add sunflower grid planting / harvesting logic
This commit is contained in:
8
main.py
8
main.py
@@ -1,5 +1,6 @@
|
|||||||
import utils
|
import utils
|
||||||
import pumpkins
|
import pumpkins
|
||||||
|
import sunflowers
|
||||||
from __builtins__ import *
|
from __builtins__ import *
|
||||||
|
|
||||||
def plant_carrots(width, height):
|
def plant_carrots(width, height):
|
||||||
@@ -18,8 +19,11 @@ if __name__ == "__main__":
|
|||||||
|
|
||||||
sectionSize = worldSize // 3
|
sectionSize = worldSize // 3
|
||||||
|
|
||||||
|
|
||||||
utils.move_to(0, 0)
|
utils.move_to(0, 0)
|
||||||
pumpkins.plant_and_verify(sectionSize, sectionSize)
|
grid = sunflowers.place(sectionSize, sectionSize)
|
||||||
|
utils.move_to(0, 0)
|
||||||
|
sunflowers.harvest_grid(sectionSize, sectionSize, grid)
|
||||||
|
|
||||||
utils.move_to(sectionSize+1, 0)
|
utils.move_to(sectionSize+1, 0)
|
||||||
plant_carrots(sectionSize, sectionSize)
|
plant_carrots(sectionSize, sectionSize)
|
||||||
@@ -37,7 +41,7 @@ if __name__ == "__main__":
|
|||||||
plant_carrots(sectionSize, sectionSize)
|
plant_carrots(sectionSize, sectionSize)
|
||||||
|
|
||||||
utils.move_to(0, sectionSize*2+1)
|
utils.move_to(0, sectionSize*2+1)
|
||||||
plant_alternating(sectionSize, sectionSize, [ Entities.Tree, Entities.Bush ])
|
pumpkins.plant_and_verify(sectionSize, sectionSize)
|
||||||
|
|
||||||
utils.move_to(sectionSize+1, sectionSize*2+1)
|
utils.move_to(sectionSize+1, sectionSize*2+1)
|
||||||
plant_alternating(sectionSize, sectionSize, [ Entities.Tree, Entities.Bush ])
|
plant_alternating(sectionSize, sectionSize, [ Entities.Tree, Entities.Bush ])
|
||||||
|
|||||||
@@ -2,8 +2,24 @@ from __builtins__ import *
|
|||||||
import utils
|
import utils
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Places sunflowers at random locations in the specified area.
|
||||||
|
#
|
||||||
|
# We cannot simply just use utils.plant_grid here, because we need to also keep track
|
||||||
|
# of the number of petals on each sunflower, and return a dictionary mapping petal count
|
||||||
|
# to a list of sunflower coordinates containing that petal count.
|
||||||
|
#
|
||||||
|
# Parameters:
|
||||||
|
# width (int): The number of columns in the grid.
|
||||||
|
# height (int): The number of rows in the grid.
|
||||||
|
#
|
||||||
|
# Returns:
|
||||||
|
# dictionary: A dictionary mapping petal count to a list of sunflower coordinates containing that petal count.
|
||||||
|
#
|
||||||
|
# Important:
|
||||||
|
# utils.plant_grid uses very similar logic with this function, so any changes to this function should be reflected in utils.plant_grid as well.
|
||||||
def place(width, height):
|
def place(width, height):
|
||||||
utils.plant_grid(width, height, [Entities.Sunflower], 0.75, True)
|
return utils.plant_grid_return_measurements(width, height, [Entities.Sunflower], 0.75, True)
|
||||||
|
|
||||||
# Harvests all sunflowers in the specified area.
|
# Harvests all sunflowers in the specified area.
|
||||||
#
|
#
|
||||||
@@ -13,5 +29,13 @@ def place(width, height):
|
|||||||
# Parameters:
|
# Parameters:
|
||||||
# width (int): The number of columns in the grid.
|
# width (int): The number of columns in the grid.
|
||||||
# height (int): The number of rows in the grid.
|
# height (int): The number of rows in the grid.
|
||||||
# flowers (list): A list of sunflower entities to be harvested.
|
# flowers (dictionary): A dictionary mapping petal count to a list of sunflower coordinates containing that petal count.
|
||||||
def harvest(width, height, flowers):
|
def harvest_grid(width, height, flowers):
|
||||||
|
result = {}
|
||||||
|
|
||||||
|
# in reverse order of petals
|
||||||
|
petals = [15, 14, 13, 12, 11, 10, 9, 8, 7]
|
||||||
|
for count in petals:
|
||||||
|
for coord in flowers[count]:
|
||||||
|
utils.move_to(coord[0], coord[1])
|
||||||
|
harvest()
|
||||||
|
|||||||
94
utils.py
94
utils.py
@@ -16,10 +16,94 @@ def move_to(x, y):
