Address Gadfly review on #19: batch fills + tighten Region
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- FillRegion: insert the whole batch in one transaction (store.CreatePlantings) instead of one round-trip per plop, and refuse fills over maxFillPlops (5000) so a max-sized bed with tiny spacing can't generate ~10^5 sequential writes. Guards the computed radius is finite/positive and clamps the region to the object's bounds before packing (bounds hexCenters). - FillNamedRegion + FillRegion share a fillLoaded body, so the object is loaded and authorized once (no double objectForRole). - Region is now rect-only — dropped the speculative circle fields/branch that NamedRegion never produced and hexCenters didn't pack (circles are post-v1). - NamedRegion guards a nil object and no longer maps a blank name to "all" (blank → ErrInvalidInput, matching the doc). - ClearObject documents why it deliberately doesn't require plantable. Tests: empty/nil region name → ErrInvalidInput; an oversized fill → ErrInvalidInput (over the cap). Tagged demo tidied (checked errors, domain.RoleViewer, t.Helper). GOWORK=off go build/vet/test ./internal/... green; tagged agent test green against majordomo (go.mod stays majordomo-free). Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_01JdQpdYYsTgtkJBxbcpAszi
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@@ -15,23 +15,31 @@ import (
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// requireGardenRole. Geometry is in each object's LOCAL frame (origin at the
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// object's center, +x east, +y south, so -y is NORTH).
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// Region is an area in an object's local frame: an axis-aligned rectangle, or a
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// circle when Circle is set. NamedRegion produces the common ones.
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// maxFillPlops bounds a single FillRegion so a huge bed with tiny spacing can't
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// generate a runaway number of inserts. A bed with thousands of plops is already
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// far past any real garden; over the cap we refuse rather than silently truncate.
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const maxFillPlops = 5000
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// Region is an axis-aligned rectangle in an object's local frame. (Circle/polygon
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// regions are post-v1, like polygon objects; NamedRegion produces only rects.)
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type Region struct {
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MinX, MinY, MaxX, MaxY float64 // rectangle (also the circle's bounding box)
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Circle bool
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CX, CY, Radius float64 // used when Circle
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MinX, MinY, MaxX, MaxY float64
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}
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// contains reports whether a local point lies in the region.
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func (r Region) contains(x, y float64) bool {
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if r.Circle {
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dx, dy := x-r.CX, y-r.CY
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return dx*dx+dy*dy <= r.Radius*r.Radius
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}
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return x >= r.MinX && x <= r.MaxX && y >= r.MinY && y <= r.MaxY
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}
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// clampTo intersects the region with an object's local bounds (±halfW, ±halfH),
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// so an oversized caller-supplied region can't make hexCenters loop forever.
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func (r Region) clampTo(halfW, halfH float64) Region {
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return Region{
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MinX: math.Max(r.MinX, -halfW), MinY: math.Max(r.MinY, -halfH),
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MaxX: math.Min(r.MaxX, halfW), MaxY: math.Min(r.MaxY, halfH),
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}
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}
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// rect builds a rectangular region.
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func rect(minX, minY, maxX, maxY float64) Region {
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return Region{MinX: minX, MinY: minY, MaxX: maxX, MaxY: maxY}
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@@ -43,13 +51,16 @@ func rect(minX, minY, maxX, maxY float64) Region {
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// A trailing "corner"/"half" word is ignored ("NE corner", "south half"). North
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// is -y (see the file header). Unknown names return ErrInvalidInput.
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func NamedRegion(o *domain.GardenObject, name string) (Region, error) {
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if o == nil {
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return Region{}, domain.ErrInvalidInput
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}
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hw, hh := o.WidthCM/2, o.HeightCM/2
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key := strings.ToLower(strings.TrimSpace(name))
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key = strings.TrimSpace(strings.TrimSuffix(key, "corner"))
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key = strings.TrimSpace(strings.TrimSuffix(key, "half"))
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switch key {
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case "all", "":
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case "all":
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return rect(-hw, -hh, hw, hh), nil
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case "north", "top":
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return rect(-hw, -hh, hw, 0), nil
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@@ -72,8 +83,8 @@ func NamedRegion(o *domain.GardenObject, name string) (Region, error) {
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}
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}
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// defaultPlopRadius is #15's formula for a placed plop's radius: max(1.5×spacing,
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// 15cm). Reused here (don't duplicate the constant elsewhere).
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// defaultPlopRadius is the radius a freshly-placed plop gets from its plant's
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// spacing: max(1.5×spacing, 15cm) — matching the editor's placement default (#15).
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func defaultPlopRadius(spacingCM float64) float64 {
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return math.Max(1.5*spacingCM, 15)
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}
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@@ -89,6 +100,14 @@ func (s *Service) FillRegion(ctx context.Context, actorID, objectID int64, regio
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if err != nil {
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return nil, err
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}
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return s.fillLoaded(ctx, actorID, o, region, plantID, spacingOverride)
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}
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// fillLoaded is the shared body of FillRegion/FillNamedRegion given an object
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// already loaded and authorized (roleEditor). It clamps the region to the
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// object's bounds, refuses fills over maxFillPlops, and inserts the whole batch
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// in one transaction rather than one round-trip per plop.
