feat: first-class skill packs on agents + ship gifsmith builtin
executus CI / test (push) Successful in 3m21s
executus CI / test (push) Successful in 3m21s
Lifts the 'an agent uses a SKILL.md pack' concept out of a host and into the harness: - run.Ports.SkillPacks (SkillPackActivator) — nil-safe port; the executor folds a loaded agent's pack catalog into the system prompt and adds a skill_use loader tool to the toolbox (uses the existing ra.SystemPrompt + toolbox seams) - run.RunnableAgent.SkillPacks + persona.Agent.SkillPacks (+ skill_packs YAML, extends-inherit, ToRunnable) — the Agent noun is now pack-aware - skillpack.Activator — the battery's default port impl (resolve names → packs → catalog + skill_use), with a per-run BundleStager factory the host plumbs; satisfies the port structurally (no import of run) - agentbuiltins: ships gifsmith, a portable focused GIF/MP4 render agent that uses the gif pack — references tool/tier/pack NAMES only, no host coupling A host now wires run.Ports.SkillPacks instead of carrying its own activation glue. Tests: Activator resolution + gifsmith loads through persona→RunnableAgent. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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package skillpack
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import (
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"context"
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"testing"
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)
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func TestActivator(t *testing.T) {
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ctx := context.Background()
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src := &fakeSource{tree: packTree("alpha", "do alpha things"), ref: "r1"}
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y := newTestSyncer(src)
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if _, err := y.Subscribe(ctx, src, "main", "steve"); err != nil {
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t.Fatal(err)
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}
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staged := 0
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act := &Activator{
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Cache: y.Cache, Subs: y.Subs,
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StagerFor: func(runID, subjectID string) BundleStager {
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return func(context.Context, *Pack) (string, error) { staged++; return "", nil }
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},
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}
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instr, tools, err := act.ActivateSkillPacks(ctx, []string{"alpha"}, "run1", "agent1")
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if err != nil {
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t.Fatal(err)
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}
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if instr == "" {
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t.Error("expected catalog instructions")
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}
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found := false
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for _, tl := range tools {
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if tl.Name == "skill_use" {
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found = true
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}
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}
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if !found {
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t.Errorf("expected a skill_use tool, got %d tools", len(tools))
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}
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// unknown name → nothing resolves (no error, no tools).
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if in, tl, err := act.ActivateSkillPacks(ctx, []string{"nope"}, "r", "a"); err != nil || in != "" || tl != nil {
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t.Fatalf("unknown pack should resolve to nothing: in=%q tools=%v err=%v", in, tl, err)
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}
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// nil-safe: a zero Activator (or empty names) is inert.
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if in, tl, err := (&Activator{}).ActivateSkillPacks(ctx, []string{"alpha"}, "r", "a"); err != nil || in != "" || tl != nil {
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t.Fatalf("zero Activator should be inert: %q %v %v", in, tl, err)
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}
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}
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