Gadfly on #99, the real ones — all in the mode/focus/rail interplay:
- (3 models) Closing a journal/assistant rail while a bed was focused
hard-set mode='fixtures', docking the OBJECT palette inside the focused
bed with the seed tray unreachable. Derive it: closing a panel returns
to Plants if still focused, else Fixtures. The canvas-mode effect now
also follows UN-focus (plants→fixtures) and won't override a panel mode.
- (2 models) Plants mode on a focused non-plantable object (reachable via
a ?focus= deep link) showed the misleading "tap a bed" hint and no way
out on mobile. Now it says what's wrong and offers Done (exit focus).
- Selecting an object leaves a panel mode, so closing the inspector can't
strand the bar on Journal/Assistant with nothing open.
- Tapping Fixtures steps out of a focused bed (you're arranging again).
- Viewer mode bar drops Fixtures/Plants (a viewer can't place anything),
leaving Journal + Assistant.
- Safety: if the assistant capability flips off live while it's the active
mode, fall back to a canvas mode and close the orphaned chat rail.
Maintainability: extracted the shared seed-tray + Done + Clear cluster into
PlantPlacementTools (was duplicated between the desktop focus toolbar and
the mobile Plants strip); DEFAULT_MODE const replaces the twice-hardcoded
'fixtures'; selectMode reads the reactive railTab, not getState().
Verified live at 390px: focus a bed → Plants; open journal → close → back
to Plants (tray), not the Fixtures palette; tap Fixtures → exits focus.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01H3zbym8Doka2d7D48maSgZ
On a phone the editor stacked a control column (title, share, season, a
7-chip palette wrapping to 3 rows, journal/history/assistant) ABOVE the
canvas, crushing the garden — the point of the app — into a short strip.
There was no single "mode" switch: fixtures lived in the palette, plants
in a floating focus toolbar, and journal/assistant in the rail.
Mobile-first now (#99): the canvas is the whole screen, and a bottom mode
bar switches the tools docked beneath it —
- Fixtures → the object palette (arm → tap to place)
- Plants → the seed tray, once a bed is focused; focusing a bed enters
this mode. No bed focused → a "tap a bed, then Plant here"
hint. Done planting / Clear ride along.
- Journal → opens the journal rail sheet
- Assistant → opens the chat rail sheet (hidden with no model configured)
A slim mobile top strip keeps the garden name / season / share that lived
in the desktop column. Closing a panel rail returns to a canvas mode so
the bar reappears; History stays a rail sub-tab (not a fifth mode).
Desktop is untouched: the mode bar is md:hidden and the side-column layout
stands; `mode` is an inert hint there. Store gains `mode`/`setMode`
(reset with the rest of transient state on garden switch).
Verified live at 390px (each mode + the select-bed → Plant here → seed-tray
flow, canvas now dominant) and 1280px (desktop unchanged). tsc + vitest
(92) + build green. DESIGN.md updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01H3zbym8Doka2d7D48maSgZ
2026-07-22 01:16:44 -04:00
3 changed files with 274 additions and 32 deletions
@@ -128,7 +128,8 @@ Makefile (cd web && npm run build) → copy dist → CGO_ENABLED
React 19 + TypeScript + Vite + Tailwind 4 (`@tailwindcss/vite`), `@tanstack/react-router`, `@tanstack/react-query`, zod for API parsing; dev proxy `/api` → Go server.
- **Routes:** `/login`, `/register`, `/gardens` (list), `/gardens/:id` (editor, `?focus=objectId`), `/plants` (catalog). Auth guard on the router root via `/auth/me`.
- **State:** TanStack Query for all server state (editor keyed on `gardens/:id/full`; optimistic mutations with version-conflict rollback). One small Zustand store for ephemeral editor state only: viewport, selection, focused object, active tool, in-flight drag.
- **State:** TanStack Query for all server state (editor keyed on `gardens/:id/full`; optimistic mutations with version-conflict rollback). One small Zustand store for ephemeral editor state only: viewport, selection, focused object, active tool, in-flight drag, and the mobile `mode`.
- **Mobile-first editor: one primary mode (#99).** On a phone the canvas is the whole screen; a bottom mode bar switches which tools dock beneath it — **Fixtures** (the object palette), **Plants** (the seed tray, shown once a bed is focused; focusing a bed puts you in this mode), **Journal**, **Assistant** (the last two open the rail sheet; Assistant is hidden with no model). This replaces the old phone layout where a stacked control column shoved the garden into a corner. Desktop keeps its side-column layout (the mode bar is `md:hidden`) and treats `mode` as an inert hint. History stays reachable as a rail sub-tab rather than a fifth primary mode.
- **Editor components (`web/src/editor/`):** `GardenCanvas` (svg root + viewport g), `useViewport` (use-gesture pan/zoom/pinch), `ObjectShape`, `PlopMarker` (semantic-zoom branching), `Palette` (drag-to-place object kinds), `EditorRail` (the one side panel), `Inspector`, `HistoryPanel`, `PlantPicker`.
- **One rail, tabs inside it.** The inspector, history, journal and assistant all want the same strip of screen; rather than each bolting on its own chrome they are tabs in `EditorRail` — so the canvas is one width instead of a different width per panel, and adding a panel is adding a tab. Selecting an object switches to the Inspector tab automatically, so the rail is never something you operate before you can edit; on a phone the same tabs render in the bottom sheet the inspector already used. Pure geometry helpers (local↔world transforms, unit formatting) in `web/src/lib/geometry.ts`, unit-tested.
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