P4: checkpoint battery — durable-resume seam + run.Checkpointer handle

Plugs into run.Ports.Checkpointer (the executor's call site is a P2 follow-up;
this provides the seam + impls ahead of it):
- checkpoint.go: CheckpointStore seam + RunCheckpoint{Meta, Messages, Iteration,
  ActivePhase} + RunCheckpointMeta (mirrors mort's agentexec types).
- handle.go: New(store, meta, throttle, now) -> run.Checkpointer. Save writes a
  throttled snapshot; Complete/Fail delete it (a cleanly finished or terminally
  failed run is NOT a recovery candidate; a shutdown-interrupted run never calls
  them, so its checkpoint survives ListInterrupted at boot). nil store -> no-op.
- memory.go: NewMemory() default (with the honest caveat that in-memory does
  not survive the restart it exists to recover from — a durable store is mort's).

Tests: save+complete clears the recovery candidate; throttle skips in-window
saves; nil-store is a clean no-op. Core imports ZERO from checkpoint.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-26 23:00:02 -04:00
parent 5b5e130cee
commit e856dacc12
5 changed files with 242 additions and 1 deletions
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package checkpoint
import (
"context"
"sync"
"time"
"gitea.stevedudenhoeffer.com/steve/executus/run"
)
// handle is a per-run run.Checkpointer bound to one run's id + meta. Save writes
// a fresh snapshot (throttled), Complete/Fail delete the checkpoint (a cleanly
// finished or terminally failed run is NOT a recovery candidate). A run
// interrupted by shutdown never calls Complete/Fail, so its checkpoint survives
// for ListInterrupted at boot.
type handle struct {
store CheckpointStore
meta RunCheckpointMeta
throttle time.Duration
now func() time.Time
mu sync.Mutex
lastSave time.Time
}
var _ run.Checkpointer = (*handle)(nil)
// New returns a run.Checkpointer that persists snapshots of the run identified
// by meta.RunID to store, no more often than throttle (Save calls inside the
// window are skipped). A nil store yields a no-op Checkpointer. throttle <= 0
// saves every call; now defaults to time.Now.
func New(store CheckpointStore, meta RunCheckpointMeta, throttle time.Duration, now func() time.Time) run.Checkpointer {
if store == nil {
return noop{}
}
if now == nil {
now = time.Now
}
return &handle{store: store, meta: meta, throttle: throttle, now: now}
}
func (h *handle) Save(ctx context.Context, st run.RunCheckpointState) error {
h.mu.Lock()
now := h.now()
if h.throttle > 0 && !h.lastSave.IsZero() && now.Sub(h.lastSave) < h.throttle {
h.mu.Unlock()
return nil // throttled — a more recent snapshot will land shortly
}
h.lastSave = now
h.mu.Unlock()
return h.store.Save(ctx, RunCheckpoint{
Meta: h.meta,
Messages: st.Messages,
Iteration: st.Iteration,
UpdatedAt: now,
})
}
func (h *handle) Complete(ctx context.Context) error { return h.store.Delete(ctx, h.meta.RunID) }
func (h *handle) Fail(ctx context.Context, _ error) error { return h.store.Delete(ctx, h.meta.RunID) }
// noop is the nil-store Checkpointer: every method is a successful no-op.
type noop struct{}
var _ run.Checkpointer = noop{}
func (noop) Save(context.Context, run.RunCheckpointState) error { return nil }
func (noop) Complete(context.Context) error { return nil }
func (noop) Fail(context.Context, error) error { return nil }