Seed shelf UI: source links, lots, and what's left (#51) (#68)
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Build image / build-and-push (push) Successful in 11s
Co-authored-by: Steve Dudenhoeffer <[email protected]>
This commit was merged in pull request #68.
This commit is contained in:
@@ -47,7 +47,10 @@ interface EditorState {
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// The plant armed for placing plops (set after the PlantPicker choice); stays
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// armed for repeat-placement until cleared (Escape / done). null = not placing.
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armedPlant: Plant | null
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setArmedPlant: (p: Plant | null) => void
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// Which seed lot placements should be attributed to, when the armed plant has
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// one worth naming. Cleared with the plant.
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armedLotId: number | null
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setArmedPlant: (p: Plant | null, lotId?: number | null) => void
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// During a move/resize/rotate, the object's live geometry is held here so the
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// canvas renders it instantly; the PATCH fires only on gesture end.
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@@ -98,7 +101,8 @@ export const useEditorStore = create<EditorState>((set) => ({
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setJournalObjectId: (id) => set({ journalObjectId: id }),
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armedPlant: null,
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setArmedPlant: (p) => set({ armedPlant: p }),
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armedLotId: null,
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setArmedPlant: (p, lotId = null) => set({ armedPlant: p, armedLotId: p ? lotId : null }),
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liveObject: null,
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setLiveObject: (o) => set({ liveObject: o }),
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@@ -118,6 +122,7 @@ export const useEditorStore = create<EditorState>((set) => ({
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selectedPlantingId: null,
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focusedObjectId: null,
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armedPlant: null,
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armedLotId: null,
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armedKind: null,
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liveObject: null,
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livePlanting: null,
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