEditorStore((s) => s.viewport)
const selectedId = useEditorStore((s) => s.selectedId)
@@ -41,15 +44,20 @@ export function GardenCanvas({ garden, objects }: { garden: EditorGarden; object
return () => ro.disconnect()
}, [])
// Frame the garden the first time we know the canvas size.
// Frame the garden once the canvas size is known, and again if we switch to a
// different garden.
useEffect(() => {
if (!fittedRef.current && size.w > 0 && size.h > 0) {
fittedRef.current = true
const usable = size.w > 0 && size.h > 0 && garden.widthCm > 0 && garden.heightCm > 0
if (usable && fittedForRef.current !== garden.id) {
fittedForRef.current = garden.id
fitToRect(gardenRect, size)
}
}, [size, gardenRect, fitToRect])
}, [size, garden.id, garden.widthCm, garden.heightCm, gardenRect, fitToRect])
// Grid fades in as cells grow from GRID_MIN_CELL_PX to 2× that.
const cellPx = GRID_CM * viewport.scale
const gridOpacity = Math.max(0, Math.min(GRID_MAX_OPACITY, ((cellPx - GRID_MIN_CELL_PX) / GRID_MIN_CELL_PX) * GRID_MAX_OPACITY))
const showGrid = GRID_CM * viewport.scale >= GRID_MIN_CELL_PX
const ordered = useMemo(() => [...objects].sort((a, b) => a.zIndex - b.zIndex), [objects])
return (
@@ -63,21 +71,21 @@ export function GardenCanvas({ garden, objects }: { garden: EditorGarden; object
onPointerDown={() => select(null)}
>
<g transform={`translate(${viewport.tx} ${viewport.ty}) scale(${viewport.scale})`}>
{showGrid && (
{gridOpacity > 0.005 && (
<>
<defs>
<pattern id="garden-grid" width={GRID_CM} height={GRID_CM} patternUnits="userSpaceOnUse">
<pattern id={gridId} width={GRID_CM} height={GRID_CM} patternUnits="userSpaceOnUse">
<path
d={`M ${GRID_CM} 0 L 0 0 0 ${GRID_CM}`}
fill="none"
stroke="#808080"
strokeOpacity={0.18}
strokeOpacity={gridOpacity}
strokeWidth={1}
vectorEffect="non-scaling-stroke"
/>
</pattern>
</defs>
<rect x={0} y={0} width={garden.widthCm} height={garden.heightCm} fill="url(#garden-grid)" />
<rect x={0} y={0} width={garden.widthCm} height={garden.heightCm} fill={`url(#${gridId})`} />
</>
)}
@@ -104,15 +112,13 @@ export function GardenCanvas({ garden, objects }: { garden: EditorGarden; object
<div className="pointer-events-none absolute left-3 top-3 rounded-md bg-surface/80 px-2 py-1 text-xs text-muted backdrop-blur">
{viewport.scale.toFixed(2)} px/cm
</div>
<div className="absolute bottom-3 right-3">
<button
type="button"
onClick={() => size.w > 0 && fitToRect(gardenRect, size)}
className="rounded-md border border-border bg-surface/90 px-3 py-1.5 text-sm font-medium text-fg shadow-sm outline-none backdrop-blur transition-colors hover:bg-border/50 focus-visible:ring-2 focus-visible:ring-accent/40"
>
Fit
</button>
</div>
<Button
variant="ghost"
onClick={() => size.w > 0 && fitToRect(gardenRect, size)}
className="absolute bottom-3 right-3 bg-surface/90 py-1.5 shadow-sm backdrop-blur"
>
Fit
</Button>
</div>
)
}
+39 -23
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@@ -1,6 +1,8 @@
import type { PointerEvent } from 'react'
import { memo, type PointerEvent } from 'react'
import type { EditorObject } from './types'
const DEFAULT_FILL = '#8a8a8a'
// Default fills by kind (overridable per object via object.color). Muted, earthy
// tones so plops (added in #15) read clearly on top.
const kindColors: Record<string, string> = {
@@ -10,21 +12,29 @@ const kindColors: Record<string, string> = {
in_ground: '#7a6a4a',
tree: '#4f7a4f',
path: '#b8b0a0',
structure: '#8a8a8a',
structure: DEFAULT_FILL,
}
// Label font size = this fraction of the object's smaller side, clamped to a
// readable cm range. Corner radius = this fraction of the smaller half-side.
const LABEL_FONT_FACTOR = 0.28
const LABEL_FONT_MIN_CM = 8
const LABEL_FONT_MAX_CM = 40
const CORNER_RADIUS_FACTOR = 0.06
function fillFor(o: EditorObject): string {
return o.color ?? kindColors[o.kind] ?? '#8a8a8a'
return o.color ?? kindColors[o.kind] ?? DEFAULT_FILL
}
/**
* One garden object in world (cm) space: a centered rect or circle, rotated
* about its center, with the object's name. The parent world <g> applies the
* viewport scale, so geometry is authored in cm; strokes use
* vector-effect=non-scaling-stroke to stay a constant pixel width at any zoom.
