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4 changed files with 248 additions and 122 deletions

40
main.py
View File

@@ -1,5 +1,6 @@
import cactus
import utils
import maze
import pumpkins
import sunflowers
from __builtins__ import *
@@ -12,8 +13,8 @@ def plant_carrots(width, height):
def plant_grass(width, height):
utils.plant_grid(width, height, [Entities.Grass], 0.75, False)
def plant_alternating(width, height, plantWith):
utils.plant_grid(width, height, plantWith, 0.75, False)
def plant_alternating(width, height, plantWith, fn = None):
utils.plant_grid(width, height, plantWith, 0.75, False, fn)
# Entire grid utils:
# These are utilities to plant & harvest the entire grid with specific plants.
@@ -38,6 +39,16 @@ def entire_grid_trees_and_grass():
utils.move_to(0, 0)
plant_alternating(world_size, world_size, [ Entities.Tree, Entities.Grass ])
def entire_grid_trees_and_grass_fertilizer():
world_size = get_world_size()
utils.move_to(0, 0)
def on_plant(x, y):
use_item(Items.Fertilizer)
plant_alternating(world_size, world_size, [ Entities.Tree, Entities.Grass ], on_plant)
def entire_grid_cactus():
world_size = get_world_size()
utils.move_to(0, 0)
@@ -76,12 +87,21 @@ if __name__ == "__main__":
while num_items(Items.Pumpkin) < 500000:
entire_grid_pumpkins()
for i in range(10):
entire_grid_trees_and_grass()
utils.move_to(0, 0)
entire_grid_carrots()
entire_grid_carrots()
entire_grid_pumpkins()
maze.place(utils.world_size)
maze.solve(utils.world_size)
# entire_grid_trees_and_grass_fertilizer()
# utils.harvest_grid(get_world_size(), get_world_size())
# for i in range(10):
# entire_grid_trees_and_grass()
# entire_grid_carrots()
# entire_grid_carrots()
# entire_grid_pumpkins()
while True:
worldSize = get_world_size()
@@ -91,11 +111,11 @@ if __name__ == "__main__":
# only run this if our total power is below 5k.
# why? because the rest doesn't use over 5k power.
while num_items(Items.Power) < 5000:
while num_items(Items.Power) < 50000:
utils.move_to(0, 0)
grid = sunflowers.place(sectionSize, sectionSize)
grid = sunflowers.place(worldSize, worldSize)
utils.move_to(0, 0)
sunflowers.harvest_grid(sectionSize, sectionSize, grid)
sunflowers.harvest_grid(grid)
utils.move_to(0, 0)
cactus.place(sectionSize, sectionSize)

95
maze.py Normal file
View File

@@ -0,0 +1,95 @@
import utils
from __builtins__ import *
# Plant a full maze.
#
# Parameters:
# dimensions (tuple): The dimensions of the maze. If not set, default to the maximum size.
def place(dimensions=None):
if dimensions == None:
dimensions = get_world_size()
plant(Entities.Bush)
substance = dimensions * 2**(num_unlocked(Unlocks.Mazes) - 1)
use_item(Items.Weird_Substance, substance)
def solve(dimensions=None):
if dimensions == None:
dimensions = get_world_size()
grid_size = get_world_size()
directions = [North, East, South, West]
left_of = {North: West, West: South, South: East, East: North}
right_of = {North: East, East: South, South: West, West: North}
back_of = {North: South, South: North, East: West, West: East}
def next_pos(x, y, direction):
if direction == North:
return x, (y + 1) % grid_size
if direction == South:
return x, (y - 1) % grid_size
if direction == East:
return (x + 1) % grid_size, y
return (x - 1) % grid_size, y
def direction_between(x, y, nx, ny):
if (x + 1) % grid_size == nx and y == ny:
return East
if (x - 1) % grid_size == nx and y == ny:
return West
if x == nx and (y + 1) % grid_size == ny:
return North
return South
visited = []
x = get_pos_x()
y = get_pos_y()
visited.append([x, y])
def is_visited(vx, vy):
for i in range(len(visited)):
if visited[i][0] == vx and visited[i][1] == vy:
return True
return False
stack = [[x, y, 0]]
while len(stack) > 0:
current = stack[-1]
x = current[0]
y = current[1]
next_dir_index = current[2]
if get_entity_type() == Entities.Treasure and can_harvest():
harvest()
return
moved = False
while next_dir_index < len(directions):
direction = directions[next_dir_index]
stack[-1][2] = next_dir_index + 1
if can_move(direction):
next_xy = next_pos(x, y, direction)
nx = next_xy[0]
ny = next_xy[1]
if not is_visited(nx, ny):
move(direction)
visited.append([nx, ny])
stack.append([nx, ny, 0])
moved = True
break
next_dir_index = stack[-1][2]
if moved:
continue
if len(stack) == 1:
return
prev = stack[-2]
prev_x = prev[0]
prev_y = prev[1]
back_dir = direction_between(x, y, prev_x, prev_y)
move(back_dir)
stack.pop()

View File

@@ -3,14 +3,25 @@ from __builtins__ import *
world_size = get_world_size()
def move_to(x, y):
while x > get_pos_x():
cx = get_pos_x()
cy = get_pos_y()
east_steps = (x - cx) % world_size
west_steps = (cx - x) % world_size
if east_steps <= west_steps:
for _ in range(east_steps):
move(East)
while x < get_pos_x():
else:
for _ in range(west_steps):
move(West)
while y > get_pos_y():
north_steps = (y - cy) % world_size
south_steps = (cy - y) % world_size
if north_steps <= south_steps:
for _ in range(north_steps):
move(North)
while y < get_pos_y():
else:
for _ in range(south_steps):
move(South)