Add configurable grid + snap to the layout system
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Two independent grids, each with a size and a snap toggle:

- Garden grid (owner-set, in the garden settings form): drives the
  editor's visual grid and, when snapping is on, snaps objects on
  place/move and snaps their dimensions to whole grid steps on resize.
- Bed grid (per plantable object, in the bed Inspector): when snapping
  is on, plants snap to the bed's grid on place/move, and the grid is
  drawn inside the focused bed. Plant radius stays free.

Snapping defaults off on both, so existing gardens keep free placement.
Grid spacing shares the [1cm, 100m] range and defaults to 1m (garden) /
30cm (bed); 0 is treated as unset and re-defaulted.

Backend: migration 0005 adds grid_size_cm/snap_to_grid to gardens and
garden_objects, threaded through domain/store/service/api with service +
api round-trip tests. Frontend: new geometry snap helpers (unit-tested),
schema/type plumbing, canvas + overlay snapping, and the two forms.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JdQpdYYsTgtkJBxbcpAszi
This commit is contained in:
2026-07-19 02:51:44 -04:00
co-authored by Claude Opus 4.8
parent 9968c06243
commit 3f4d5627d8
23 changed files with 553 additions and 64 deletions
+46
View File
@@ -57,6 +57,7 @@ func TestCreateGardenValidation(t *testing.T) {
{Name: "X", WidthCM: math.NaN()}, // NaN slips past naive < / >
{Name: "X", HeightCM: math.Inf(1)}, // +Inf
{Name: "X", WidthCM: math.SmallestNonzeroFloat64}, // subnormal, > 0 but < 1 cm
{Name: "X", GridSizeCM: maxGardenCM + 1}, // grid over the cap
}
for i, in := range cases {
if _, err := s.CreateGarden(context.Background(), owner, in); !errors.Is(err, domain.ErrInvalidInput) {
@@ -70,6 +71,51 @@ func TestCreateGardenValidation(t *testing.T) {
}
}
func TestGardenGridSettings(t *testing.T) {
s := newTestService(t, openConfig())
owner := seedUser(t, s, "[email protected]")
ctx := context.Background()
// An omitted grid size lands the default; snap defaults off.
g, err := s.CreateGarden(ctx, owner, GardenInput{Name: "G"})
if err != nil {
t.Fatalf("CreateGarden: %v", err)
}
if g.GridSizeCM != defaultGardenGridCM {
t.Errorf("grid = %v, want default %d", g.GridSizeCM, defaultGardenGridCM)
}
if g.SnapToGrid {
t.Error("snap should default off")
}
// An update sets an explicit grid and turns snap on; both persist.
up, err := s.UpdateGarden(ctx, owner, g.ID, GardenInput{
Name: "G", WidthCM: g.WidthCM, HeightCM: g.HeightCM, UnitPref: g.UnitPref,
GridSizeCM: 25, SnapToGrid: true,
}, g.Version)
if err != nil {
t.Fatalf("UpdateGarden: %v", err)
}
got, err := s.GetGarden(ctx, owner, g.ID)
if err != nil {
t.Fatalf("GetGarden: %v", err)
}
if got.GridSizeCM != 25 || !got.SnapToGrid {
t.Errorf("persisted grid=%v snap=%v, want 25/true", got.GridSizeCM, got.SnapToGrid)
}
// An update omitting the grid size (0) is re-defaulted, not stored as 0.
up2, err := s.UpdateGarden(ctx, owner, g.ID, GardenInput{
Name: "G", WidthCM: g.WidthCM, HeightCM: g.HeightCM, UnitPref: g.UnitPref,
}, up.Version)
if err != nil {
t.Fatalf("UpdateGarden(reset): %v", err)
}
if up2.GridSizeCM != defaultGardenGridCM || up2.SnapToGrid {
t.Errorf("after omit grid=%v snap=%v, want default/false", up2.GridSizeCM, up2.SnapToGrid)
}
}
func TestListGardensOwnedOnly(t *testing.T) {
s := newTestService(t, openConfig())
alice := seedUser(t, s, "[email protected]")