* Full move/resize/rotate interactions come in #11.
* One garden object in world (cm) space: a centered rect or ellipse (a circle
* when width == height), rotated about its center, with the object's name. The
* parent world <g> applies the viewport scale, so geometry is authored in cm and
* strokes use vector-effect=non-scaling-stroke to stay a constant pixel width at
* any zoom. memo'd so a pan/zoom (which only changes the world <g> transform)
* doesn't re-render every object. Full move/resize/rotate come in #11.
*/
export function ObjectShape({
export const ObjectShape = memo(function ObjectShape({
object,
selected,
onSelect,
@@ -34,16 +44,21 @@ export function ObjectShape({
onSelect: (id: number) => void
}) {
const fill = fillFor(object)
const halfW = object.widthCm / 2
const halfH = object.heightCm / 2
// Label size scales with the object but is clamped to a sensible cm range.
const fontCm = Math.max(8, Math.min(40, Math.min(object.widthCm, object.heightCm) * 0.28))
const halfW = Math.max(0, object.widthCm / 2)
const halfH = Math.max(0, object.heightCm / 2)
const fontCm = Math.max(
LABEL_FONT_MIN_CM,
Math.min(LABEL_FONT_MAX_CM, Math.min(object.widthCm, object.heightCm) * LABEL_FONT_FACTOR),
)
function handleDown(e: PointerEvent) {
e.stopPropagation() // don't let the canvas treat this as an empty-space pan/deselect
onSelect(object.id)
}
const stroke = selected ? '#2f7a3e' : '#00000033'
const strokeWidth = selected ? 2 : 1
return (
<g
transform={`translate(${object.xCm} ${object.yCm}) rotate(${object.rotationDeg})`}
@@ -51,27 +66,28 @@ export function ObjectShape({
style={{ cursor: 'pointer' }}
>
{object.shape === 'circle' ? (
<circle
<ellipse
cx={0}
cy={0}
r={halfW}
rx={halfW}
ry={halfH}
fill={fill}
fillOpacity={0.85}
stroke={selected ? '#2f7a3e' : '#00000033'}
strokeWidth={selected ? 2 : 1}
stroke={stroke}
strokeWidth={strokeWidth}
vectorEffect="non-scaling-stroke"
/>
) : (
<rect
x={-halfW}
y={-halfH}
width={object.widthCm}
height={object.heightCm}
rx={Math.min(halfW, halfH) * 0.06}
width={halfW * 2}
height={halfH * 2}
rx={Math.min(halfW, halfH) * CORNER_RADIUS_FACTOR}
fill={fill}
fillOpacity={0.85}
stroke={selected ? '#2f7a3e' : '#00000033'}
strokeWidth={selected ? 2 : 1}
stroke={stroke}
strokeWidth={strokeWidth}
vectorEffect="non-scaling-stroke"
/>
)}
@@ -91,4 +107,4 @@ export function ObjectShape({
)}
</g>
)
}
})
+3 -1
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@@ -1,6 +1,8 @@
// The object shape the canvas renders. A subset of the server's garden object
// (#10); #11 maps /full's objects onto this. Positioned by center in garden cm.
import type { UnitPref } from '@/lib/units'
export type ObjectShapeKind = 'rect' | 'circle'
export interface EditorObject {
@@ -24,5 +26,5 @@ export interface EditorGarden {
name: string
widthCm: number
heightCm: number
unitPref: 'metric' | 'imperial'
unitPref: UnitPref
}
+17 -9
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@@ -1,15 +1,20 @@
import { useCallback, useEffect, useRef, type RefObject } from 'react'
import { useGesture } from '@use-gesture/react'
import { zoomToFitRect, zoomViewportAt, type Point, type Rect, type Size } from '@/lib/geometry'
import {
easeInOutCubic,
lerp,
zoomToFitRect,
zoomViewportAt,
type Point,
type Rect,
type Size,
} from '@/lib/geometry'
import { MAX_SCALE, MIN_SCALE, useEditorStore } from './store'
const WHEEL_SENSITIVITY = 0.0015 // exponential zoom per wheel delta unit
const FIT_PADDING = 32 // px margin around a fitted rect
const FIT_DURATION_MS = 350
const easeInOutCubic = (t: number) => (t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2)
const lerp = (a: number, b: number, t: number) => a + (b - a) * t
/**
* Wires pan/zoom/pinch gestures onto the svg (via @use-gesture) and returns an
* animated `fitToRect`. Wheel and pinch zoom toward the pointer; drag on empty
@@ -28,7 +33,8 @@ export function useViewport(svgRef: RefObject<SVGSVGElement | null>) {
}
}, [])
const toLocal = useCallback(
// Client (page) coords → coords within the svg, for anchoring zoom.
