Add optional callback for grid planting and integrate maze utilities
This commit is contained in:
34
main.py
34
main.py
@@ -1,5 +1,6 @@
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import cactus
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import cactus
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import utils
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import utils
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import maze
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import pumpkins
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import pumpkins
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import sunflowers
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import sunflowers
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from __builtins__ import *
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from __builtins__ import *
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@@ -12,8 +13,8 @@ def plant_carrots(width, height):
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def plant_grass(width, height):
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def plant_grass(width, height):
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utils.plant_grid(width, height, [Entities.Grass], 0.75, False)
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utils.plant_grid(width, height, [Entities.Grass], 0.75, False)
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def plant_alternating(width, height, plantWith):
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def plant_alternating(width, height, plantWith, fn = None):
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utils.plant_grid(width, height, plantWith, 0.75, False)
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utils.plant_grid(width, height, plantWith, 0.75, False, fn)
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# Entire grid utils:
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# Entire grid utils:
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# These are utilities to plant & harvest the entire grid with specific plants.
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# These are utilities to plant & harvest the entire grid with specific plants.
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@@ -38,6 +39,16 @@ def entire_grid_trees_and_grass():
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utils.move_to(0, 0)
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utils.move_to(0, 0)
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plant_alternating(world_size, world_size, [ Entities.Tree, Entities.Grass ])
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plant_alternating(world_size, world_size, [ Entities.Tree, Entities.Grass ])
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def entire_grid_trees_and_grass_fertilizer():
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world_size = get_world_size()
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utils.move_to(0, 0)
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def on_plant(x, y):
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use_item(Items.Fertilizer)
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plant_alternating(world_size, world_size, [ Entities.Tree, Entities.Grass ], on_plant)
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def entire_grid_cactus():
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def entire_grid_cactus():
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world_size = get_world_size()
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world_size = get_world_size()
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utils.move_to(0, 0)
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utils.move_to(0, 0)
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@@ -76,12 +87,21 @@ if __name__ == "__main__":
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while num_items(Items.Pumpkin) < 500000:
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while num_items(Items.Pumpkin) < 500000:
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entire_grid_pumpkins()
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entire_grid_pumpkins()
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for i in range(10):
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utils.move_to(0, 0)
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entire_grid_trees_and_grass()
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entire_grid_carrots()
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maze.place(utils.world_size)
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entire_grid_carrots()
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maze.solve(utils.world_size)
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entire_grid_pumpkins()
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# entire_grid_trees_and_grass_fertilizer()
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# utils.harvest_grid(get_world_size(), get_world_size())
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# for i in range(10):
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# entire_grid_trees_and_grass()
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# entire_grid_carrots()
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# entire_grid_carrots()
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# entire_grid_pumpkins()
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while True:
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while True:
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worldSize = get_world_size()
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worldSize = get_world_size()
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