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steve a13acedd90
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Admin-gated Settings: runtime model selection, is_admin enforced (#90)
Closes #79. Agent model + on/off move into an admin-only Settings section, and
is_admin is enforced for the first time. The live Runner is hot-swapped behind an
atomic.Pointer with routes always registered, so a settings change takes effect
with no restart; /capabilities reads the pointer. Secrets stay in the env, never
the DB. Precedence: Settings → env → default. Verified live: swap on/off/model,
bad spec → 400, race-clean. Gadfly blocking round addressed (dead code removed,
error-swallowing fixed, frontend 503 handling, holder dedup).
2026-07-22 02:53:55 +00:00

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package api
import (
"context"
"encoding/json"
"errors"
"fmt"
"io"
"log/slog"
"net/http"
"sync"
"time"
mdagent "gitea.stevedudenhoeffer.com/steve/majordomo/agent"
"gitea.stevedudenhoeffer.com/steve/majordomo/llm"
"github.com/gin-gonic/gin"
"gitea.stevedudenhoeffer.com/steve/pansy/internal/agent"
"gitea.stevedudenhoeffer.com/steve/pansy/internal/domain"
)
// The garden assistant's chat surface (#56).
//
// Streaming, because a turn that clears a bed and replants it makes a dozen tool
// calls over tens of seconds. Without streaming that is a long silence followed
// by everything at once, which reads as a hang — and the whole design rests on
// watching the canvas change as it happens.
// keepAliveInterval is how often a quiet stream emits a comment frame. Well
// under the 3060s idle timeout typical of reverse proxies, which is the thing
// it exists to stay ahead of.
const keepAliveInterval = 20 * time.Second
// chatRequest is the body of POST /agent/chat.
type chatRequest struct {
GardenID int64 `json:"gardenId" binding:"required"`
Message string `json:"message" binding:"required"`
}
// chatEvent is one server-sent event. Exactly one field is set.
type chatEvent struct {
// Step reports a completed model round trip: which tools it called.
Step *stepEvent `json:"step,omitempty"`
// Done carries the finished turn.
Done *agent.Turn `json:"done,omitempty"`
// Error is a turn that failed, in words meant for a person.
Error string `json:"error,omitempty"`
// Warning rides alongside Done: the turn worked, but something adjacent to it
// didn't, and saying nothing would be the quieter lie.
Warning string `json:"warning,omitempty"`
}
type stepEvent struct {
Index int `json:"index"`
Tools []string `json:"tools"`
}
func (h *handlers) agentChat(c *gin.Context) {
// The route is always registered, so the assistant being off is a runtime
// state, not a missing route: answer it plainly rather than 404ing a path
// that exists. Loaded once here so a settings-driven swap mid-request can't
// make it flip between the guard and the Run call.
runner := h.agent.get()
if runner == nil {
writeAPIError(c, http.StatusServiceUnavailable, "AGENT_DISABLED", "the garden assistant isn't enabled on this instance")
return
}
var req chatRequest
if err := c.ShouldBindJSON(&req); err != nil {
writeAPIError(c, http.StatusBadRequest, "INVALID_INPUT", "a gardenId and a message are required")
return
}
actor := mustActor(c)
history, err := h.svc.AgentHistory(c.Request.Context(), actor.ID, req.GardenID)
if err != nil {
writeServiceError(c, err)
return
}
stream := openEventStream(c)
send := stream.send
// A model thinking hard between tool calls sends nothing for a while, and an
// idle proxy will cut a quiet connection. Deferred so a panic in the run
// can't leak the ticker goroutine; stopping it twice is harmless.
stopBeat := stream.keepAlive(keepAliveInterval)
defer stopBeat()
turn, err := runner.Run(c.Request.Context(), actor.ID, req.GardenID, req.Message,
replayHistory(history),
func(s mdagent.Step) {
send(chatEvent{Step: &stepEvent{Index: s.Index, Tools: toolNames(s)}})
})
stopBeat()
if err != nil {
// The stream is already open, so an error is an event rather than a
// status code — the client has committed to reading a stream by now.
send(chatEvent{Error: chatErrorMessage(err)})
return
}
// The turn itself succeeded — the garden really did change — so Done goes out
// regardless. But if the transcript couldn't be saved, say so: a clean "done"
// followed by a conversation that has forgotten the exchange after a reload is
// exactly the kind of quiet inconsistency that makes a tool feel unreliable.
