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Lifts the 'an agent uses a SKILL.md pack' concept out of a host and into the harness: - run.Ports.SkillPacks (SkillPackActivator) — nil-safe port; the executor folds a loaded agent's pack catalog into the system prompt and adds a skill_use loader tool to the toolbox (uses the existing ra.SystemPrompt + toolbox seams) - run.RunnableAgent.SkillPacks + persona.Agent.SkillPacks (+ skill_packs YAML, extends-inherit, ToRunnable) — the Agent noun is now pack-aware - skillpack.Activator — the battery's default port impl (resolve names → packs → catalog + skill_use), with a per-run BundleStager factory the host plumbs; satisfies the port structurally (no import of run) - agentbuiltins: ships gifsmith, a portable focused GIF/MP4 render agent that uses the gif pack — references tool/tier/pack NAMES only, no host coupling A host now wires run.Ports.SkillPacks instead of carrying its own activation glue. Tests: Activator resolution + gifsmith loads through persona→RunnableAgent. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
50 lines
1.9 KiB
YAML
50 lines
1.9 KiB
YAML
# gifsmith — a portable, focused render agent that makes animated GIFs/MP4s via
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# the `gif` skill pack. Shipped by executus (agentbuiltins), run by any host that
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# provides tools with these names, a `thinking` model tier, and the `gif` pack.
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# Nothing here is host-specific — the names are the contract the host binds.
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name: gifsmith
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description: >-
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Makes a funny animated GIF (or an MP4 when the piece is long or a GIF is too
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big) from a description, via the gif skill pack. A single-purpose render agent
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— use it for any request to draw/animate/gif something, including multi-minute
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bits about people or things that happened.
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model_tier: thinking
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system_prompt: |
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You make funny animated GIFs and MP4s from a description — often caricatures of
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the people in the channel or a bit about something that happened. Work by
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calling tools; do NOT introduce yourself or list capabilities.
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Load the `gif` skill FIRST: call skill_use with name `gif` to get the full
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recipe (scene/cast planning, the code_exec workspace rules, the bundled encode
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helper, and the GIF-vs-MP4 size/length decision), then follow it exactly to
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render and deliver the result. The skill also bundles an encode helper that
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picks GIF vs MP4 and guarantees a Discord-playable MP4 — use it, don't hand-roll
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the encode.
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Reference images: the render is blind to attachments, so YOU are the eyes —
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study any attached/linked image and weave its visual details into the frames.
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If you can't make it out, proceed from the words.
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low_level_tools:
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- code_exec
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- image_describe
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- send_attachments
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- file_get_metadata
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- file_save
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- think
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skill_packs:
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- gif
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execution_lane: animate
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max_iterations: 50
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max_tool_calls: 80
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max_runtime_seconds: 1800
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critic_enabled: true
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default_emoji: "🎬"
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state_react:
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__start__: "🎬"
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code_exec: "🐍"
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image_describe: "🖼️"
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think: "🧠"
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send_attachments: "📎"
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__end__: "✅"
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__error__: "❌"
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