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
# plant_grid will plant a square of the given list of entities. If the water level is below waterBelow,
|
# Plant a square of the given list of entities.
|
||||||
|
#
|
||||||
|
# If the water level is below waterBelow,
|
||||||
# it will water the tile. If requireSoil is true, it will till the tile if it's not soil.
|
# it will water the tile. If requireSoil is true, it will till the tile if it's not soil.
|
||||||
# plantWith - list of entities to plant. The entities will alternate if repeated.
|
# plantWith - list of entities to plant. The entities will alternate if repeated.
|
||||||
|
#
|
||||||
|
# Parameters:
|
||||||
|
# width (int): The number of columns in the grid.
|
||||||
|
# height (int): The number of rows in the grid.
|
||||||
|
# plantWith (list): A list of entities to plant.
|
||||||
|
# waterBelow (float): The water level below which the tile will be watered.
|
||||||
|
# requireSoil (bool): If true, the tile will be tilled if it's not soil.
|
||||||
|
#
|
||||||
|
# Returns:
|
||||||
|
# None
|
||||||
|
#
|
||||||
|
# Important:
|
||||||
|
# plant_grid_returns_measurements uses identical logic but has added needed measurement calls. Any logic changes here
|
||||||
|
# Any changes to this function should be reflected in plant_grid_returns_measurements as well.
|
||||||
def plant_grid(width, height, plantWith, waterBelow, requireSoil):
|
def plant_grid(width, height, plantWith, waterBelow, requireSoil):
|
||||||
|
res = {}
|
||||||
|
x = get_pos_x()
|
||||||
|
y = get_pos_y()
|
||||||
|
|
||||||
|
gridSize = get_world_size()
|
||||||
|
|
||||||
|
if (x + width) > gridSize:
|
||||||
|
width = gridSize - x
|
||||||
|
|
||||||
|
if (y + height) > gridSize:
|
||||||
|
height = gridSize - y
|
||||||
|
|
||||||
|
tracker = 0
|
||||||
|
|
||||||
|
others = {East: West, West: East}
|
||||||
|
|
||||||
|
sideDir = East
|
||||||
|
# first pass over, checking if anything can be harvested. if so, harvest.
|
||||||
|
# then check what type of ground is down, if it's not soil then till.
|
||||||
|
# then if it's below 75% water and i have some water, give it some.
|
||||||
|
# then plant a pumpkin.
|
||||||
|
for row in range(height):
|
||||||
|
for col in range(width):
|
||||||
|
if can_harvest():
|
||||||
|
harvest()
|
||||||
|
if requireSoil:
|
||||||
|
if get_ground_type() != Grounds.Soil:
|
||||||
|
till()
|
||||||
|
|
||||||
|
while get_water() < waterBelow:
|
||||||
|
if not use_item(Items.Water):
|
||||||
|
break
|
||||||
|
|
||||||
|
index = tracker % len(plantWith)
|
||||||
|
tracker += 1
|
||||||
|
plant(plantWith[index])
|
||||||
|
|
||||||
|
# if it's not the last pass, then move
|
||||||
|
if col < width - 1:
|
||||||
|
move(sideDir)
|
||||||
|
|
||||||
|
if row < height - 1:
|
||||||
|
sideDir = others[sideDir]
|
||||||
|
move(North)
|
||||||
|
|
||||||
|
return res
|
||||||
|
|
||||||
|
# Plant a square of the given list of entities.
|
||||||
|
#
|
||||||
|
# If the water level is below waterBelow,
|
||||||
|
# it will water the tile. If requireSoil is true, it will till the tile if it's not soil.
|
||||||
|
# plantWith - list of entities to plant. The entities will alternate if repeated.
|
||||||
|
#
|
||||||
|
# Parameters:
|
||||||
|
# width (int): The number of columns in the grid.
|
||||||
|
# height (int): The number of rows in the grid.
|
||||||
|
# plantWith (list): A list of entities to plant.
|
||||||
|
# waterBelow (float): The water level below which the tile will be watered.
|
||||||
|
# requireSoil (bool): If true, the tile will be tilled if it's not soil.
|
||||||
|
#
|
||||||
|
# Returns:
|
||||||
|
# None
|
||||||
|
#
|
||||||
|
# Important:
|
||||||
|
# plant_grid uses identical logic but has added needed measurement calls. Any logic changes here
|
||||||
|
# Any changes to this function should be reflected in plant_grid as well.
|
||||||
|
def plant_grid_return_measurements(width, height, plantWith, waterBelow, requireSoil):
|
||||||
|
res = {}
|
||||||
x = get_pos_x()
|
x = get_pos_x()
|
||||||
y = get_pos_y()
|
y = get_pos_y()
|
||||||
|
|
||||||
@@ -56,6 +140,12 @@ def plant_grid(width, height, plantWith, waterBelow, requireSoil):
|
|||||||
tracker += 1
|
tracker += 1
|
||||||
plant(plantWith[index])
|
plant(plantWith[index])
|
||||||
|
|
||||||
|
measurement = measure()
|
||||||
|
|
||||||
|
if measurement not in res:
|
||||||
|
res[measurement] = []
|
||||||
|
res[measurement].append((get_pos_x(), get_pos_y()))
|
||||||
|
|
||||||
# if it's not the last pass, then move
|
# if it's not the last pass, then move
|
||||||
if col < width - 1:
|
if col < width - 1:
|
||||||
move(sideDir)
|
move(sideDir)
|
||||||
@@ -64,3 +154,5 @@ def plant_grid(width, height, plantWith, waterBelow, requireSoil):
|
|||||||
if row < height - 1:
|
if row < height - 1:
|
||||||
sideDir = others[sideDir]
|
sideDir = others[sideDir]
|
||||||
move(North)
|
move(North)
|
||||||
|
|
||||||
|
return res
|
||||||
Reference in New Issue
Block a user