add randomization for planting carrots or pumpkins in top-right quadrant
This commit is contained in:
13
f2.py
13
f2.py
@@ -54,9 +54,12 @@ while True:
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utils.move_to(0, worldSize / 2)
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utils.move_to(0, worldSize / 2)
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plant_alternating(worldSize / 2, worldSize / 2, [ Entities.Tree, Entities.Bush ])
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plant_alternating(worldSize / 2, worldSize / 2, [ Entities.Tree, Entities.Bush ])
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utils.move_to(worldSize / 2, worldSize / 2)
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utils.move_to(worldSize / 2, worldSize / 2)
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plant_pumpkin(worldSize / 2, worldSize / 2)
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# the top right quadrant is 50% of the time pumpkin, 50% of the time carrots
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utils.move_to(worldSize / 2, worldSize / 2)
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if random() < 0.5:
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while verify_pumpkin(worldSize / 2, worldSize / 2):
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plant_carrots(worldSize / 2, worldSize / 2)
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utils.move_to(worldSize / 2, worldSize / 2)
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else:
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plant_pumpkin(worldSize / 2, worldSize / 2)
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utils.move_to(worldSize / 2, worldSize / 2)
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while verify_pumpkin(worldSize / 2, worldSize / 2):
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utils.move_to(worldSize / 2, worldSize / 2)
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