perf: add vendor-agnostic GPU monitoring for Windows (experimental) (#779)
Add GPU monitoring support for AMD and Intel GPUs on Windows using D3DKMT (DirectX) and PDH performance counters. - Add PDH-based GPU utilization via \GPU Engine(*)\Utilization Percentage counter, summing all engine types per adapter (3D, Compute, Copy, Video). - Add D3DKMT bindings for adapter enumeration, memory segments, and adapter perf data. - Use PDH as primary utilization source (works on all vendors), with D3DKMT RunningTime as fallback for systems without PDH counters. - Prefer nvidia-smi when available, fall back to D3DKMT + PDH for AMD/Intel. - Backend priority: nvidia-smi -> D3DKMT + PDH -> ErrNoGpuTool. Verified on AMD 7900XTX GPU with llama.cpp Vulkan & ROCm backend: GPU utilization correctly shows ~99% during inference, ~0-2% when idle. --- LLM disclosure: GLM 5.1 & Kimi K2.6 have been used extensively during exploration and coding to the point that the LLM's wrote over 3/4 of the code, and I have done additional verification myself. As such, it should be considered experimental. Additional verification is needed. I have tested it on my 7900XTX system with Windows 11, and it works correctly, but as I only have this one rig, I cannot verify it everywhere.
This commit is contained in:
@@ -0,0 +1,529 @@
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//go:build windows
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package perf
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import (
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"context"
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"encoding/binary"
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"fmt"
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"sync"
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"time"
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"unsafe"
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"github.com/mostlygeek/llama-swap/internal/logmon"
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"golang.org/x/sys/windows"
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)
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var (
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d3dkmDLL *windows.LazyDLL
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procEnumAdapters2 *windows.LazyProc
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procOpenAdapterFromLuid *windows.LazyProc
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procCloseAdapter *windows.LazyProc
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procQueryAdapterInfo *windows.LazyProc
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procQueryStatistics *windows.LazyProc
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d3dkmtInitOnce sync.Once
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d3dkmtInitErr error
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)
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// initD3DKMT lazily loads gdi32.dll and resolves D3DKMT function pointers.
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// Safe for concurrent use via sync.Once.
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func initD3DKMT() error {
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d3dkmtInitOnce.Do(func() {
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d3dkmDLL = windows.NewLazySystemDLL("gdi32.dll")
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procEnumAdapters2 = d3dkmDLL.NewProc("D3DKMTEnumAdapters2")
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procOpenAdapterFromLuid = d3dkmDLL.NewProc("D3DKMTOpenAdapterFromLuid")
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procCloseAdapter = d3dkmDLL.NewProc("D3DKMTCloseAdapter")
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procQueryAdapterInfo = d3dkmDLL.NewProc("D3DKMTQueryAdapterInfo")
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procQueryStatistics = d3dkmDLL.NewProc("D3DKMTQueryStatistics")
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for name, p := range map[string]*windows.LazyProc{
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"D3DKMTEnumAdapters2": procEnumAdapters2,
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"D3DKMTOpenAdapterFromLuid": procOpenAdapterFromLuid,
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"D3DKMTCloseAdapter": procCloseAdapter,
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"D3DKMTQueryAdapterInfo": procQueryAdapterInfo,
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"D3DKMTQueryStatistics": procQueryStatistics,
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} {
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if err := p.Find(); err != nil {
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d3dkmtInitErr = fmt.Errorf("D3DKMT %s not found: %w", name, err)
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return
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}
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}
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})
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return d3dkmtInitErr
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}
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// ntstatusCall invokes a D3DKMT function and returns a non-nil error if the
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// NTSTATUS result is not STATUS_SUCCESS (0).
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func ntstatusCall(proc *windows.LazyProc, arg unsafe.Pointer) error {
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ret, _, _ := proc.Call(uintptr(arg))
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if ret != 0 {
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return fmt.Errorf("NTSTATUS 0x%08x", uint32(ret))
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}
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return nil
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}
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// d3dkmEnumerateAdapters enumerates all available graphics adapters via
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// D3DKMTEnumAdapters2.
