feat: media expansion surfaces — edit mask, upscale, background removal, interpolation, diarization, meshgen (ADR-0020)
- imagegen.EditRequest.Mask -> sd-server img2img inpainting (white=repaint) - imagegen.Upscaler + BackgroundRemover, videogen.Interpolator, audio.DiarizationModel: new optional provider-minted surfaces - NEW meshgen leaf package (image->3D, glb/stl/obj) - provider/llamaswap: all five via the /upstream/<model>/<path> passthrough (upstreamPath helper, shared one-file multipart builder); binary success bodies validated (non-image, non-video, JSON-mesh rejection); diarization pins output=json (vtt/srt drop speaker labels) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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package videogen
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import "context"
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// InterpolateRequest asks a frame-interpolation backend (RIFE-style) to
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// synthesize intermediate frames in an existing clip. Zero values mean
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// "backend default" (ADR-0020).
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type InterpolateRequest struct {
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// Video is the clip to interpolate. Required.
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Video Video
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// Multi is the frame multiplier (2 or 4 on the reference backend);
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// 0 = backend default (2).
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Multi int
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// SlowMo plays the synthesized frames at the SOURCE frame rate instead of
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// multiplying it: Multi-times slow motion. The backend strips audio in
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// this mode (time-stretched audio is noise).
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SlowMo bool
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// TargetFPS resamples the smoothed clip to a specific frame rate
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// (e.g. 60); 0 = Multi times the source rate. Ignored in SlowMo mode.
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TargetFPS int
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}
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// InterpolateOption mutates an InterpolateRequest before it is sent.
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type InterpolateOption func(*InterpolateRequest)
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// WithInterpolateMulti sets the frame multiplier.
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func WithInterpolateMulti(m int) InterpolateOption {
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return func(r *InterpolateRequest) { r.Multi = m }
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}
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// WithSlowMo switches to slow-motion output.
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func WithSlowMo() InterpolateOption { return func(r *InterpolateRequest) { r.SlowMo = true } }
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// WithTargetFPS resamples the smoothed clip to a specific frame rate.
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func WithTargetFPS(fps int) InterpolateOption {
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return func(r *InterpolateRequest) { r.TargetFPS = fps }
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}
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// Apply returns a copy of the request with all options applied.
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func (r InterpolateRequest) Apply(opts ...InterpolateOption) InterpolateRequest {
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for _, opt := range opts {
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opt(&r)
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}
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return r
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}
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// Interpolator synthesizes intermediate frames (fps boost or slow-mo). Its
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// own small interface rather than a method on Model: interpolators are not
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// generators — they bind to a different backend id entirely.
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type Interpolator interface {
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// Interpolate returns the smoothed (or slowed) clip.
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Interpolate(ctx context.Context, req InterpolateRequest, opts ...InterpolateOption) (*Result, error)
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}
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// InterpolatorModelOption configures an Interpolator at construction time.
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// Reserved for future per-model settings.
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type InterpolatorModelOption func(*InterpolatorModelConfig)
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// InterpolatorModelConfig carries per-model construction settings.
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type InterpolatorModelConfig struct{}
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// ApplyInterpolatorModelOptions folds options into a config.
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func ApplyInterpolatorModelOptions(opts []InterpolatorModelOption) InterpolatorModelConfig {
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var cfg InterpolatorModelConfig
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for _, opt := range opts {
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opt(&cfg)
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}
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return cfg
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}
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// InterpolationProvider mints Interpolators bound to one backend.
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type InterpolationProvider interface {
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// Name is the registry identifier for the provider.
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Name() string
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// InterpolatorModel returns an Interpolator bound to the given id (passed
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// through to the backend verbatim; no catalog validation).
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InterpolatorModel(id string, opts ...InterpolatorModelOption) (Interpolator, error)
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}
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