feature: add Steam Store game price extractor
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Add sites/steam package with GetGamePrice() and SearchGames() methods.
Handles regular prices, discounted games, and free-to-play titles.
Includes age gate bypass logic and currency detection.

Closes #28

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-15 16:50:27 +00:00
parent 69603b7cae
commit b1137f2ebc
2 changed files with 575 additions and 0 deletions

256
sites/steam/steam.go Normal file
View File

@@ -0,0 +1,256 @@
package steam
import (
"context"
"fmt"
"log/slog"
"strconv"
"strings"
"time"
"gitea.stevedudenhoeffer.com/steve/go-extractor"
"gitea.stevedudenhoeffer.com/steve/go-extractor/sites/internal/parse"
)
// GamePrice holds structured game price information from the Steam Store.
type GamePrice struct {
AppID int
Name string
Price float64
OrigPrice float64 // 0 if not on sale
DiscountPct int // 0 if not on sale
OnSale bool
FreeToPlay bool
Currency string
}
// Config holds configuration for the Steam Store extractor.
type Config struct{}
// DefaultConfig is the default Steam Store configuration.
var DefaultConfig = Config{}
func (c Config) validate() Config {
return c
}
// appURL returns the Steam store page URL for a given app ID.
func appURL(appID int) string {
return fmt.Sprintf("https://store.steampowered.com/app/%d", appID)
}
// searchURL returns the Steam search URL for a given query.
func searchURL(query string) string {
return fmt.Sprintf("https://store.steampowered.com/search/?term=%s", strings.ReplaceAll(query, " ", "+"))
}
// handleAgeGate attempts to bypass Steam's age verification if present.
func handleAgeGate(doc extractor.Document) {
// Set the year dropdown to bypass the age gate
years := doc.Select("#ageYear")
if len(years) > 0 {
_ = years[0].SetAttribute("value", "1990")
// Click the View Page button
btns := doc.Select("#view_product_page_btn")
if len(btns) > 0 {
_ = btns[0].Click()
timeout := 5 * time.Second
_ = doc.WaitForNetworkIdle(&timeout)
}
}
}
// GetGamePrice extracts price info for a Steam app by its ID.
func (c Config) GetGamePrice(ctx context.Context, b extractor.Browser, appID int) (*GamePrice, error) {
c = c.validate()
u := appURL(appID)
slog.Info("fetching steam game", "url", u, "appID", appID)
doc, err := b.Open(ctx, u, extractor.OpenPageOptions{})
if err != nil {
return nil, fmt.Errorf("failed to open steam page: %w", err)
}
defer extractor.DeferClose(doc)
timeout := 10 * time.Second
if err := doc.WaitForNetworkIdle(&timeout); err != nil {
slog.Warn("WaitForNetworkIdle failed", "err", err)
}
handleAgeGate(doc)
return extractGamePrice(doc, appID)
}
// GetGamePrice is a convenience function using DefaultConfig.
func GetGamePrice(ctx context.Context, b extractor.Browser, appID int) (*GamePrice, error) {
return DefaultConfig.GetGamePrice(ctx, b, appID)
}
// SearchGames searches the Steam store and returns results.
func (c Config) SearchGames(ctx context.Context, b extractor.Browser, query string) ([]GamePrice, error) {
c = c.validate()
u := searchURL(query)
slog.Info("searching steam", "url", u, "query", query)
doc, err := b.Open(ctx, u, extractor.OpenPageOptions{})
if err != nil {
return nil, fmt.Errorf("failed to open steam search: %w", err)
}
defer extractor.DeferClose(doc)
timeout := 10 * time.Second
if err := doc.WaitForNetworkIdle(&timeout); err != nil {
slog.Warn("WaitForNetworkIdle failed", "err", err)
}
