Plops editor: focus mode, place/move/resize, semantic zoom (#15)
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Co-authored-by: Steve Dudenhoeffer <[email protected]>
This commit was merged in pull request #34.
This commit is contained in:
2026-07-19 03:22:51 +00:00
committed by steve
parent f4e5dab98c
commit 48ba08e8f2
14 changed files with 1084 additions and 73 deletions
+121 -47
View File
@@ -1,9 +1,14 @@
import { useEffect, useId, useMemo, useRef, useState, type PointerEvent as ReactPointerEvent } from 'react'
import { screenToWorld, type Rect, type Size } from '@/lib/geometry'
import { useCreateObject } from '@/lib/objects'
import { screenToWorld, worldToLocal, type Rect, type Size } from '@/lib/geometry'
import { useCreateObject, useCreatePlanting } from '@/lib/objects'
import type { Plant } from '@/lib/plants'
import type { EditorPlanting } from '@/lib/plantings'
import { ObjectShape } from './ObjectShape'
import { PlopLayer } from './PlopLayer'
import { PlopOverlay } from './PlopOverlay'
import { SelectionOverlay } from './SelectionOverlay'
import { kindDef } from './kinds'
import { DIMMED_OPACITY, objectTransform } from './shared'
import { useEditorStore } from './store'
import { useViewport } from './useViewport'
import type { EditorGarden, EditorObject } from './types'
@@ -12,33 +17,48 @@ const GRID_CM = 100 // 1 m grid
const GRID_MIN_CELL_PX = 6
const GRID_MAX_OPACITY = 0.18
/** The world-space bounds rect of an object (center + size → top-left rect). */
function objectRect(o: EditorObject): Rect {
return { x: o.xCm - o.widthCm / 2, y: o.yCm - o.heightCm / 2, w: o.widthCm, h: o.heightCm }
}
/**
* The editor canvas. Pan/zoom/pinch (from useViewport), tap-to-place from the
* armed palette kind, click to select, and — for the selected object —
* move/resize/rotate via SelectionOverlay. The object being dragged is rendered
* from liveObject for instant feedback; the PATCH fires on release.
* The editor canvas. Pan/zoom/pinch, tap-to-place objects, select+move/resize/
* rotate an object, and — the #15 core — focus into a plantable object to place,
* move, resize and remove plops with semantic-zoom rendering. The object/plop
* being dragged renders from liveObject/livePlanting for instant feedback; the
* PATCH fires on release.
*/
export function GardenCanvas({
garden,
objects,
focusId,
plantings,
plantsById,
}: {
garden: EditorGarden
objects: EditorObject[]
focusId?: number
plantings: EditorPlanting[]
plantsById: Map<number, Plant>
}) {
const svgRef = useRef<SVGSVGElement>(null)
const containerRef = useRef<HTMLDivElement>(null)
const [size, setSize] = useState<Size>({ w: 0, h: 0 })
const fittedForRef = useRef<number | null>(null)
const fitKeyRef = useRef<string | null>(null)
const gridId = 'garden-grid-' + useId().replace(/:/g, '')
const viewport = useEditorStore((s) => s.viewport)
const selectedId = useEditorStore((s) => s.selectedId)
const select = useEditorStore((s) => s.select)
const selectedPlantingId = useEditorStore((s) => s.selectedPlantingId)
const selectPlanting = useEditorStore((s) => s.selectPlanting)
const focusedObjectId = useEditorStore((s) => s.focusedObjectId)
const setFocusedObject = useEditorStore((s) => s.setFocusedObject)
const armedPlant = useEditorStore((s) => s.armedPlant)
const liveObject = useEditorStore((s) => s.liveObject)
const livePlanting = useEditorStore((s) => s.livePlanting)
const { fitToRect } = useViewport(svgRef)
const create = useCreateObject(garden.id)
const createObject = useCreateObject(garden.id)
const createPlanting = useCreatePlanting(garden.id)
const gardenRect: Rect = useMemo(
() => ({ x: 0, y: 0, w: garden.widthCm, h: garden.heightCm }),
@@ -53,61 +73,83 @@ export function GardenCanvas({
return () => ro.disconnect()
}, [])
// Single fit mechanism: frame the focused object, else the whole garden, and
// animate whenever that target (or the garden) changes. The key guard stops a
// refit on unrelated re-renders (a plop add, a bed drag).
