65 lines
2.0 KiB
Python
65 lines
2.0 KiB
Python
import utils
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def plant_pumpkin(width, height):
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utils.plant_grid(width, height, [Entities.Pumpkin], 0.75, True)
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def plant_carrots(width, height):
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utils.plant_grid(width, height, [Entities.Carrot], 0.75, True)
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def plant_alternating(width, height, plantWith):
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utils.plant_grid(width, height, plantWith, 0.75, False)
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# verify_pumpkin will verify that a pumpkin is planted in all tiles of a quadrant, and it will check that
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# the pumpkin isn't dead. if it's dead it will replant it. Returns whether any dead pumpkins were found.
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def verify_pumpkin(width, height):
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result = False
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others = {East:West, West:East}
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sideDir = East
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for row in range(height):
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for col in range(width):
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if get_entity_type() == Entities.Dead_Pumpkin:
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# ~20% of pumpkins die, we just replant
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plant(Entities.Pumpkin)
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result = True
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# if it's not the last pass, then move
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if col < width - 1:
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move(sideDir)
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if row < height - 1:
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sideDir = others[sideDir]
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move(North)
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return result
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#reset_pos()
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while True:
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worldSize = get_world_size()
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utils.move_to(0, 0)
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plant_pumpkin(worldSize / 2, worldSize / 2)
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utils.move_to(0, 0)
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while verify_pumpkin(worldSize / 2, worldSize / 2):
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utils.move_to(0, 0)
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utils.move_to(worldSize / 2, 0)
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plant_carrots(worldSize / 2, worldSize / 2)
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utils.move_to(0, worldSize / 2)
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plant_alternating(worldSize / 2, worldSize / 2, [ Entities.Tree, Entities.Bush ])
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utils.move_to(worldSize / 2, worldSize / 2)
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# the top right quadrant is 50% of the time pumpkin, 50% of the time carrots
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if random() < 0.5:
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plant_carrots(worldSize / 2, worldSize / 2)
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else:
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plant_pumpkin(worldSize / 2, worldSize / 2)
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utils.move_to(worldSize / 2, worldSize / 2)
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while verify_pumpkin(worldSize / 2, worldSize / 2):
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utils.move_to(worldSize / 2, worldSize / 2) |