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func d3dkmEnumerateAdapters() ([]D3DKMT_ADAPTERINFO, error) {
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var adapters [maxEnumAdapters]D3DKMT_ADAPTERINFO
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enum := D3DKMT_ENUMADAPTERS2{
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NumAdapters: maxEnumAdapters,
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pAdapters: uintptr(unsafe.Pointer(&adapters[0])),
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}
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if err := ntstatusCall(procEnumAdapters2, unsafe.Pointer(&enum)); err != nil {
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return nil, fmt.Errorf("EnumAdapters2: %w", err)
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}
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if enum.NumAdapters == 0 {
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return nil, fmt.Errorf("no adapters found")
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}
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result := make([]D3DKMT_ADAPTERINFO, enum.NumAdapters)
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for i := uint32(0); i < enum.NumAdapters; i++ {
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result[i] = adapters[i]
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}
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return result, nil
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}
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// d3dkmOpenAdapter opens a D3DKMT adapter handle for the given LUID.
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func d3dkmOpenAdapter(luid LUID) (uint32, error) {
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req := D3DKMT_OPENADAPTERFROMLUID{
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AdapterLuid: luid,
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}
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if err := ntstatusCall(procOpenAdapterFromLuid, unsafe.Pointer(&req)); err != nil {
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return 0, fmt.Errorf("OpenAdapterFromLuid: %w", err)
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}
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return req.hAdapter, nil
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}
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// d3dkmCloseAdapter closes a previously opened D3DKMT adapter handle.
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func d3dkmCloseAdapter(hAdapter uint32) error {
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req := D3DKMT_CLOSEADAPTER{hAdapter: hAdapter}
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return ntstatusCall(procCloseAdapter, unsafe.Pointer(&req))
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}
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// d3dkmGetAdapterPerfData queries per-adapter performance data (temperature,
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// fan RPM, power, bandwidth) via KMTQAITYPE_ADAPTERPERFDATA.
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func d3dkmGetAdapterPerfData(hAdapter uint32) (*D3DKMT_ADAPTER_PERFDATA, error) {
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var data D3DKMT_ADAPTER_PERFDATA
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req := D3DKMT_QUERYADAPTERINFO{
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hAdapter: hAdapter,
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Type: KMTQAITYPE_ADAPTERPERFDATA,
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pPrivateDriverData: uintptr(unsafe.Pointer(&data)),
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PrivateDriverDataSize: uint32(unsafe.Sizeof(data)),
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}
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if err := ntstatusCall(procQueryAdapterInfo, unsafe.Pointer(&req)); err != nil {
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return nil, fmt.Errorf("QueryAdapterInfo(ADAPTERPERFDATA): %w", err)
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}
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return &data, nil
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}
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// d3dkmGetAdapterPerfDataCaps queries static adapter performance capabilities
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// (max fan RPM, temperature limits, max bandwidth) via KMTQAITYPE_ADAPTERPERFDATA_CAPS.
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func d3dkmGetAdapterPerfDataCaps(hAdapter uint32) (*D3DKMT_ADAPTER_PERFDATACAPS, error) {
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var data D3DKMT_ADAPTER_PERFDATACAPS
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req := D3DKMT_QUERYADAPTERINFO{
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hAdapter: hAdapter,
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Type: KMTQAITYPE_ADAPTERPERFDATA_CAPS,
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pPrivateDriverData: uintptr(unsafe.Pointer(&data)),
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PrivateDriverDataSize: uint32(unsafe.Sizeof(data)),
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}
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if err := ntstatusCall(procQueryAdapterInfo, unsafe.Pointer(&req)); err != nil {
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return nil, fmt.Errorf("QueryAdapterInfo(ADAPTERPERFDATACAPS): %w", err)
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}
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return &data, nil
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}
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type queryStatsBuffer struct {
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Type int32 // offset 0
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AdapterLuid LUID // offset 4
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hProcess uintptr // offset 16
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// _result mirrors the D3DKMT_QUERYSTATISTICS_RESULT union.
