9d41987b0e
The first cutover prerequisite: the executor now turns an agent's SkillPalette / SubAgentPalette into delegation tools so a mort agent that delegates works through run.Executor (the piece the `.agent run` canary needs beyond the already-wired audit/budget). - run/palette.go: addDelegationTools builds a skill__<name> tool (structured inputs) per SkillPalette entry and an agent__<name> tool (prompt) per SubAgentPalette entry, each invoking run.Ports.Palette as a CHILD of the current run (parentRunID = inv.RunID, inheriting caller + channel). A non-ok child status is surfaced to the parent with the partial output. nil-safe: no PaletteSource or empty palette → no delegation tools (unchanged behavior). - executor.go: call it right after building the low-level toolbox. Tests: the model calls skill__helper → routed through Palette with the right name/caller/inputs/parent; nil palette → run still works. Deferred to C0b (the remaining run.Ports executor wiring): Critic (soft-timeout monitor + deadline binding + steer), Delivery (output egress for surfaces that need executor-side delivery), Checkpointer (needs a majordomo message-history hook to snapshot resumable state). The `.agent run` canary delivers its returned Result.Output itself, so these aren't on its critical path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
79 lines
2.7 KiB
Go
79 lines
2.7 KiB
Go
package run
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import (
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"context"
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"fmt"
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"gitea.stevedudenhoeffer.com/steve/majordomo/llm"
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"gitea.stevedudenhoeffer.com/steve/executus/tool"
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)
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// addDelegationTools adds a delegation tool to the toolbox for each
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// SkillPalette / SubAgentPalette entry, backed by the PaletteSource:
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//
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// - skill__<name> invokes the named saved skill with structured inputs.
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// - agent__<name> invokes the named sub-agent with a prompt.
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//
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// Each delegated call runs as a CHILD of the current run (parentRunID =
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// inv.RunID), inheriting the caller + channel. No-op when palette is nil or both
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// palettes are empty — so an agent with no palette (or a host with no
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// PaletteSource) simply has no delegation tools, exactly as before.
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func addDelegationTools(box *llm.Toolbox, ra RunnableAgent, inv tool.Invocation, palette PaletteSource) error {
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if palette == nil {
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return nil
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}
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for _, name := range ra.SkillPalette {
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name := name // capture
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t := llm.DefineTool(
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"skill__"+name,
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fmt.Sprintf("Delegate the task to the %q skill. Provide its declared inputs.", name),
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func(ctx context.Context, args skillDelegateArgs) (any, error) {
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out, _, status, err := palette.InvokeSkill(ctx, inv.CallerID, inv.ChannelID, name, args.Inputs, inv.RunID)
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if err != nil {
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return nil, fmt.Errorf("skill %q failed: %w", name, err)
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}
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return delegationResult(name, "skill", out, status), nil
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},
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)
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if err := box.Add(t); err != nil {
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return fmt.Errorf("add skill__%s: %w", name, err)
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}
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}
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for _, name := range ra.SubAgentPalette {
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name := name // capture
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t := llm.DefineTool(
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"agent__"+name,
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fmt.Sprintf("Delegate the task to the %q sub-agent with a natural-language prompt.", name),
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func(ctx context.Context, args agentDelegateArgs) (any, error) {
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out, _, status, err := palette.InvokeAgent(ctx, inv.CallerID, inv.ChannelID, name, args.Prompt, inv.RunID, "", "", nil, nil)
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if err != nil {
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return nil, fmt.Errorf("agent %q failed: %w", name, err)
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}
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return delegationResult(name, "agent", out, status), nil
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},
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)
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if err := box.Add(t); err != nil {
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return fmt.Errorf("add agent__%s: %w", name, err)
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}
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}
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return nil
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}
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// delegationResult surfaces a non-ok child status to the parent agent (so it can
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// react to a timeout/cancel/budget stop) while still passing the partial output.
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func delegationResult(name, kind, out, status string) string {
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if status != "" && status != "ok" {
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return fmt.Sprintf("[%s %q ended with status %q]\n%s", kind, name, status, out)
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}
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return out
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}
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type skillDelegateArgs struct {
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Inputs map[string]any `json:"inputs" description:"Inputs for the skill, matching its declared input schema."`
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}
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type agentDelegateArgs struct {
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Prompt string `json:"prompt" description:"The task/prompt to hand the sub-agent."`
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}
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