const clientToCanvas = useCallback(
(clientX: number, clientY: number): Point => {
const rect = svgRef.current?.getBoundingClientRect()
return rect ? { x: clientX - rect.left, y: clientY - rect.top } : { x: clientX, y: clientY }
@@ -49,12 +55,14 @@ export function useViewport(svgRef: RefObject<SVGSVGElement | null>) {
onWheelStart: cancelAnim,
onWheel: ({ event, delta: [, dy] }) => {
event.preventDefault()
const p = toLocal(event.clientX, event.clientY)
if (!Number.isFinite(dy)) return // never let a bad delta corrupt the viewport
const p = clientToCanvas(event.clientX, event.clientY)
setViewport((vp) => zoomViewportAt(vp, p, vp.scale * Math.exp(-dy * WHEEL_SENSITIVITY), MIN_SCALE, MAX_SCALE))
},
onPinchStart: cancelAnim,
onPinch: ({ origin: [ox, oy], offset: [scale] }) => {
const p = toLocal(ox, oy)
if (!Number.isFinite(scale)) return
const p = clientToCanvas(ox, oy)
setViewport((vp) => zoomViewportAt(vp, p, scale, MIN_SCALE, MAX_SCALE))
},
},
@@ -71,10 +79,10 @@ export function useViewport(svgRef: RefObject<SVGSVGElement | null>) {
)
const fitToRect = useCallback(
(rect: Rect, viewport: Size) => {
(rect: Rect, canvasSize: Size) => {
cancelAnim()
const from = useEditorStore.getState().viewport
const to = zoomToFitRect(rect, viewport, FIT_PADDING, MIN_SCALE, MAX_SCALE)
const to = zoomToFitRect(rect, canvasSize, FIT_PADDING, MIN_SCALE, MAX_SCALE)
const start = performance.now()
const step = (now: number) => {
const t = Math.min(1, (now - start) / FIT_DURATION_MS)
+20 -9
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@@ -68,6 +68,16 @@ export function clampScale(scale: number, min: number, max: number): number {
return Math.min(max, Math.max(min, scale))
}
/** Linear interpolation. */
export function lerp(a: number, b: number, t: number): number {
return a + (b - a) * t
}
/** Cubic ease-in-out for viewport tweens. */
export function easeInOutCubic(t: number): number {
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2
}
/**
* Re-scale the viewport while keeping the world point currently under
* `screenPoint` stationary — the math behind wheel-zoom-to-cursor and pinch. The
@@ -90,28 +100,29 @@ export function zoomViewportAt(
}
/**
* The viewport that frames `rect` centered in a viewport of `viewport` pixels,
* The viewport that frames `rect` centered in a canvas of `canvasSize` pixels,
* with `padding` px of margin on every side. Scale is clamped to [minScale,
* maxScale] so a tiny/huge rect still lands in a sane zoom.
* maxScale] so a tiny/huge rect still lands in a sane zoom. Rect dimensions are
* taken by magnitude, so a degenerate (0/negative) size can't corrupt the math.
*/
export function zoomToFitRect(
rect: Rect,
viewport: Size,
canvasSize: Size,
padding: number,
minScale: number,
maxScale: number,
): Viewport {
const availW = Math.max(1, viewport.w - padding * 2)
const availH = Math.max(1, viewport.h - padding * 2)
const rectW = Math.max(rect.w, 1e-6)
const rectH = Math.max(rect.h, 1e-6)
const availW = Math.max(1, canvasSize.w - padding * 2)
const availH = Math.max(1, canvasSize.h - padding * 2)
const rectW = Math.max(Math.abs(rect.w), 1e-6)
const rectH = Math.max(Math.abs(rect.h), 1e-6)
const scale = clampScale(Math.min(availW / rectW, availH / rectH), minScale, maxScale)
const centerX = rect.x + rect.w / 2
const centerY = rect.y + rect.h / 2
return {
scale,
tx: viewport.w / 2 - centerX * scale,
ty: viewport.h / 2 - centerY * scale,
tx: canvasSize.w / 2 - centerX * scale,
ty: canvasSize.h / 2 - centerY * scale,
}
}