dc2d4ec425
executus CI / test (push) Failing after 1m6s
Completes the P4 battery set (squashed onto main from phase-4c-batteries). - checkpoint/: run.Checkpointer durable-resume (CheckpointStore + throttled handle + Memory). - schedule/: generic cron Runner (Tick/Loop; no cron grammar of its own). - critic/: two-tier timeout watchdog (run.Critic) + Escalator policy seam + ExtendOnce default. Includes the verified gadfly #6 fixes (ExtendOnce per-run, Kill-sticky, watch panic-recovery; checkpoint throttle-after-success; schedule Next-before-Run + nil-guard + Loop recovery). P4 battery set complete: audit, budget, persona, skill, checkpoint, schedule, critic — each nil-safe, each with a default, each core-import-clean. Executor wiring for Critic/Checkpointer remains a P2 follow-up. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
84 lines
2.6 KiB
Go
84 lines
2.6 KiB
Go
package checkpoint
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import (
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"context"
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"sync"
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"time"
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"gitea.stevedudenhoeffer.com/steve/executus/run"
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)
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// handle is a per-run run.Checkpointer bound to one run's id + meta. Save writes
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// a fresh snapshot (throttled), Complete/Fail delete the checkpoint (a cleanly
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// finished or terminally failed run is NOT a recovery candidate). A run
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// interrupted by shutdown never calls Complete/Fail, so its checkpoint survives
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// for ListInterrupted at boot.
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type handle struct {
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store CheckpointStore
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meta RunCheckpointMeta
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throttle time.Duration
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now func() time.Time
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mu sync.Mutex
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lastSave time.Time
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}
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var _ run.Checkpointer = (*handle)(nil)
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// New returns a run.Checkpointer that persists snapshots of the run identified
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// by meta.RunID to store, no more often than throttle (Save calls inside the
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// window are skipped). A nil store yields a no-op Checkpointer. throttle <= 0
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// saves every call; now defaults to time.Now.
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func New(store CheckpointStore, meta RunCheckpointMeta, throttle time.Duration, now func() time.Time) run.Checkpointer {
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if store == nil {
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return noop{}
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}
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if now == nil {
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now = time.Now
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}
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return &handle{store: store, meta: meta, throttle: throttle, now: now}
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}
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func (h *handle) Save(ctx context.Context, st run.RunCheckpointState) error {
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h.mu.Lock()
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now := h.now()
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if h.throttle > 0 && !h.lastSave.IsZero() && now.Sub(h.lastSave) < h.throttle {
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h.mu.Unlock()
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return nil // throttled — a more recent snapshot will land shortly
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}
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h.mu.Unlock()
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// Advance the throttle clock only AFTER a successful persist. If the store
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// write fails, lastSave stays put so the next Save isn't throttled away —
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// otherwise a transient store error would silently drop the snapshot the
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// caller believes was saved. (A run drives one Save goroutine, so the brief
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// unguarded window here can't double-write.)
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if err := h.store.Save(ctx, RunCheckpoint{
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Meta: h.meta,
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Messages: st.Messages,
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Iteration: st.Iteration,
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UpdatedAt: now,
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}); err != nil {
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return err
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}
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h.mu.Lock()
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if now.After(h.lastSave) {
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h.lastSave = now
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}
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h.mu.Unlock()
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return nil
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}
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func (h *handle) Complete(ctx context.Context) error { return h.store.Delete(ctx, h.meta.RunID) }
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func (h *handle) Fail(ctx context.Context, _ error) error { return h.store.Delete(ctx, h.meta.RunID) }
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// noop is the nil-store Checkpointer: every method is a successful no-op.
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type noop struct{}
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var _ run.Checkpointer = noop{}
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func (noop) Save(context.Context, run.RunCheckpointState) error { return nil }
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func (noop) Complete(context.Context) error { return nil }
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func (noop) Fail(context.Context, error) error { return nil }
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