Fix plant placement + add a Seed Tray (#39) (#42)
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Build image / build-and-push (push) Successful in 21s
Use the full Plant the picker returns (fixes the silent placement failure) and add a per-garden Seed Tray for quick repeat placing. Review fixes: disarm on tray-remove, cap load, consolidate toolbar guards, rename interface, tidy. Closes #39. Co-authored-by: Steve Dudenhoeffer <[email protected]>
This commit was merged in pull request #42.
This commit is contained in:
@@ -7,6 +7,7 @@ import { Inspector } from '@/editor/Inspector'
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import { PlopInspector } from '@/editor/PlopInspector'
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import { PlantPicker } from '@/editor/PlantPicker'
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import { Palette } from '@/editor/Palette'
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import { SeedTray } from '@/editor/SeedTray'
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import { ClearBedModal } from '@/editor/ClearBedModal'
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import { EditorHint } from '@/editor/EditorHint'
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import { objectDisplayName } from '@/editor/kinds'
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@@ -14,8 +15,10 @@ import { useEditorStore } from '@/editor/store'
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import type { EditorGarden } from '@/editor/types'
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import { ShareGardenModal } from '@/components/gardens/ShareGardenModal'
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import { useMe } from '@/lib/auth'
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import { toEditorObject, useGardenFull, useUpdateObject, useUpdatePlanting } from '@/lib/objects'
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import { toEditorObject, useEnsurePlantInFull, useGardenFull, useUpdateObject, useUpdatePlanting } from '@/lib/objects'
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import { toEditorPlanting } from '@/lib/plantings'
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import type { Plant } from '@/lib/plants'
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import { useSeedTray } from '@/lib/seedTray'
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import { usePageTitle } from '@/lib/usePageTitle'
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const routeApi = getRouteApi('/gardens/$gardenId')
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@@ -43,6 +46,8 @@ export function GardenEditorPage() {
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const updatePlanting = useUpdatePlanting(gid)
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const updateObject = useUpdateObject(gid)
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const ensurePlant = useEnsurePlantInFull(gid)
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const { trayPlants, add: addToTray, remove: removeFromTray } = useSeedTray(gid)
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// Which plant-picker flow is open: 'place' arms a plant for repeat placement;
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// 'change' swaps the selected plop's plant.
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@@ -231,10 +236,30 @@ export function GardenEditorPage() {
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const selectedPlop = plantings.find((p) => p.id === selectedPlantingId) ?? null
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const focusedPlops = focusedObjectId != null ? plantings.filter((p) => p.objectId === focusedObjectId) : []
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function onPickPlant(plantId: number) {
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// Arm a plant for tap-to-place. The full catalog carries plants not yet in this
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// garden's /full payload, so make sure the chosen one is in the cache first —
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// otherwise its placed plops render without an icon/color until a refetch.
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function armPlant(plant: Plant) {
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ensurePlant(plant)
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setArmedPlant(plant)
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}
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// Removing the armed plant from the tray also disarms it, so placement doesn't
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// silently continue for a plant the user just cleared out.
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function removeFromTrayAndDisarm(id: number) {
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removeFromTray(id)
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if (armedPlant?.id === id) setArmedPlant(null)
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}
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// The picker hands back the full Plant (from the whole catalog), so use it
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// directly rather than re-resolving against the garden's referenced-plant map —
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// a not-yet-placed plant isn't in that map, which used to silently abort the
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// pick (nothing armed, picker left open). Picking (place OR change) makes sure
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// the plant renders and drops it into this garden's tray for quick reuse.
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function onPickPlant(plant: Plant) {
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if (!canEdit) return // defense in depth: viewers can't reach the picker anyway
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const plant = plantsById.get(plantId)
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if (!plant) return
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ensurePlant(plant)
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addToTray(plant)
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if (picker === 'change' && selectedPlop) {
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updatePlanting.mutate({ id: selectedPlop.id, version: selectedPlop.version, plantId: plant.id })
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} else {
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@@ -268,26 +293,33 @@ export function GardenEditorPage() {
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</button>
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<span className="max-w-[8rem] truncate text-muted">{objectDisplayName(focusedObject)}</span>
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{canEdit &&
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(!focusedObject.plantable ? (
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<span className="text-xs text-muted">Not plantable</span>
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) : armedPlant ? (
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<Button variant="ghost" className="px-2 py-1 text-xs" onClick={() => setArmedPlant(null)}>
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Placing {armedPlant.icon} — Done
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</Button>
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(focusedObject.plantable ? (
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<>
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<SeedTray
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trayPlants={trayPlants}
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armedPlantId={armedPlant?.id ?? null}
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onArm={armPlant}
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onRemove={removeFromTrayAndDisarm}
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onOpenPicker={() => setPicker('place')}
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/>
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{armedPlant && (
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<Button variant="ghost" className="px-2 py-1 text-xs" onClick={() => setArmedPlant(null)}>
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Done
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</Button>
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)}
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{focusedPlops.length > 0 && (
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<Button
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variant="ghost"
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className="px-2 py-1 text-xs text-red-600 dark:text-red-400"
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onClick={() => setClearing(true)}
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>
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Clear ({focusedPlops.length})
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</Button>
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)}
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</>
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) : (
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<Button className="px-2 py-1 text-xs" onClick={() => setPicker('place')}>
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+ Add plant
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</Button>
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<span className="text-xs text-muted">Not plantable</span>
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))}
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{canEdit && focusedObject.plantable && focusedPlops.length > 0 && (
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<Button
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variant="ghost"
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className="px-2 py-1 text-xs text-red-600 dark:text-red-400"
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onClick={() => setClearing(true)}
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>
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Clear ({focusedPlops.length})
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</Button>
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)}
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</div>
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)}
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<GardenCanvas garden={garden} objects={objects} plantings={plantings} plantsById={plantsById} canEdit={canEdit} />
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@@ -297,7 +329,7 @@ export function GardenEditorPage() {
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<EditorHint>Pick a shape from the palette, then tap the field to place your first bed.</EditorHint>
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)}
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{canEdit && focusedObject?.plantable && focusedPlops.length === 0 && !armedPlant && (
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<EditorHint position="top">Tap “+ Add plant”, then tap inside the bed to place plops.</EditorHint>
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<EditorHint position="top">Pick a plant from the tray, then tap inside the bed to place it.</EditorHint>
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)}
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</div>
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@@ -335,7 +367,7 @@ export function GardenEditorPage() {
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<PlantPicker
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unit={garden.unitPref}
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onClose={() => setPicker(null)}
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onSelect={(p) => onPickPlant(p.id)}
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onSelect={onPickPlant}
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/>
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)}
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