Build image / build-and-push (push) Successful in 8s
Co-authored-by: Steve Dudenhoeffer <[email protected]>
257 lines
9.0 KiB
TypeScript
257 lines
9.0 KiB
TypeScript
import { useEffect, useRef, useState, type ChangeEvent } from 'react'
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import { Button } from '@/components/ui/Button'
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import { TextField } from '@/components/ui/TextField'
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import { TextArea } from '@/components/ui/TextArea'
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import { useDeleteObject, useUpdateObject } from '@/lib/objects'
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import {
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cmFromDisplay,
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dimensionUnitLabel,
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displayFromCm,
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MIN_DIMENSION_CM,
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type UnitPref,
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} from '@/lib/units'
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import { kindDef } from './kinds'
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import { useEditorStore } from './store'
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import type { EditorObject } from './types'
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const DEFAULT_COLOR = '#8a8a8a'
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/**
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* Property panel for the selected object. Each field commits a PATCH on
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* blur/change (carrying the object's version); dimensions and position are shown
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* in the garden's unit. Keyed by object id in the parent so it re-inits cleanly
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* on selection change.
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*/
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export function Inspector({
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object,
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gardenId,
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unit,
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onFocus,
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readOnly = false,
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}: {
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object: EditorObject
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gardenId: number
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unit: UnitPref
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onFocus?: () => void
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readOnly?: boolean
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}) {
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const update = useUpdateObject(gardenId)
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const del = useDeleteObject(gardenId)
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const select = useEditorStore((s) => s.select)
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// Local field state (initialized once; committed on blur/change).
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const [name, setName] = useState(object.name)
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const [notes, setNotes] = useState(object.notes)
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const [width, setWidth] = useState(String(displayFromCm(object.widthCm, unit)))
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const [height, setHeight] = useState(String(displayFromCm(object.heightCm, unit)))
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const [x, setX] = useState(String(displayFromCm(object.xCm, unit)))
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const [y, setY] = useState(String(displayFromCm(object.yCm, unit)))
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const [rotation, setRotation] = useState(String(Math.round(object.rotationDeg)))
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const [color, setColor] = useState(object.color ?? DEFAULT_COLOR)
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const [confirmingDelete, setConfirmingDelete] = useState(false)
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const rootRef = useRef<HTMLDivElement>(null)
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// When the object changes underneath us (e.g. a canvas move/resize/rotate, or
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// an optimistic PATCH result), re-sync the fields — unless the user is
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// actively editing one here, so we don't clobber their typing.
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useEffect(() => {
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if (rootRef.current?.contains(document.activeElement)) return
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setName(object.name)
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setNotes(object.notes)
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setWidth(String(displayFromCm(object.widthCm, unit)))
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setHeight(String(displayFromCm(object.heightCm, unit)))
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setX(String(displayFromCm(object.xCm, unit)))
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setY(String(displayFromCm(object.yCm, unit)))
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setRotation(String(Math.round(object.rotationDeg)))
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setColor(object.color ?? DEFAULT_COLOR)
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}, [object.version, object.widthCm, object.heightCm, object.xCm, object.yCm, object.rotationDeg, object.name, object.notes, object.color, unit])
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const patch = (fields: Partial<Omit<EditorObject, 'id' | 'version'>>) => {
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if (readOnly) return // a blur mustn't fire a mutation if the role changed mid-edit
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update.mutate({ id: object.id, version: object.version, ...fields })
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}
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// Commit a dimension/position field. `positive` gates width/height (must be
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// ≥ the server minimum) but not x/y, which may be zero or negative. Compare at
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// display precision first so a blur without an edit doesn't fire a spurious
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// PATCH from cm↔ft rounding drift (e.g. 240cm shows 7.9ft → 241cm).