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// sizeof(D3DKMT_QUERYSTATISTICS) == 0x328 (808 bytes) on x64.
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//
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// The C struct layout (x64):
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// offset 0: Type (int32, 4 bytes)
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// offset 4: AdapterLuid (LUID, 8 bytes)
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// offset 12: 4 bytes padding (for 8-byte alignment of hProcess)
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// offset 16: hProcess (HANDLE, 8 bytes)
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// offset 24: QueryResult (union, 780 bytes — largest member is AdapterInformation)
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// offset 804: anonymous input union (QueryNode.NodeId / QuerySegment.SegmentId, 4 bytes)
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//
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// Previous bug: _result was [776]byte, placing QueryId at offset 800 instead of 804.
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// The kernel read NodeId/SegmentId from offset 804 (always zero from _pad),
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// causing all NODE and SEGMENT queries to use index 0 regardless of the value
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// passed in QueryId. This produced alternating behavior where only GPU util OR
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// memory util appeared to work, depending on which test variant happened to put
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// non-zero data near offset 804 in the result buffer.
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_result [780]byte // offset 24, size 780 — places QueryId at offset 804
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QueryId int32 // offset 804 — matches C anonymous union for NodeId/SegmentId
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}
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func init() {
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var buf queryStatsBuffer
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if unsafe.Sizeof(buf) != 808 {
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panic(fmt.Sprintf("queryStatsBuffer size %d != expected 808 (sizeof D3DKMT_QUERYSTATISTICS on x64)", unsafe.Sizeof(buf)))
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}
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if unsafe.Offsetof(buf.QueryId) != 804 {
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panic(fmt.Sprintf("queryStatsBuffer.QueryId offset %d != expected 804 (C anonymous union offset)", unsafe.Offsetof(buf.QueryId)))
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}
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var perfData D3DKMT_ADAPTER_PERFDATA
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if unsafe.Sizeof(perfData) != 64 {
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panic(fmt.Sprintf("D3DKMT_ADAPTER_PERFDATA size %d != expected 64 on x64", unsafe.Sizeof(perfData)))
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}
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var caps D3DKMT_ADAPTER_PERFDATACAPS
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if unsafe.Sizeof(caps) != 40 {
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panic(fmt.Sprintf("D3DKMT_ADAPTER_PERFDATACAPS size %d != expected 40 on x64", unsafe.Sizeof(caps)))
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}
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}
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const (
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qsoffsetNbSegments = 0
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qsoffsetNodeCount = 4
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qsoffsetCommitLimit = 0
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qsoffsetBytesCommitted = 8
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qsoffsetBytesResident = 16
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qsoffsetRunningTime = 0
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qsoffsetSystemRunningTime = 272
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)
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// d3dkmQueryAdapterStats returns the number of memory segments and compute
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// nodes for the adapter identified by luid.
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func d3dkmQueryAdapterStats(luid LUID) (nbSegments uint32, nodeCount uint32, err error) {
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buf := queryStatsBuffer{
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Type: int32(D3DKMT_QUERYSTATISTICS_ADAPTER),
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AdapterLuid: luid,
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}
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if err := ntstatusCall(procQueryStatistics, unsafe.Pointer(&buf)); err != nil {
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return 0, 0, fmt.Errorf("QueryStatistics(ADAPTER): %w", err)
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}
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nbSegments = binary.LittleEndian.Uint32(buf._result[qsoffsetNbSegments : qsoffsetNbSegments+4])
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nodeCount = binary.LittleEndian.Uint32(buf._result[qsoffsetNodeCount : qsoffsetNodeCount+4])
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return nbSegments, nodeCount, nil
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}
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// d3dkmQuerySegmentStats returns the commit limit (total) and resident
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// (used) bytes for the given memory segment of an adapter.