return extractSearchResults(doc)
}
// SearchGames is a convenience function using DefaultConfig.
func SearchGames(ctx context.Context, b extractor.Browser, query string) ([]GamePrice, error) {
return DefaultConfig.SearchGames(ctx, b, query)
}
func extractGamePrice(doc extractor.Node, appID int) (*GamePrice, error) {
var data GamePrice
data.AppID = appID
// Game name
names := doc.Select("#appHubAppName")
if len(names) > 0 {
data.Name, _ = names[0].Text()
data.Name = strings.TrimSpace(data.Name)
}
// Check for free to play
freeNodes := doc.Select("div.game_area_purchase_game_wrapper .game_purchase_price")
if len(freeNodes) > 0 {
txt, _ := freeNodes[0].Text()
if strings.Contains(strings.ToLower(txt), "free") {
data.FreeToPlay = true
return &data, nil
}
}
// Check for discount
discounts := doc.Select("div.game_area_purchase_game div.discount_pct")
if len(discounts) > 0 {
data.OnSale = true
txt, _ := discounts[0].Text()
data.DiscountPct = int(parse.NumericOnly(txt))
// Original price
origPrices := doc.Select("div.game_area_purchase_game div.discount_original_price")
if len(origPrices) > 0 {
txt, _ := origPrices[0].Text()
data.OrigPrice = parse.NumericOnly(txt)
data.Currency = extractCurrency(txt)
}
// Final/sale price
finalPrices := doc.Select("div.game_area_purchase_game div.discount_final_price")
if len(finalPrices) > 0 {
txt, _ := finalPrices[0].Text()
data.Price = parse.NumericOnly(txt)
}
} else {
// No discount — regular price
prices := doc.Select("div.game_area_purchase_game div.game_purchase_price")
if len(prices) > 0 {
txt, _ := prices[0].Text()
data.Price = parse.NumericOnly(txt)
data.Currency = extractCurrency(txt)
}
}
return &data, nil
}
func extractSearchResults(doc extractor.Node) ([]GamePrice, error) {
var results []GamePrice
_ = doc.ForEach("a.search_result_row", func(n extractor.Node) error {
var gp GamePrice
// App ID from data-ds-appid attribute
appIDStr, _ := n.Attr("data-ds-appid")
if appIDStr != "" {
id, err := strconv.Atoi(appIDStr)
if err == nil {
gp.AppID = id
}
}
// Name
titles := n.Select("span.title")
if len(titles) > 0 {
gp.Name, _ = titles[0].Text()
gp.Name = strings.TrimSpace(gp.Name)
}
// Discount percentage
pcts := n.Select("div.discount_pct")
if len(pcts) > 0 {
gp.OnSale = true
txt, _ := pcts[0].Text()
gp.DiscountPct = int(parse.NumericOnly(txt))
}
// Original price (when on sale)
origPrices := n.Select("div.discount_original_price")
if len(origPrices) > 0 {
txt, _ := origPrices[0].Text()
gp.OrigPrice = parse.NumericOnly(txt)
gp.Currency = extractCurrency(txt)
}
// Final price
finalPrices := n.Select("div.discount_final_price")
if len(finalPrices) > 0 {
txt, _ := finalPrices[0].Text()
gp.Price = parse.NumericOnly(txt)
if gp.Currency == "" {
gp.Currency = extractCurrency(txt)
}
} else {
// Regular price (no sale)
prices := n.Select("div.search_price")
if len(prices) > 0 {
txt, _ := prices[0].Text()
txt = strings.TrimSpace(txt)
if strings.Contains(strings.ToLower(txt), "free") {
gp.FreeToPlay = true
} else {
gp.Price = parse.NumericOnly(txt)
gp.Currency = extractCurrency(txt)
}
}
}
results = append(results, gp)
return nil
})
return results, nil
}
// extractCurrency returns the currency symbol from a price string.
func extractCurrency(s string) string {
s = strings.TrimSpace(s)
if strings.HasPrefix(s, "$") {
return "USD"
}
if strings.HasPrefix(s, "€") || strings.HasSuffix(s, "€") {
return "EUR"
}
if strings.HasPrefix(s, "£") {
return "GBP"
}
return ""
}