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const commitDim = (raw: string, current: number, apply: (cm: number) => void, positive = false) => {
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const v = parseFloat(raw)
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if (!Number.isFinite(v)) return
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if (v === displayFromCm(current, unit)) return
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const cm = cmFromDisplay(v, unit)
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if (positive && cm < MIN_DIMENSION_CM) return
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if (cm !== current) apply(cm)
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}
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const u = dimensionUnitLabel(unit)
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return (
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<div ref={rootRef} className="flex flex-col gap-3">
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<div className="flex items-center justify-between">
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<h2 className="text-sm font-semibold text-fg">{kindDef(object.kind)?.label ?? object.kind}</h2>
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<button
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type="button"
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onClick={() => select(null)}
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className="rounded px-1.5 text-sm text-muted hover:text-fg"
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aria-label="Close inspector"
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>
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✕
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</button>
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</div>
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{readOnly && (
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<p className="rounded-md bg-border/40 px-2 py-1 text-xs text-muted">View only — you can't edit this garden.</p>
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)}
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{!readOnly && object.plantable && onFocus && (
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<Button onClick={onFocus} className="w-full">
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🌱 Plant here
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</Button>
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)}
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{/* A disabled fieldset makes every control below read-only for viewers in
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one shot (no per-input disabled). */}
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<fieldset disabled={readOnly} className="flex min-w-0 flex-col gap-3 border-0 p-0">
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<TextField
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label="Name"
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name="name"
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value={name}
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onChange={(e) => setName(e.target.value)}
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onBlur={() => name !== object.name && patch({ name })}
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/>
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<div className="grid grid-cols-2 gap-2">
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<TextField
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label={`Width (${u})`}
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name="width"
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type="number"
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inputMode="decimal"
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step="any"
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value={width}
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onChange={(e) => setWidth(e.target.value)}
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onBlur={() => commitDim(width, object.widthCm, (cm) => patch({ widthCm: cm }), true)}
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/>
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<TextField
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label={`Height (${u})`}
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name="height"
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type="number"
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inputMode="decimal"
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step="any"
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value={height}
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onChange={(e) => setHeight(e.target.value)}
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onBlur={() => commitDim(height, object.heightCm, (cm) => patch({ heightCm: cm }), true)}
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/>
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<TextField
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label={`X (${u})`}
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name="x"
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type="number"
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inputMode="decimal"
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step="any"
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value={x}
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onChange={(e) => setX(e.target.value)}
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onBlur={() => commitDim(x, object.xCm, (cm) => patch({ xCm: cm }))}
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/>
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<TextField
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label={`Y (${u})`}
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name="y"
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type="number"
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inputMode="decimal"
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step="any"
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value={y}
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onChange={(e) => setY(e.target.value)}
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onBlur={() => commitDim(y, object.yCm, (cm) => patch({ yCm: cm }))}
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/>
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</div>
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<TextField
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label="Rotation (°)"
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name="rotation"
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type="number"
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inputMode="numeric"
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step="1"
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value={rotation}
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onChange={(e) => setRotation(e.target.value)}
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onBlur={() => {
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const v = parseFloat(rotation)
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if (Number.isFinite(v) && v !== object.rotationDeg) patch({ rotationDeg: v })
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}}
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/>
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<div className="flex items-end gap-2">
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<div className="flex flex-col gap-1.5">
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<label htmlFor="obj-color" className="text-sm font-medium text-fg">
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Color
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</label>
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<input
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id="obj-color"
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type="color"
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value={color}
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// onChange fires continuously while dragging in the native picker;
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// track it locally for the live swatch and commit one PATCH on blur.
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onChange={(e: ChangeEvent<HTMLInputElement>) => setColor(e.target.value)}
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onBlur={() => color !== (object.color ?? DEFAULT_COLOR) && patch({ color })}
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className="h-9 w-14 cursor-pointer rounded-md border border-border bg-surface"
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/>
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</div>
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{object.color && (
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<Button
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variant="ghost"
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className="px-2 py-1.5 text-xs"
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onClick={() => {
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setColor(DEFAULT_COLOR)
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patch({ color: null })
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}}
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>
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Clear
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</Button>
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)}
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</div>
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<label className="flex items-center gap-2 text-sm text-fg">
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<input
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type="checkbox"
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checked={object.plantable}
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onChange={(e) => patch({ plantable: e.target.checked })}
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className="h-4 w-4 rounded border-border"
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/>
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Plantable
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</label>
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<TextArea
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label="Notes"
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name="notes"
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rows={2}
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value={notes}
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onChange={(e) => setNotes(e.target.value)}
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onBlur={() => notes !== object.notes && patch({ notes })}
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/>
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</fieldset>
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{!readOnly &&
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(confirmingDelete ? (
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<div className="flex items-center gap-2">
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<Button
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variant="danger"
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className="flex-1"
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disabled={del.isPending}
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onClick={() => {
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select(null)
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del.mutate(object.id)
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}}
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>
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Confirm delete
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</Button>
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<Button variant="ghost" onClick={() => setConfirmingDelete(false)}>
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Cancel
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</Button>
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</div>
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) : (
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<Button variant="ghost" className="text-red-600 dark:text-red-400" onClick={() => setConfirmingDelete(true)}>
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Delete object
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</Button>
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))}
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</div>
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)
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}
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