Add canvas foundation: SVG viewport, pan/zoom/pinch, geometry lib (#9)
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The editor's technically-riskiest slice, built against mock data so #11
only adds interactions on top.

- lib/geometry.ts (+ vitest): world<->screen and object-local<->world
  transforms, clampScale, zoomViewportAt (the wheel/pinch "keep the point
  under the cursor stationary" math), zoomToFitRect. 11 geometry tests
  (round-trips, rotation, cursor-anchored zoom, fit) + 6 units tests.
- editor/store.ts: Zustand store for ephemeral editor state — viewport,
  selection, focusedObjectId (selection interactions grow in #11).
- editor/useViewport.ts: @use-gesture wiring — wheel + pinch zoom toward
  the pointer, drag-pan, scale clamped to [0.05, 20] px/cm, and an animated
  fitToRect (eased rAF tween). touch-action:none so the browser doesn't
  fight gestures.
- editor/ObjectShape.tsx: rect/circle centered + rotated, kind default
  colors, name label; non-scaling strokes so outlines stay 1px at any zoom.
- editor/GardenCanvas.tsx: full-size svg, single world <g>, fading 1m grid,
  garden boundary, z-ordered objects; ResizeObserver-driven auto-fit, a
  zoom readout, and a Fit control. Deps: zustand, @use-gesture/react,
  vitest (+ test scripts).
- GardenEditorPage renders the canvas with a mock scene (#11 swaps in
  /full).

Verified in a real browser: wheel zoom keeps the world point under the
cursor stationary (sub-cm drift on a 12m garden), a real drag pans, and
Fit animates to frame the garden. tsc + vitest green.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JdQpdYYsTgtkJBxbcpAszi
This commit is contained in:
2026-07-18 19:59:40 -04:00
co-authored by Claude Opus 4.8
parent 12e660e45b
commit 30b36b7033
11 changed files with 1066 additions and 13 deletions
+94
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import type { PointerEvent } from 'react'
import type { EditorObject } from './types'
// Default fills by kind (overridable per object via object.color). Muted, earthy
// tones so plops (added in #15) read clearly on top.
const kindColors: Record<string, string> = {
bed: '#8a6d4b',
grow_bag: '#9c7a52',
container: '#6b7f8a',
in_ground: '#7a6a4a',
tree: '#4f7a4f',
path: '#b8b0a0',
structure: '#8a8a8a',
}
function fillFor(o: EditorObject): string {
return o.color ?? kindColors[o.kind] ?? '#8a8a8a'
}
/**
* One garden object in world (cm) space: a centered rect or circle, rotated
* about its center, with the object's name. The parent world <g> applies the
* viewport scale, so geometry is authored in cm; strokes use
* vector-effect=non-scaling-stroke to stay a constant pixel width at any zoom.
* Full move/resize/rotate interactions come in #11.
*/
export function ObjectShape({
object,
selected,
onSelect,
}: {
object: EditorObject
selected: boolean
onSelect: (id: number) => void
}) {
const fill = fillFor(object)
const halfW = object.widthCm / 2
const halfH = object.heightCm / 2
// Label size scales with the object but is clamped to a sensible cm range.
const fontCm = Math.max(8, Math.min(40, Math.min(object.widthCm, object.heightCm) * 0.28))
function handleDown(e: PointerEvent) {
e.stopPropagation() // don't let the canvas treat this as an empty-space pan/deselect
onSelect(object.id)
}
return (
<g
transform={`translate(${object.xCm} ${object.yCm}) rotate(${object.rotationDeg})`}
onPointerDown={handleDown}
style={{ cursor: 'pointer' }}
>
{object.shape === 'circle' ? (
<circle
cx={0}
cy={0}
r={halfW}
fill={fill}
fillOpacity={0.85}
stroke={selected ? '#2f7a3e' : '#00000033'}
strokeWidth={selected ? 2 : 1}
vectorEffect="non-scaling-stroke"
/>
) : (
<rect
x={-halfW}
y={-halfH}
width={object.widthCm}
height={object.heightCm}
rx={Math.min(halfW, halfH) * 0.06}
fill={fill}
fillOpacity={0.85}
stroke={selected ? '#2f7a3e' : '#00000033'}
strokeWidth={selected ? 2 : 1}
vectorEffect="non-scaling-stroke"
/>
)}
{object.name && (
<text
x={0}
y={0}
fontSize={fontCm}
textAnchor="middle"
dominantBaseline="central"
fill="#ffffff"
style={{ pointerEvents: 'none', userSelect: 'none' }}
>
{object.name}
</text>
)}
</g>
)
}