Merge pull request 'Touch ergonomics: bigger handles + on-screen nudge pad (#104)' (#117) from feat/touch-ergonomics into main
Build image / build-and-push (push) Successful in 8s

This commit was merged in pull request #117.
This commit is contained in:
2026-07-22 14:20:24 +00:00
2 changed files with 119 additions and 54 deletions
+11 -1
View File
@@ -3,7 +3,17 @@
// one place instead of drifting between files.
export const SELECT_COLOR = '#2f7a3e' // selection stroke/handles
export const HANDLE_PX = 12 // on-screen size of a drag/resize handle
// Whether the primary pointer is a fingertip rather than a mouse — the one signal
// the touch affordances key off (bigger handles here, the on-screen nudge pad in
// the editor), so they can't disagree about what "touch" means. Read once at
// load; a device doesn't switch its primary pointer mid-session, and the optional
// chain keeps it false (mouse defaults) under test / SSR where matchMedia is absent.
export const isCoarsePointer =
typeof window !== 'undefined' && !!window.matchMedia?.('(pointer: coarse)').matches
// On-screen size of a drag/resize handle. Bigger on touch so a fingertip can
// actually grab a resize corner or the rotate knob — 12px is fine for a mouse but
// frustrating for a thumb (#104).
export const HANDLE_PX = isCoarsePointer ? 22 : 12
export const MIN_RADIUS_CM = 1 // smallest plop radius
export const DIMMED_OPACITY = 0.4 // non-focused objects/plops in focus mode
+108 -53
View File
@@ -1,4 +1,4 @@
import { useEffect, useMemo, useRef, useState } from 'react'
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
import { getRouteApi } from '@tanstack/react-router'
import { Alert } from '@/components/ui/Alert'
import { Button } from '@/components/ui/Button'
@@ -18,6 +18,7 @@ import { EditorHint } from '@/editor/EditorHint'
import { SeasonBanner, SeasonPicker } from '@/editor/SeasonPicker'
import { objectDisplayName } from '@/editor/kinds'
import { useEditorStore, type EditorMode } from '@/editor/store'
import { isCoarsePointer } from '@/editor/shared'
import { cn } from '@/lib/cn'
import type { EditorGarden } from '@/editor/types'
import { ShareGardenModal } from '@/components/gardens/ShareGardenModal'
@@ -283,13 +284,67 @@ export function GardenEditorPage() {
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [])
// Desktop keyboard nudging: arrows move the selected object/plop 1cm (Shift =
// 10cm); the PATCH is debounced ~400ms on key-idle so a held key doesn't spam.
// Plops nudge in their object's local frame and clamp to its (local) bounds.
// Mounted once, reading live values from nudgeCtx so a data refetch can't
// re-subscribe and cancel a pending commit; the pending commit is flushed on
// unmount, and a fire only commits if its live value is still present (a drag
// that cleared it already committed its own PATCH).
// Move the selected object/plop by (dx, dy) cm: apply live geometry instantly,
// then commit ONE debounced PATCH so a burst of nudges (a held arrow key, or
// repeated taps of the touch pad) doesn't spam the server. Plops clamp to their
// object's local bounds. Reads live values from getState/nudgeCtx so it's
// correct whichever surface calls it; a commit only fires if its live value is
// still present (a drag that cleared it already committed its own PATCH).
// Stable across renders (empty deps): both read live values through refs
// (nudgeCtx) / getState, never through closed-over props, so a mount-once
// consumer (the keydown effect) and a memo-friendly one (NudgePad) both get a
// function that stays current without a new identity each render.
const commitLater = useCallback((fire: () => void) => {
nudgeFire.current = fire
if (nudgeTimer.current != null) window.clearTimeout(nudgeTimer.current)
nudgeTimer.current = window.setTimeout(() => {
nudgeTimer.current = null
const fn = nudgeFire.current
nudgeFire.current = null
fn?.()
}, 400)
}, [])
const nudgeSelected = useCallback((dx: number, dy: number) => {
const { canEdit: canNudge, objects: objs, plantings: plops, updateObject: uo, updatePlanting: up } =
nudgeCtx.current
if (!canNudge) return
const s = useEditorStore.getState()
if (s.objectDragging) return // don't fight an active pointer drag
if (s.selectedId != null) {
const base = s.liveObject?.id === s.selectedId ? s.liveObject : objs.find((o) => o.id === s.selectedId)
if (!base) return
s.setLiveObject({ ...base, xCm: base.xCm + dx, yCm: base.yCm + dy })
commitLater(() => {
const live = useEditorStore.getState().liveObject
if (live?.id !== s.selectedId) return
uo.mutate({ id: live.id, version: live.version, xCm: live.xCm, yCm: live.yCm })
useEditorStore.getState().setLiveObject(null)
})
} else if (s.selectedPlantingId != null) {
const base =
s.livePlanting?.id === s.selectedPlantingId ? s.livePlanting : plops.find((p) => p.id === s.selectedPlantingId)
if (!base) return
const obj = objs.find((o) => o.id === base.objectId)
let nx = base.xCm + dx
let ny = base.yCm + dy
if (obj) {
nx = Math.max(-obj.widthCm / 2, Math.min(obj.widthCm / 2, nx))
ny = Math.max(-obj.heightCm / 2, Math.min(obj.heightCm / 2, ny))
}
s.setLivePlanting({ ...base, xCm: nx, yCm: ny })
commitLater(() => {
const live = useEditorStore.getState().livePlanting
if (live?.id !== s.selectedPlantingId) return
up.mutate({ id: live.id, version: live.version, xCm: live.xCm, yCm: live.yCm })
useEditorStore.getState().setLivePlanting(null)
})
}
}, [commitLater])
// Keyboard nudging (desktop): arrows move the selection 1cm, Shift = 10cm — the
// same nudgeSelected the touch pad uses. Mounted once; a pending commit is
// flushed on unmount so a nudge in flight isn't lost.