//
// Detached from the request context, because the commonest reason this fails
// is the client having gone away — and the exchange is worth keeping either
// way, since the change set it produced certainly is.
if _, err := h.svc.RecordAgentExchange(context.WithoutCancel(c.Request.Context()), actor.ID, req.GardenID,
req.Message, turn.Reply, turn.ChangeSetID); err != nil {
slog.Error("api: record agent exchange", "error", err, "garden", req.GardenID)
send(chatEvent{Done: turn, Warning: "I couldn't save this exchange, so it won't be here after a reload. Anything I changed is still on the canvas, and in History."})
return
}
send(chatEvent{Done: turn})
}
// sseWriteTimeout bounds ONE write to the stream, not the stream itself.
//
// It is refreshed per frame, which is the only shape that satisfies both ends:
// the server's absolute WriteTimeout would cut a long turn (#78), while removing
// the deadline entirely would let a client that stops reading block a write
// forever once the socket buffer fills — pinning the run goroutine and this
// stream's mutex with it, and taking the keep-alive down too since it needs the
// same lock. Generous, because it is a backstop against a stuck peer and not a
// pacing mechanism.
//
// A var, not a const, ONLY so the test can shrink it to prove the deadline is
// refreshed per frame rather than set once — a set-once 30s deadline would pass
// a test whose whole run is under a second. Production never reassigns it.
var sseWriteTimeout = 30 * time.Second
// eventStream serializes writes to one SSE response.
//
// The mutex is load-bearing, not decoration: step events are sent from the
// agent's run goroutine while the keep-alive ticker writes from its own, and two
// goroutines writing a ResponseWriter concurrently is a data race that corrupts
// frames long before it crashes anything.
type eventStream struct {
c *gin.Context
rc *http.ResponseController
mu sync.Mutex
}
// openEventStream puts the response into SSE mode.
//
// Headers go out before the first write and the stream is flushed immediately,
// so a proxy holding the response until it looks complete can't reintroduce
// exactly the silence streaming exists to remove.
//
// Taking the write deadline off the server's absolute WriteTimeout and onto a
// per-write one is what makes a turn longer than 30s possible at all (#78).
// WriteTimeout is an ABSOLUTE deadline from when the request header was read,
// not an idle timeout, so a streaming response is cut mid-turn however recently
// it wrote. Without this the 4-minute runTimeout is unreachable and the
// keep-alive below tops out at one tick — pacing a connection that is destroyed
// underneath it.
//
// That failure is INVISIBLE from in here: writes past the deadline return
// err == nil and their bytes are dropped, so there is nothing to detect on the
// write path. Only the client sees it, as a truncated stream it reports as a
// dropped connection. Hence a deadline set up front and refreshed per frame,
// rather than anything checked after the fact.
func openEventStream(c *gin.Context) *eventStream {
c.Header("Content-Type", "text/event-stream")
c.Header("Cache-Control", "no-cache")
c.Header("X-Accel-Buffering", "no")
s := &eventStream{c: c, rc: http.NewResponseController(c.Writer)}
// Probe once here rather than reporting per frame: a writer that can't take
// deadlines will fail identically on every write, and the operator needs to
// hear it once. If this fails the stream still works — it is just back to
// being cut at WriteTimeout, which is worth saying out loud.
if err := s.rc.SetWriteDeadline(time.Now().Add(sseWriteTimeout)); err != nil {
slog.Error("api: SSE write deadlines unavailable; long turns will be truncated at the server WriteTimeout", "error", err)
}
c.Writer.Flush()
return s
}
func (s *eventStream) send(ev chatEvent) {
b, err := json.Marshal(ev)
if err != nil {
slog.Error("api: encode chat event", "error", err)
return
}
s.write(fmt.Sprintf("data: %s\n\n", b))
}
func (s *eventStream) write(frame string) {
s.mu.Lock()
defer s.mu.Unlock()
// Refresh for THIS write, so the stream as a whole is unbounded but no single
// write is. Error deliberately unchecked: openEventStream already reported
// whether deadlines work at all, and this call can only fail the same way, so
// checking here would log once per frame to say the same thing.
