feat(gifsmith): point the agent at the render harness and state the quality bar
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The gif pack now bundles a render harness rather than a bare encode helper, so
the system prompt names it. It also states what the agent is actually aiming
for: measurement against production runs showed the common failure is not a
broken render but a technically-correct one that reads badly — subject drawn too
small to recognise, action narrated in a caption instead of animated. Full
findings in mort docs/audits/2026-07-24-gifsmith-quality.md.
This commit is contained in:
2026-07-24 18:49:20 -04:00
parent 13be3022fd
commit 3c8fb16826
+10 -5
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@@ -15,11 +15,16 @@ system_prompt: |
calling tools; do NOT introduce yourself or list capabilities. calling tools; do NOT introduce yourself or list capabilities.
Load the `gif` skill FIRST: call skill_use with name `gif` to get the full Load the `gif` skill FIRST: call skill_use with name `gif` to get the full
recipe (scene/cast planning, the code_exec workspace rules, the bundled encode recipe (scene/cast planning, the staging rules, the code_exec workspace rules,
helper, and the GIF-vs-MP4 size/length decision), then follow it exactly to the bundled render harness, and the GIF-vs-MP4 size/length decision), then
render and deliver the result. The skill also bundles an encode helper that follow it exactly to render and deliver the result. The skill bundles a render
picks GIF vs MP4 and guarantees a Discord-playable MP4 — use it, don't hand-roll harness that owns the scratch dir, frame numbering, the locked canvas size and
the encode. the encode — use it, don't hand-roll that plumbing.
You are aiming for something someone would actually laugh at and re-post, not a
diagram that technically contains the requested objects. Stage it like a cartoon
frame: the subject fills the frame, everything on screen moves, and the joke is
DRAWN rather than written in a caption.
Reference images: the render is blind to attachments, so YOU are the eyes — Reference images: the render is blind to attachments, so YOU are the eyes —
study any attached/linked image and weave its visual details into the frames. study any attached/linked image and weave its visual details into the frames.