useEffect(() => {
const usable = size.w > 0 && size.h > 0 && garden.widthCm > 0 && garden.heightCm > 0
if (usable && fittedForRef.current !== garden.id) {
fittedForRef.current = garden.id
// ?focus=<id> frames that object (groundwork for #15's focus mode);
// otherwise frame the whole garden.
const focus = focusId != null ? objects.find((o) => o.id === focusId) : undefined
const target: Rect = focus
? { x: focus.xCm - focus.widthCm / 2, y: focus.yCm - focus.heightCm / 2, w: focus.widthCm, h: focus.heightCm }
: gardenRect
fitToRect(target, size)
}
}, [size, garden.id, garden.widthCm, garden.heightCm, gardenRect, fitToRect, focusId, objects])
if (size.w === 0 || size.h === 0 || garden.widthCm === 0 || garden.heightCm === 0) return
const key = `${garden.id}:${focusedObjectId}`
if (fitKeyRef.current === key) return
const target = focusedObjectId != null ? objects.find((o) => o.id === focusedObjectId) : undefined
if (focusedObjectId != null && !target) return // object not loaded yet; try again when it is
fitKeyRef.current = key
fitToRect(target ? objectRect(target) : gardenRect, size)
}, [size, garden.id, garden.widthCm, garden.heightCm, focusedObjectId, objects, gardenRect, fitToRect])
const cellPx = GRID_CM * viewport.scale
const gridOpacity = Math.max(0, Math.min(GRID_MAX_OPACITY, ((cellPx - GRID_MIN_CELL_PX) / GRID_MIN_CELL_PX) * GRID_MAX_OPACITY))
// Sort once by z-order; only re-sorts when the server objects change.
const sorted = useMemo(() => [...objects].sort((a, b) => a.zIndex - b.zIndex), [objects])
// Merge the in-flight live geometry over the sorted list. A gesture never
// changes z, so this stays a cheap O(n) map on every pointermove — no re-sort.
const rendered = useMemo(
() => (liveObject ? sorted.map((o) => (o.id === liveObject.id ? liveObject : o)) : sorted),
[sorted, liveObject],
)
const selected = rendered.find((o) => o.id === selectedId) ?? null
// Merge the in-flight live plop over the active list, same as liveObject.
const renderedPlops = useMemo(
() => (livePlanting ? plantings.map((p) => (p.id === livePlanting.id ? livePlanting : p)) : plantings),
[plantings, livePlanting],
)
const selectedObject = rendered.find((o) => o.id === selectedId) ?? null
const selectedPlop = renderedPlops.find((p) => p.id === selectedPlantingId) ?? null
const selectedPlopObject = selectedPlop ? rendered.find((o) => o.id === selectedPlop.objectId) ?? null : null
const focusedObject = focusedObjectId != null ? rendered.find((o) => o.id === focusedObjectId) ?? null : null
// A pointerdown reaching the svg is empty space: place the armed kind there, or
// deselect. (Objects/handles stopPropagation.)
// A pointerdown reaching the svg is empty space: place the armed object kind,
// or exit focus mode, or just deselect.
function onCanvasPointerDown(e: ReactPointerEvent) {
const armed = useEditorStore.getState().armedKind
if (!armed) {
select(null)
if (armed) {
useEditorStore.getState().setArmedKind(null)
const def = kindDef(armed)
const rect = svgRef.current?.getBoundingClientRect()
if (!def || !rect) return
const world = screenToWorld({ x: e.clientX - rect.left, y: e.clientY - rect.top }, viewport)
createObject.mutate(
{ kind: def.kind, shape: def.shape, xCm: world.x, yCm: world.y, widthCm: def.widthCm, heightCm: def.heightCm, zIndex: def.defaultZ },
{ onSuccess: (o) => select(o.id) },
)
return
}
const def = kindDef(armed)
useEditorStore.getState().setArmedKind(null)
if (!def) return
// Empty-space tap while focused exits focus (and any placement); otherwise
// just clears the selection.