_ = s.rc.SetWriteDeadline(time.Now().Add(sseWriteTimeout))
_, _ = io.WriteString(s.c.Writer, frame)
s.c.Writer.Flush()
}
// keepAlive writes an SSE comment frame on an interval until the returned
// function is called, so a long silence while the model thinks doesn't look like
// a dead connection to whatever sits in between. SSE ignores comment frames, so
// this costs the client nothing.
func (s *eventStream) keepAlive(every time.Duration) func() {
done := make(chan struct{})
stopped := make(chan struct{})
go func() {
defer close(stopped)
t := time.NewTicker(every)
defer t.Stop()
for {
select {
case <-done:
return
case <-s.c.Request.Context().Done():
return
case <-t.C:
s.write(": keep-alive\n\n")
}
}
}()
// Idempotent: the handler stops it explicitly when the run returns and again
// via defer, so a panic can't leak the goroutine.
var once sync.Once
return func() {
once.Do(func() { close(done) })
<-stopped
}
}
// getAgentHistory returns the actor's thread for a garden.
func (h *handlers) getAgentHistory(c *gin.Context) {
gardenID, ok := parseIDParam(c, "id")
if !ok {
return
}
msgs, err := h.svc.AgentHistory(c.Request.Context(), mustActor(c).ID, gardenID)
if err != nil {
writeServiceError(c, err)
return
}
c.JSON(http.StatusOK, gin.H{"messages": msgs})
}
// deleteAgentHistory is the "start over" escape hatch.
func (h *handlers) deleteAgentHistory(c *gin.Context) {
gardenID, ok := parseIDParam(c, "id")
if !ok {
return
}
if err := h.svc.ClearAgentHistory(c.Request.Context(), mustActor(c).ID, gardenID); err != nil {
writeServiceError(c, err)
return
}
c.Status(http.StatusNoContent)
}
// replayHistory turns stored text into model messages.
//
// Only the text is replayed — no stored tool calls. Continuity needs what was
// said and what came back; replaying a tool call would be replaying a decision
// made against a garden that has since moved on.
func replayHistory(msgs []domain.AgentMessage) []llm.Message {
out := make([]llm.Message, 0, len(msgs))
for _, m := range msgs {
if m.Role == domain.AgentRoleUser {
out = append(out, llm.UserText(m.Body))
} else {
out = append(out, llm.AssistantText(m.Body))
}
}
return out
}
func toolNames(s mdagent.Step) []string {
names := make([]string, 0, len(s.Results))
for _, r := range s.Results {
names = append(names, r.Name)
}
return names
}
// chatErrorMessage turns a failure into something worth reading. Permission
// errors in particular get named: "the agent broke" and "you can only view this
// garden" want very different reactions.
func chatErrorMessage(err error) string {
switch {
case errors.Is(err, domain.ErrForbidden):
return "You can only view this garden, so I can't change anything in it."
case errors.Is(err, domain.ErrNotFound):
return "I can't find that garden."
case errors.Is(err, domain.ErrInvalidInput):
return "I didn't get a message to work from."
case errors.Is(err, io.EOF), errors.Is(err, context.Canceled):
return "The connection dropped partway through. Anything I'd already changed is on the canvas, and in History."
case errors.Is(err, context.DeadlineExceeded):
return "That took too long and I stopped. Anything I'd already changed is on the canvas, and in History."
default:
slog.Error("api: agent run failed", "error", err)
return "Something went wrong talking to the model. Anything I'd already changed is on the canvas, and in History."
}
}