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func (s *Service) fillLoaded(ctx context.Context, actorID int64, o *domain.GardenObject, region Region, plantID int64, spacingOverride *float64) ([]domain.Planting, error) {
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if !o.Plantable {
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return nil, domain.ErrInvalidInput
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}
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@@ -104,33 +123,36 @@ func (s *Service) FillRegion(ctx context.Context, actorID, objectID int64, regio
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spacing = *spacingOverride
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}
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radius := defaultPlopRadius(spacing)
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if !isFinite(radius) || radius <= 0 {
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return nil, domain.ErrInvalidInput
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}
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existing, err := s.store.ListActivePlantingsForObject(ctx, objectID)
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region = region.clampTo(o.WidthCM/2, o.HeightCM/2)
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centers := hexCenters(region, radius)
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if len(centers) > maxFillPlops {
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return nil, domain.ErrInvalidInput // region too large for this spacing; ask for less
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}
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existing, err := s.store.ListActivePlantingsForObject(ctx, o.ID)
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if err != nil {
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return nil, err
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}
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today := s.now().UTC().Format(dateLayout)
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halfW, halfH := o.WidthCM/2, o.HeightCM/2
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created := []domain.Planting{}
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for _, c := range hexCenters(region, radius) {
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// The center must be inside the object (region ⊆ bounds already, but guard).
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if math.Abs(c.x) > halfW || math.Abs(c.y) > halfH {
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continue
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}
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batch := make([]*domain.Planting, 0, len(centers))
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for _, c := range centers {
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if coveredByExisting(c.x, c.y, radius, existing) {
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continue
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}
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p := &domain.Planting{ObjectID: objectID, PlantID: plantID, XCM: c.x, YCM: c.y, RadiusCM: radius, PlantedAt: &today}
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stored, err := s.store.CreatePlanting(ctx, p)
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if err != nil {
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return nil, err
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}
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stored.DerivedCount = derivedCount(stored.RadiusCM, spacing)
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created = append(created, *stored)
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// Count what we just placed so later candidates in this same fill don't
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// stack on top of it.
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existing = append(existing, *stored)
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p := &domain.Planting{ObjectID: o.ID, PlantID: plantID, XCM: c.x, YCM: c.y, RadiusCM: radius, PlantedAt: &today}
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batch = append(batch, p)
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existing = append(existing, *p) // so later candidates in THIS fill don't stack on it
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}
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created, err := s.store.CreatePlantings(ctx, batch)
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if err != nil {
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return nil, err
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}
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for i := range created {
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created[i].DerivedCount = derivedCount(created[i].RadiusCM, spacing)
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}
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return created, nil
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}
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@@ -188,11 +210,14 @@ func (s *Service) FillNamedRegion(ctx context.Context, actorID, objectID int64,
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if err != nil {
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return nil, err
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}
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return s.FillRegion(ctx, actorID, objectID, region, plantID, spacingOverride)
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return s.fillLoaded(ctx, actorID, o, region, plantID, spacingOverride)
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}
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// ClearObject soft-removes every active plop in an object the actor can edit (one
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// UPDATE), returning how many were cleared. Distinct from deleting the object.
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// Unlike FillRegion it does NOT require the object be plantable: an object toggled
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// non-plantable after it was planted must still be clearable (you can always
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// remove existing plops, only not add new ones).
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func (s *Service) ClearObject(ctx context.Context, actorID, objectID int64) (int, error) {
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if _, _, err := s.objectForRole(ctx, actorID, objectID, roleEditor); err != nil {
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return 0, err
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@@ -41,6 +41,25 @@ func TestNamedRegion(t *testing.T) {
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if _, err := NamedRegion(o, "middle-ish"); !errors.Is(err, domain.ErrInvalidInput) {
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t.Errorf("unknown region err = %v, want ErrInvalidInput", err)
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}
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if _, err := NamedRegion(o, ""); !errors.Is(err, domain.ErrInvalidInput) {
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t.Errorf("empty region err = %v, want ErrInvalidInput", err)
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}
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if _, err := NamedRegion(nil, "all"); !errors.Is(err, domain.ErrInvalidInput) {
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t.Errorf("nil object err = %v, want ErrInvalidInput", err)
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}
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}
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func TestFillRegionCappedForHugeArea(t *testing.T) {
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ctx := context.Background()
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s := newTestService(t, openConfig())
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owner := seedUser(t, s, "[email protected]")
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g, _ := s.CreateGarden(ctx, owner, GardenInput{Name: "Huge", WidthCM: 8000, HeightCM: 8000})
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bed := seedFillBed(t, s, owner, g.ID, 6000, 6000) // ~46k lattice points at radius 15 → over the cap
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plant := seedOwnPlant(t, s, owner, 10)
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region, _ := NamedRegion(bed, "all")
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if _, err := s.FillRegion(ctx, owner, bed.ID, region, plant.ID, nil); !errors.Is(err, domain.ErrInvalidInput) {
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t.Errorf("oversized fill err = %v, want ErrInvalidInput (over maxFillPlops)", err)
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}
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}
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func TestDefaultPlopRadius(t *testing.T) {
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