abstracted the plant function to plant_grid

This commit is contained in:
2026-01-04 01:46:59 -05:00
parent 44c6f52fbb
commit 6a855ca675

36
f2.py
View File

@@ -63,7 +63,9 @@ def runColumn(col, worldSize):
else:
bushes_and_trees(worldSize)
def plant_pumpkin(width, height):
def plant_grid(width, height, plantWith, waterBelow, requireSoil):
tracker = 0
others = {East:West, West:East}
sideDir = East
@@ -75,11 +77,16 @@ def plant_pumpkin(width, height):
for col in range(width):
if can_harvest():
harvest()
if requireSoil:
if get_ground_type() != Grounds.Soil:
till()
if get_water() < 0.75:
if get_water() < waterBelow:
use_item(Items.Water)
plant(Entities.Pumpkin)
index = tracker % len(plantWith)
tracker += 1
plant(plantWith[index])
# if it's not the last pass, then move
if col < width - 1:
@@ -90,6 +97,15 @@ def plant_pumpkin(width, height):
sideDir = others[sideDir]
move(North)
def plant_pumpkin(width, height):
plant_grid(width, height, [Entities.Pumpkin], 0.75, True)
def plant_carrots(width, height):
plant_grid(width, height, [Entities.Carrot], 0.75, True)
def plant_alternating(width, height, plantWith):
plant_grid(width, height, plantWith, 0.75, False)
# verify_pumpkin will verify that a pumpkin is planted in all tiles of a quadrant, and it will check that
# the pumpkin isn't dead. if it's dead it will replant it. Returns whether any dead pumpkins were found.
def verify_pumpkin(width, height):
@@ -123,8 +139,16 @@ while True:
worldSize = get_world_size()
move_to(0, 0)
plant_pumpkin(worldSize, worldSize)
plant_pumpkin(worldSize / 2, worldSize / 2)
move_to(0, 0)
while verify_pumpkin(worldSize, worldSize):
while verify_pumpkin(worldSize / 2, worldSize / 2):
move_to(0, 0)
harvest()
move_to(worldSize / 2, 0)
plant_carrots(worldSize / 2, worldSize / 2)
move_to(0, worldSize / 2)
plant_alternating(worldSize / 2, worldSize / 2, [ Entities.Tree, Entities.Bush ])
move_to(worldSize / 2, worldSize / 2)
plant_grid(worldSize / 2, worldSize / 2, [ Entities.Grass ], 0.00, False)