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func d3dkmQuerySegmentStats(luid LUID, segmentID uint32) (commitLimit uint64, bytesResident uint64, err error) {
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buf := queryStatsBuffer{
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Type: int32(D3DKMT_QUERYSTATISTICS_SEGMENT),
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AdapterLuid: luid,
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QueryId: int32(segmentID),
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}
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if err := ntstatusCall(procQueryStatistics, unsafe.Pointer(&buf)); err != nil {
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return 0, 0, fmt.Errorf("QueryStatistics(SEGMENT %d): %w", segmentID, err)
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}
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commitLimit = binary.LittleEndian.Uint64(buf._result[qsoffsetCommitLimit : qsoffsetCommitLimit+8])
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bytesResident = binary.LittleEndian.Uint64(buf._result[qsoffsetBytesResident : qsoffsetBytesResident+8])
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if bytesResident == 0 {
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bytesResident = binary.LittleEndian.Uint64(buf._result[qsoffsetBytesCommitted : qsoffsetBytesCommitted+8])
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}
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return commitLimit, bytesResident, nil
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}
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// d3dkmQueryNodeStats returns the global and system running time counters
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// (in 100ns units) for the given compute node of an adapter.
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func d3dkmQueryNodeStats(luid LUID, nodeID uint32) (runningTime uint64, systemRunningTime uint64, err error) {
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buf := queryStatsBuffer{
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Type: int32(D3DKMT_QUERYSTATISTICS_NODE),
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AdapterLuid: luid,
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QueryId: int32(nodeID),
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}
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if err := ntstatusCall(procQueryStatistics, unsafe.Pointer(&buf)); err != nil {
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return 0, 0, fmt.Errorf("QueryStatistics(NODE %d): %w", nodeID, err)
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}
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runningTime = binary.LittleEndian.Uint64(buf._result[qsoffsetRunningTime : qsoffsetRunningTime+8])
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systemRunningTime = binary.LittleEndian.Uint64(buf._result[qsoffsetSystemRunningTime : qsoffsetSystemRunningTime+8])
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return runningTime, systemRunningTime, nil
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}
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type nodeRunningTimes struct {
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Global uint64
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System uint64
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}
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// d3dkmtNodeUtil computes GPU node utilization as a percentage from running
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// time deltas. Returns -1 if counters went backwards (wrap/reset), 0 if idle.
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func d3dkmtNodeUtil(prevRT, curRT nodeRunningTimes, elapsed100ns int64) float64 {
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if curRT.Global < prevRT.Global || curRT.System < prevRT.System {
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return -1
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}
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gd := curRT.Global - prevRT.Global
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sd := curRT.System - prevRT.System
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if gd > 0 && sd > 0 {
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util := float64(gd) / float64(sd)
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if util > 1.0 {
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util = 1.0
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}
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return util * 100.0
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} else if gd > 0 && elapsed100ns > 0 {
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util := float64(gd) / float64(elapsed100ns) * 100.0
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if util > 100.0 {
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util = 100.0
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}
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return util
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}
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return 0
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}
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// d3dkmtFanPct returns fan speed as a percentage of maxFanRPM, clamped to
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// 100%. Returns 0 if maxFanRPM is unavailable or fan is not spinning.
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func d3dkmtFanPct(fanRPM, maxFanRPM uint32) float64 {
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if maxFanRPM > 0 && fanRPM > 0 {
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pct := float64(fanRPM) / float64(maxFanRPM) * 100.0
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if pct > 100.0 {
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pct = 100.0
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}
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return pct
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}
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return 0
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}
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// d3dkmtPowerW converts power from deci-watts (as reported by D3DKMT) to
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// watts. Returns 0 if the power value is zero.
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func d3dkmtPowerW(power uint32) float64 {
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if power > 0 {
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return float64(power) / 10.0
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}
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return 0
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}
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// d3dkmtTempC converts temperature from deci-Celsius (as reported by D3DKMT)
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// to degrees Celsius.
