Make the canvas keyboard-reachable + trap focus in dialogs (#84)
The arrow-key nudge handler existed but only ever acted on a POINTER selection, and nothing could select without a mouse — so the feature was unusable by exactly the keyboard users it's for. This is the scoped first slice: give the canvas a keyboard path in, and fix the Modal focus trap that every destructive confirmation goes through. Canvas: - The <svg> gets role="application" + an aria-label describing the controls, and a <title> naming the garden — a screen reader now announces an interactive canvas rather than an empty graphic. - Each object <g> is a focusable role="button" with an aria-label (name + kind) and aria-pressed reflecting selection. Enter/Space selects it — the step that was missing — which makes the existing arrow-key nudge reachable. - A :focus-visible CSS rule draws a dashed accent ring on keyboard focus (and NOT on a mouse click, which is the point of :focus-visible). CSS rather than React state because onFocus on an SVG <g> is unreliable, and a CSS rule cleanly overrides the shape's inline stroke. Modal (blast radius: DeleteGarden/ClearBed/DeletePlant/DeleteSeedLot/Share): - Tab is trapped inside the dialog and wraps at the ends, instead of walking out into the page behind the backdrop. - On close, focus returns to the element that opened the dialog rather than landing on <body>. Verified live against the built binary with real keyboard input: Tab focuses an object (SVG <g tabindex> genuinely takes focus), Enter flips aria-pressed false→true, the focus-visible dash renders (computed stroke-dasharray "5px, 4px"), the dialog traps focus through 5 Tabs, and Escape closes it and restores focus to the opener. Follow-ups noted, not done here: object dimensions in the aria-label (needs the garden's unit context this component doesn't hold), roving-tabindex between plops inside a focused bed, and the EditorRail tablist semantics. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_01H3zbym8Doka2d7D48maSgZ
This commit is contained in:
@@ -27,12 +27,51 @@ export function Modal({
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busyRef.current = busy
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busyRef.current = busy
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useEffect(() => {
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useEffect(() => {
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cardRef.current?.focus()
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const card = cardRef.current
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// Remember who opened the dialog so focus can return there on close —
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// otherwise it lands on <body> and a keyboard user loses their place.
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const opener = document.activeElement as HTMLElement | null
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card?.focus()
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// The dialog's own focusable controls, in DOM order, skipping disabled ones.
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const focusable = () =>
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Array.from(
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card?.querySelectorAll<HTMLElement>(
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'a[href], button:not([disabled]), textarea:not([disabled]), input:not([disabled]), select:not([disabled]), [tabindex]:not([tabindex="-1"])',
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) ?? [],
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)
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function onKey(e: KeyboardEvent) {
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function onKey(e: KeyboardEvent) {
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if (e.key === 'Escape' && !busyRef.current) onCloseRef.current()
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if (e.key === 'Escape' && !busyRef.current) {
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onCloseRef.current()
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return
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}
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if (e.key !== 'Tab') return
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// Trap Tab inside the dialog: wrap at the ends, and pull a stray focus
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// (e.g. starting from the card itself) back to a real control. Without
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// this, Tab walks straight out into the page behind the backdrop.
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const items = focusable()
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if (items.length === 0) {
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e.preventDefault()
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card?.focus()
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return
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}
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const first = items[0]
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const last = items[items.length - 1]
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const active = document.activeElement
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if (e.shiftKey && (active === first || active === card)) {
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e.preventDefault()
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last.focus()
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} else if (!e.shiftKey && active === last) {
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e.preventDefault()
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first.focus()
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}
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}
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}
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document.addEventListener('keydown', onKey)
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document.addEventListener('keydown', onKey)
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return () => document.removeEventListener('keydown', onKey)
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return () => {
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document.removeEventListener('keydown', onKey)
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opener?.focus?.()
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}
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}, [])
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}, [])
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return (
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return (
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@@ -235,7 +235,13 @@ export function GardenCanvas({
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className="h-full w-full select-none"
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className="h-full w-full select-none"
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style={{ touchAction: 'none' }}
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style={{ touchAction: 'none' }}
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onPointerDown={onCanvasPointerDown}
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onPointerDown={onCanvasPointerDown}
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// role="application" tells a screen reader this is an interactive canvas
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// to operate, not a document to read linearly. The <title> names it, and
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// objects inside are individually focusable buttons (see ObjectShape).