useEffect(() => {
const DIRS: Record<string, [number, number]> = {
ArrowUp: [0, -1],
@@ -297,58 +352,16 @@ export function GardenEditorPage() {
ArrowLeft: [-1, 0],
ArrowRight: [1, 0],
}
const commitLater = (fire: () => void) => {
nudgeFire.current = fire
if (nudgeTimer.current != null) window.clearTimeout(nudgeTimer.current)
nudgeTimer.current = window.setTimeout(() => {
nudgeTimer.current = null
const fn = nudgeFire.current
nudgeFire.current = null
fn?.()
}, 400)
}
function onKey(e: KeyboardEvent) {
const { canEdit: canNudge, objects: objs, plantings: plops, updateObject: uo, updatePlanting: up } =
nudgeCtx.current
if (!canNudge) return
const dir = DIRS[e.key]
if (!dir) return
const el = document.activeElement
if (el && (el.tagName === 'INPUT' || el.tagName === 'TEXTAREA' || el.tagName === 'SELECT')) return
const s = useEditorStore.getState()
if (s.objectDragging) return // don't fight an active pointer drag
if (s.selectedId == null && s.selectedPlantingId == null) return
e.preventDefault()
const step = e.shiftKey ? 10 : 1
if (s.selectedId != null) {
const base = s.liveObject?.id === s.selectedId ? s.liveObject : objs.find((o) => o.id === s.selectedId)
if (!base) return
e.preventDefault()
s.setLiveObject({ ...base, xCm: base.xCm + dir[0] * step, yCm: base.yCm + dir[1] * step })
commitLater(() => {
const live = useEditorStore.getState().liveObject
if (live?.id !== s.selectedId) return // a drag cleared it and committed
uo.mutate({ id: live.id, version: live.version, xCm: live.xCm, yCm: live.yCm })
useEditorStore.getState().setLiveObject(null)
})
} else if (s.selectedPlantingId != null) {
const base =
s.livePlanting?.id === s.selectedPlantingId ? s.livePlanting : plops.find((p) => p.id === s.selectedPlantingId)
if (!base) return
e.preventDefault()
const obj = objs.find((o) => o.id === base.objectId)
let nx = base.xCm + dir[0] * step
let ny = base.yCm + dir[1] * step
if (obj) {
nx = Math.max(-obj.widthCm / 2, Math.min(obj.widthCm / 2, nx))
ny = Math.max(-obj.heightCm / 2, Math.min(obj.heightCm / 2, ny))
}
s.setLivePlanting({ ...base, xCm: nx, yCm: ny })
commitLater(() => {
const live = useEditorStore.getState().livePlanting
if (live?.id !== s.selectedPlantingId) return
up.mutate({ id: live.id, version: live.version, xCm: live.xCm, yCm: live.yCm })
useEditorStore.getState().setLivePlanting(null)
})
}
nudgeSelected(dir[0] * step, dir[1] * step)
}
window.addEventListener('keydown', onKey)
return () => {
@@ -627,6 +640,13 @@ export function GardenEditorPage() {
)}
<div className="relative min-h-0 flex-1">
<GardenCanvas garden={garden} objects={objects} plantings={plantings} plantsById={plantsById} canEdit={canEdit} />
{/* Touch fine-positioning: the keyboard's arrow-nudge has no equivalent
on a touch device, and dragging can't hit single-cm precision. Shown
on a coarse pointer (same signal as the bigger handles) while
something's selected (#104). */}
{canEdit && isCoarsePointer && (selectedId != null || selectedPlantingId != null) && (
<NudgePad onNudge={nudgeSelected} />
)}
</div>
{/* Empty-state hints (non-interactive overlays). */}
@@ -822,6 +842,41 @@ function FillControl({ onFill, busy }: { onFill: (layout: FillLayout) => void; b
)
}
// On-screen nudge pad (#104): 1cm arrows for the selected object/plop on a touch
// device, where the keyboard's arrow-nudge isn't reachable and a drag can't hit
// single-cm precision. Rendered only on a coarse pointer (the caller gates it).
// Wired to the same nudgeSelected, so it shares the live-then-debounced-PATCH.
function NudgePad({ onNudge }: { onNudge: (dx: number, dy: number) => void }) {
const btn =
'flex size-10 items-center justify-center rounded-md border border-border bg-surface/90 text-fg ' +
'shadow-sm outline-none backdrop-blur transition-colors active:bg-border/70 focus-visible:ring-2 focus-visible:ring-accent/40'
return (
<div
role="group"
aria-label="Nudge selection by 1cm"
className="absolute bottom-2 left-2 z-20 grid grid-cols-3 grid-rows-3 gap-0.5"
>
<span />
<button type="button" className={btn} aria-label="Nudge up" onClick={() => onNudge(0, -1)}>
</button>
<span />
<button type="button" className={btn} aria-label="Nudge left" onClick={() => onNudge(-1, 0)}>
</button>
<span className="flex size-10 items-center justify-center text-[0.6rem] font-medium text-muted">1cm</span>
<button type="button" className={btn} aria-label="Nudge right" onClick={() => onNudge(1, 0)}>
</button>
<span />
<button type="button" className={btn} aria-label="Nudge down" onClick={() => onNudge(0, 1)}>
</button>
<span />
</div>
)
}
// The mobile primary mode switch (#99): one always-there tab bar so "placing
// beds", "planting", "journaling" and "assistant" stop competing for the same
// strip. Assistant is dropped when the instance has no model configured.