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func d3dkmtTempC(tempDeciC uint32) int {
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return int(tempDeciC / 10)
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}
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type d3dkmtAdapterState struct {
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luid LUID
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hAdapter uint32
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nbSegments uint32
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nodeCount uint32
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maxFanRPM uint32
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prevNodeRT map[uint32]nodeRunningTimes
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prevTime time.Time
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}
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// tryD3DKMT attempts to start GPU monitoring using D3DKMT and optional PDH
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// counters. It returns a channel of GpuStat snapshots or an error if no
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// usable adapters are found.
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func tryD3DKMT(ctx context.Context, every time.Duration, logger *logmon.Monitor) (chan []GpuStat, error) {
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if err := initD3DKMT(); err != nil {
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return nil, err
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}
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adapterInfos, err := d3dkmEnumerateAdapters()
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if err != nil {
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return nil, err
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}
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type adapterMeta struct {
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luid LUID
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nbSegments uint32
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nodeCount uint32
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maxFanRPM uint32
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}
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var metaList []adapterMeta
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for i, ai := range adapterInfos {
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hAdapter, err := d3dkmOpenAdapter(ai.AdapterLuid)
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if err != nil {
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logger.Debugf("adapter %d: open failed: %s", i, err.Error())
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continue
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}
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nbSegments, nodeCount, err := d3dkmQueryAdapterStats(ai.AdapterLuid)
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if err != nil {
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logger.Debugf("adapter %d: query stats failed: %s", i, err.Error())
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d3dkmCloseAdapter(hAdapter)
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continue
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}
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caps, err := d3dkmGetAdapterPerfDataCaps(hAdapter)
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if err != nil {
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logger.Debugf("adapter %d: perf caps failed: %s", i, err.Error())
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}
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d3dkmCloseAdapter(hAdapter)
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var maxFanRPM uint32
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if caps != nil {
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maxFanRPM = caps.MaxFanRPM
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}
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metaList = append(metaList, adapterMeta{
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luid: ai.AdapterLuid,
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nbSegments: nbSegments,
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nodeCount: nodeCount,
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maxFanRPM: maxFanRPM,
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})
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logger.Debugf("adapter %d: segments=%d nodes=%d fan_max=%d luid=%d:%d", i, nbSegments, nodeCount, maxFanRPM, ai.AdapterLuid.HighPart, ai.AdapterLuid.LowPart)
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}
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if len(metaList) == 0 {
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return nil, fmt.Errorf("no usable D3DKMT adapters found")
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}
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pdhUtil, pdhErr := initPdhGpuUtil()
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if pdhErr != nil {
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logger.Debugf("PDH GPU utilization not available: %s", pdhErr.Error())
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} else {
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logger.Info("using PDH performance counters for GPU utilization")
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}
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ch := make(chan []GpuStat, 1)
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go func() {
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defer close(ch)
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if pdhUtil != nil {
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defer pdhUtil.close()