if (focusedObjectId != null) {
setFocusedObject(null)
useEditorStore.getState().setArmedPlant(null)
}
select(null)
selectPlanting(null)
}
// Drop a plop where the user taps inside the focused object (placement stays
// armed for repeat-placement until Escape / Done).
function onPlace(e: ReactPointerEvent) {
e.stopPropagation()
if (!focusedObject || !armedPlant || !focusedObject.plantable) return
const rect = svgRef.current?.getBoundingClientRect()
if (!rect) return
const world = screenToWorld({ x: e.clientX - rect.left, y: e.clientY - rect.top }, viewport)
create.mutate(
{
kind: def.kind,
shape: def.shape,
xCm: world.x,
yCm: world.y,
widthCm: def.widthCm,
heightCm: def.heightCm,
zIndex: def.defaultZ,
},
{ onSuccess: (o) => select(o.id) },
)
const local = worldToLocal(world, { x: focusedObject.xCm, y: focusedObject.yCm }, focusedObject.rotationDeg)
const x = Math.max(-focusedObject.widthCm / 2, Math.min(focusedObject.widthCm / 2, local.x))
const y = Math.max(-focusedObject.heightCm / 2, Math.min(focusedObject.heightCm / 2, local.y))
const radiusCm = Math.max(1.5 * armedPlant.spacingCm, 15)
// Stay armed for repeat-placement; don't select (the placement sheet covers
// the object, so a selection would be hidden until placement ends anyway).
createPlanting.mutate({ objectId: focusedObject.id, plantId: armedPlant.id, xCm: x, yCm: y, radiusCm })
}
const halfFW = focusedObject ? focusedObject.widthCm / 2 : 0
const halfFH = focusedObject ? focusedObject.heightCm / 2 : 0
return (
<div ref={containerRef} className="relative h-full w-full overflow-hidden rounded-xl border border-border bg-bg">
<svg
@@ -131,10 +173,42 @@ export function GardenCanvas({
<rect x={0} y={0} width={garden.widthCm} height={garden.heightCm} fill="none" stroke="#3f8f4f" strokeOpacity={0.7} strokeWidth={1.5} vectorEffect="non-scaling-stroke" />
{rendered.map((o) => (
<ObjectShape key={o.id} object={o} selected={o.id === selectedId} onSelect={select} />
<g key={o.id} opacity={focusedObjectId != null && focusedObjectId !== o.id ? DIMMED_OPACITY : 1}>
<ObjectShape object={o} selected={o.id === selectedId} onSelect={select} />
</g>
))}
{selected && <SelectionOverlay object={selected} gardenId={garden.id} svgRef={svgRef} />}
<PlopLayer
objects={rendered}
plantings={renderedPlops}
plantsById={plantsById}
scale={viewport.scale}
focusedObjectId={focusedObjectId}
selectedPlantingId={selectedPlantingId}
onSelectPlop={selectPlanting}
/>
{selectedObject && <SelectionOverlay object={selectedObject} gardenId={garden.id} svgRef={svgRef} />}
{selectedPlop && selectedPlopObject && (
<PlopOverlay plop={selectedPlop} object={selectedPlopObject} gardenId={garden.id} svgRef={svgRef} />
)}
{/* Placement capture: a transparent sheet over the focused object while a
plant is armed, so taps drop plops instead of selecting the object. */}
{focusedObject && armedPlant && focusedObject.plantable && (
<g transform={objectTransform(focusedObject)}>
<rect
x={-halfFW}
y={-halfFH}
width={halfFW * 2}
height={halfFH * 2}
fill="transparent"
pointerEvents="all"
style={{ cursor: 'crosshair' }}
onPointerDown={onPlace}
/>
</g>
)}
</g>
</svg>