add sunflower grid planting / harvesting logic

This commit is contained in:
2026-01-10 01:12:11 -05:00
parent db310c2a19
commit 5a16e7a8a3
3 changed files with 127 additions and 7 deletions

View File

@@ -1,5 +1,6 @@
import utils import utils
import pumpkins import pumpkins
import sunflowers
from __builtins__ import * from __builtins__ import *
def plant_carrots(width, height): def plant_carrots(width, height):
@@ -18,8 +19,11 @@ if __name__ == "__main__":
sectionSize = worldSize // 3 sectionSize = worldSize // 3
utils.move_to(0, 0) utils.move_to(0, 0)
pumpkins.plant_and_verify(sectionSize, sectionSize) grid = sunflowers.place(sectionSize, sectionSize)
utils.move_to(0, 0)
sunflowers.harvest_grid(sectionSize, sectionSize, grid)
utils.move_to(sectionSize+1, 0) utils.move_to(sectionSize+1, 0)
plant_carrots(sectionSize, sectionSize) plant_carrots(sectionSize, sectionSize)
@@ -37,7 +41,7 @@ if __name__ == "__main__":
plant_carrots(sectionSize, sectionSize) plant_carrots(sectionSize, sectionSize)
utils.move_to(0, sectionSize*2+1) utils.move_to(0, sectionSize*2+1)
plant_alternating(sectionSize, sectionSize, [ Entities.Tree, Entities.Bush ]) pumpkins.plant_and_verify(sectionSize, sectionSize)
utils.move_to(sectionSize+1, sectionSize*2+1) utils.move_to(sectionSize+1, sectionSize*2+1)
plant_alternating(sectionSize, sectionSize, [ Entities.Tree, Entities.Bush ]) plant_alternating(sectionSize, sectionSize, [ Entities.Tree, Entities.Bush ])

View File

@@ -2,8 +2,24 @@ from __builtins__ import *
import utils import utils
# Places sunflowers at random locations in the specified area.
#
# We cannot simply just use utils.plant_grid here, because we need to also keep track
# of the number of petals on each sunflower, and return a dictionary mapping petal count
# to a list of sunflower coordinates containing that petal count.
#
# Parameters:
# width (int): The number of columns in the grid.
# height (int): The number of rows in the grid.
#
# Returns:
# dictionary: A dictionary mapping petal count to a list of sunflower coordinates containing that petal count.
#
# Important:
# utils.plant_grid uses very similar logic with this function, so any changes to this function should be reflected in utils.plant_grid as well.
def place(width, height): def place(width, height):
utils.plant_grid(width, height, [Entities.Sunflower], 0.75, True) return utils.plant_grid_return_measurements(width, height, [Entities.Sunflower], 0.75, True)
# Harvests all sunflowers in the specified area. # Harvests all sunflowers in the specified area.
# #
@@ -13,5 +29,13 @@ def place(width, height):
# Parameters: # Parameters:
# width (int): The number of columns in the grid. # width (int): The number of columns in the grid.
# height (int): The number of rows in the grid. # height (int): The number of rows in the grid.
# flowers (list): A list of sunflower entities to be harvested. # flowers (dictionary): A dictionary mapping petal count to a list of sunflower coordinates containing that petal count.
def harvest(width, height, flowers): def harvest_grid(width, height, flowers):
result = {}
# in reverse order of petals
petals = [15, 14, 13, 12, 11, 10, 9, 8, 7]
for count in petals:
for coord in flowers[count]:
utils.move_to(coord[0], coord[1])
harvest()

View File

@@ -16,10 +16,94 @@ def move_to(x, y):
# plant_grid will plant a square of the given list of entities. If the water level is below waterBelow, # Plant a square of the given list of entities.
#
# If the water level is below waterBelow,
# it will water the tile. If requireSoil is true, it will till the tile if it's not soil. # it will water the tile. If requireSoil is true, it will till the tile if it's not soil.
# plantWith - list of entities to plant. The entities will alternate if repeated. # plantWith - list of entities to plant. The entities will alternate if repeated.
#
# Parameters:
# width (int): The number of columns in the grid.
# height (int): The number of rows in the grid.
# plantWith (list): A list of entities to plant.
# waterBelow (float): The water level below which the tile will be watered.
# requireSoil (bool): If true, the tile will be tilled if it's not soil.
#
# Returns:
# None
#
# Important:
# plant_grid_returns_measurements uses identical logic but has added needed measurement calls. Any logic changes here
# Any changes to this function should be reflected in plant_grid_returns_measurements as well.
def plant_grid(width, height, plantWith, waterBelow, requireSoil): def plant_grid(width, height, plantWith, waterBelow, requireSoil):
res = {}
x = get_pos_x()
y = get_pos_y()
gridSize = get_world_size()
if (x + width) > gridSize:
width = gridSize - x
if (y + height) > gridSize:
height = gridSize - y
tracker = 0
others = {East: West, West: East}
sideDir = East
# first pass over, checking if anything can be harvested. if so, harvest.
# then check what type of ground is down, if it's not soil then till.
# then if it's below 75% water and i have some water, give it some.
# then plant a pumpkin.
for row in range(height):
for col in range(width):
if can_harvest():
harvest()
if requireSoil:
if get_ground_type() != Grounds.Soil:
till()
while get_water() < waterBelow:
if not use_item(Items.Water):
break
index = tracker % len(plantWith)
tracker += 1
plant(plantWith[index])
# if it's not the last pass, then move
if col < width - 1:
move(sideDir)
if row < height - 1:
sideDir = others[sideDir]
move(North)
return res
# Plant a square of the given list of entities.
#
# If the water level is below waterBelow,
# it will water the tile. If requireSoil is true, it will till the tile if it's not soil.
# plantWith - list of entities to plant. The entities will alternate if repeated.
#
# Parameters:
# width (int): The number of columns in the grid.
# height (int): The number of rows in the grid.
# plantWith (list): A list of entities to plant.
# waterBelow (float): The water level below which the tile will be watered.
# requireSoil (bool): If true, the tile will be tilled if it's not soil.
#
# Returns:
# None
#
# Important:
# plant_grid uses identical logic but has added needed measurement calls. Any logic changes here
# Any changes to this function should be reflected in plant_grid as well.
def plant_grid_return_measurements(width, height, plantWith, waterBelow, requireSoil):
res = {}
x = get_pos_x() x = get_pos_x()
y = get_pos_y() y = get_pos_y()
@@ -56,6 +140,12 @@ def plant_grid(width, height, plantWith, waterBelow, requireSoil):
tracker += 1 tracker += 1
plant(plantWith[index]) plant(plantWith[index])
measurement = measure()
if measurement not in res:
res[measurement] = []
res[measurement].append((get_pos_x(), get_pos_y()))
# if it's not the last pass, then move # if it's not the last pass, then move
if col < width - 1: if col < width - 1:
move(sideDir) move(sideDir)
@@ -63,4 +153,6 @@ def plant_grid(width, height, plantWith, waterBelow, requireSoil):
if row < height - 1: if row < height - 1:
sideDir = others[sideDir] sideDir = others[sideDir]
move(North) move(North)
return res