Make the canvas keyboard-reachable + trap focus in dialogs (#84)
The arrow-key nudge handler existed but only ever acted on a POINTER selection, and nothing could select without a mouse — so the feature was unusable by exactly the keyboard users it's for. This is the scoped first slice: give the canvas a keyboard path in, and fix the Modal focus trap that every destructive confirmation goes through. Canvas: - The <svg> gets role="application" + an aria-label describing the controls, and a <title> naming the garden — a screen reader now announces an interactive canvas rather than an empty graphic. - Each object <g> is a focusable role="button" with an aria-label (name + kind) and aria-pressed reflecting selection. Enter/Space selects it — the step that was missing — which makes the existing arrow-key nudge reachable. - A :focus-visible CSS rule draws a dashed accent ring on keyboard focus (and NOT on a mouse click, which is the point of :focus-visible). CSS rather than React state because onFocus on an SVG <g> is unreliable, and a CSS rule cleanly overrides the shape's inline stroke. Modal (blast radius: DeleteGarden/ClearBed/DeletePlant/DeleteSeedLot/Share): - Tab is trapped inside the dialog and wraps at the ends, instead of walking out into the page behind the backdrop. - On close, focus returns to the element that opened the dialog rather than landing on <body>. Verified live against the built binary with real keyboard input: Tab focuses an object (SVG <g tabindex> genuinely takes focus), Enter flips aria-pressed false→true, the focus-visible dash renders (computed stroke-dasharray "5px, 4px"), the dialog traps focus through 5 Tabs, and Escape closes it and restores focus to the opener. Follow-ups noted, not done here: object dimensions in the aria-label (needs the garden's unit context this component doesn't hold), roving-tabindex between plops inside a focused bed, and the EditorRail tablist semantics. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_01H3zbym8Doka2d7D48maSgZ
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@@ -27,12 +27,51 @@ export function Modal({
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busyRef.current = busy
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useEffect(() => {
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cardRef.current?.focus()
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const card = cardRef.current
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// Remember who opened the dialog so focus can return there on close —
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// otherwise it lands on <body> and a keyboard user loses their place.
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const opener = document.activeElement as HTMLElement | null
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card?.focus()
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// The dialog's own focusable controls, in DOM order, skipping disabled ones.
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const focusable = () =>
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Array.from(
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card?.querySelectorAll<HTMLElement>(
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'a[href], button:not([disabled]), textarea:not([disabled]), input:not([disabled]), select:not([disabled]), [tabindex]:not([tabindex="-1"])',
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) ?? [],
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)
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function onKey(e: KeyboardEvent) {
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if (e.key === 'Escape' && !busyRef.current) onCloseRef.current()
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if (e.key === 'Escape' && !busyRef.current) {
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onCloseRef.current()
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return
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}
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if (e.key !== 'Tab') return
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// Trap Tab inside the dialog: wrap at the ends, and pull a stray focus
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// (e.g. starting from the card itself) back to a real control. Without
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// this, Tab walks straight out into the page behind the backdrop.
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const items = focusable()
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if (items.length === 0) {
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e.preventDefault()
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card?.focus()
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return
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}
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const first = items[0]
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const last = items[items.length - 1]
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const active = document.activeElement
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if (e.shiftKey && (active === first || active === card)) {
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e.preventDefault()
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last.focus()
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} else if (!e.shiftKey && active === last) {
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e.preventDefault()
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first.focus()
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}
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}
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document.addEventListener('keydown', onKey)
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return () => document.removeEventListener('keydown', onKey)
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return () => {
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document.removeEventListener('keydown', onKey)
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opener?.focus?.()
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}
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}, [])
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return (
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