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role="application"
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aria-label={`${garden.name} — garden layout. Tab between objects; Enter selects; arrow keys nudge a selection.`}
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>
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>
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<title>{garden.name} garden layout</title>
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<g transform={`translate(${viewport.tx} ${viewport.ty}) scale(${viewport.scale})`}>
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<g transform={`translate(${viewport.tx} ${viewport.ty}) scale(${viewport.scale})`}>
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{drawnGridCm != null && (
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{drawnGridCm != null && (
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<>
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<>
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@@ -1,5 +1,6 @@
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import { memo, type PointerEvent } from 'react'
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import { memo, type KeyboardEvent, type PointerEvent } from 'react'
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import { objectTransform } from './shared'
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import { objectTransform } from './shared'
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import { objectDisplayName } from './kinds'
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import type { EditorObject } from './types'
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import type { EditorObject } from './types'
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const DEFAULT_FILL = '#8a8a8a'
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const DEFAULT_FILL = '#8a8a8a'
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@@ -57,11 +58,44 @@ export const ObjectShape = memo(function ObjectShape({
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onSelect(object.id)
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onSelect(object.id)
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}
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}
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// Keyboard path into selection (#84): the arrow-key nudge handler already
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// exists but only ever acted on a pointer selection, so it was unreachable
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// without a mouse. Enter/Space on a focused object selects it, which is the
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// step that was missing.
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function handleKey(e: KeyboardEvent) {
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if (e.key === 'Enter' || e.key === ' ') {
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e.preventDefault()
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e.stopPropagation()
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onSelect(object.id)
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}
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}
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const stroke = selected ? '#2f7a3e' : '#00000033'
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const stroke = selected ? '#2f7a3e' : '#00000033'
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const strokeWidth = selected ? 2 : 1
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const strokeWidth = selected ? 2 : 1
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// A concise accessible name: the object's label plus its kind, e.g.
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// "North Bed, raised bed". The dimensions aren't included — they need the
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// garden's unit context this component doesn't hold — so they're a follow-up.
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const label = `${objectDisplayName(object)}, ${object.kind.replace(/_/g, ' ')}`
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// Keyboard focus needs to be VISIBLE — that's the point of making the canvas
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// keyboard-reachable. The `object-shape` class carries a :focus-visible rule
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// (styles/index.css) that draws a dashed ring; :focus-visible means it shows
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// for keyboard focus but NOT a mouse click, which is exactly what we want. CSS
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// rather than React state because onFocus on an SVG <g> is unreliable and a
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// presentation attribute is overridden by any CSS rule.
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return (
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return (
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<g transform={objectTransform(object)} onPointerDown={handleDown} style={{ cursor: 'pointer' }}>
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<g
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className="object-shape"
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transform={objectTransform(object)}
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onPointerDown={handleDown}
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onKeyDown={handleKey}
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role="button"
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tabIndex={0}
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aria-label={label}
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aria-pressed={selected}
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style={{ cursor: 'pointer' }}
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>
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{object.shape === 'circle' ? (
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{object.shape === 'circle' ? (
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<ellipse
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<ellipse
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cx={0}
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cx={0}
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@@ -28,6 +28,19 @@
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font-family: var(--font-sans);
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font-family: var(--font-sans);
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-webkit-font-smoothing: antialiased;
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-webkit-font-smoothing: antialiased;
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}
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}
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/* Keyboard focus on a canvas object (#84). :focus-visible shows the ring for
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keyboard focus but not a mouse click; the dashed accent ring distinguishes
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"focused" from the solid ring that marks "selected". A CSS rule overrides
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the shape's inline stroke presentation attributes. */
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.object-shape {
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outline: none;
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}
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.object-shape:focus-visible :is(rect, ellipse) {
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stroke: var(--color-accent-strong);
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stroke-width: 2;
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stroke-dasharray: 5 4;
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}
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}
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}
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/* Dark theme: override the same tokens so utilities recolor automatically. */
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/* Dark theme: override the same tokens so utilities recolor automatically. */
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