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}
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|
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var adapters []d3dkmtAdapterState
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for _, m := range metaList {
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hAdapter, err := d3dkmOpenAdapter(m.luid)
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if err != nil {
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logger.Debugf("reopen adapter failed: %s", err.Error())
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continue
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}
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adapters = append(adapters, d3dkmtAdapterState{
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luid: m.luid,
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hAdapter: hAdapter,
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nbSegments: m.nbSegments,
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nodeCount: m.nodeCount,
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maxFanRPM: m.maxFanRPM,
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prevNodeRT: make(map[uint32]nodeRunningTimes),
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})
|
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}
|
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|
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if len(adapters) == 0 {
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return
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}
|
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|
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defer func() {
|
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for _, a := range adapters {
|
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d3dkmCloseAdapter(a.hAdapter)
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}
|
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}()
|
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|
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for i := range adapters {
|
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a := &adapters[i]
|
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for node := uint32(0); node < a.nodeCount; node++ {
|
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globalRT, systemRT, err := d3dkmQueryNodeStats(a.luid, node)
|
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if err != nil {
|
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continue
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}
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a.prevNodeRT[node] = nodeRunningTimes{Global: globalRT, System: systemRT}
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}
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a.prevTime = time.Now()
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}
|
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|
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ticker := time.NewTicker(every)
|
||||
defer ticker.Stop()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-ticker.C:
|
||||
stats := make([]GpuStat, 0, len(adapters))
|
||||
now := time.Now()
|
||||
|
||||
var pdhUtilMap map[LUID]float64
|
||||
if pdhUtil != nil {
|
||||
pdhUtilMap = pdhUtil.collect()
|
||||
}
|
||||
|
||||
for i := range adapters {
|
||||
a := &adapters[i]
|
||||
|
||||
perfData, err := d3dkmGetAdapterPerfData(a.hAdapter)
|
||||
if err != nil {
|
||||
logger.Debugf("adapter %d perfdata: %s", i, err.Error())
|
||||
continue
|
||||
}
|
||||
|
||||
var memUsedMB, memTotalMB int
|
||||
for seg := uint32(0); seg < a.nbSegments; seg++ {
|
||||
limit, resident, err := d3dkmQuerySegmentStats(a.luid, seg)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
memUsedMB += int(resident / (1024 * 1024))
|
||||
memTotalMB += int(limit / (1024 * 1024))
|
||||
}
|
||||
|
||||
var gpuUtil float64
|
||||
pdhGaveValue := false
|
||||
if pdhUtilMap != nil {
|
||||
if util, ok := pdhUtilMap[a.luid]; ok {
|
||||
gpuUtil = util
|
||||
pdhGaveValue = true
|
||||
}
|
||||
}
|
||||
|
||||
if !pdhGaveValue && a.nodeCount > 0 {
|
||||
elapsedNs := now.Sub(a.prevTime).Nanoseconds()
|
||||
elapsed100ns := elapsedNs / 100
|
||||
|
||||
for node := uint32(0); node < a.nodeCount; node++ {
|
||||
globalRT, systemRT, err := d3dkmQueryNodeStats(a.luid, node)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
if prevRT, ok := a.prevNodeRT[node]; ok {
|
||||
if globalRT < prevRT.Global || systemRT < prevRT.System {
|
||||
a.prevNodeRT[node] = nodeRunningTimes{Global: globalRT, System: systemRT}
|
||||
continue
|
||||
}
|
||||
nodeUtil := d3dkmtNodeUtil(prevRT, nodeRunningTimes{Global: globalRT, System: systemRT}, elapsed100ns)
|
||||
if nodeUtil > gpuUtil {
|
||||
gpuUtil = nodeUtil
|
||||
}
|
||||
}
|
||||
a.prevNodeRT[node] = nodeRunningTimes{Global: globalRT, System: systemRT}
|
||||
}
|
||||
|
||||
a.prevTime = now
|
||||
}
|
||||
|
||||
tempC := d3dkmtTempC(perfData.Temperature)
|
||||
|
||||
fanSpeedPct := d3dkmtFanPct(perfData.FanRPM, a.maxFanRPM)
|
||||
powerDrawW := d3dkmtPowerW(perfData.Power)
|
||||
|
||||
var memUtilPct float64
|
||||
if memTotalMB > 0 {
|
||||
memUtilPct = float64(memUsedMB) / float64(memTotalMB) * 100.0
|
||||
}
|
||||
|
||||
stats = append(stats, GpuStat{
|
||||
Timestamp: now,
|
||||
ID: i,
|
||||
Name: fmt.Sprintf("GPU %d", i),
|
||||
TempC: tempC,
|
||||
GpuUtilPct: gpuUtil,
|
||||
MemUtilPct: memUtilPct,
|
||||
MemUsedMB: memUsedMB,
|
||||
MemTotalMB: memTotalMB,
|
||||
FanSpeedPct: fanSpeedPct,
|
||||
PowerDrawW: powerDrawW,
|
||||
})
|
||||
}
|
||||
|
||||
if len(stats) > 0 {
|
||||
select {
|
||||
case ch <- stats:
|
||||
default:
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
return ch, nil
|
||||
}
|
||||
Reference in New Issue
Block a user