Add configurable grid + snap to the layout system
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Two independent grids, each with a size and a snap toggle:

- Garden grid (owner-set, in the garden settings form): drives the
  editor's visual grid and, when snapping is on, snaps objects on
  place/move and snaps their dimensions to whole grid steps on resize.
- Bed grid (per plantable object, in the bed Inspector): when snapping
  is on, plants snap to the bed's grid on place/move, and the grid is
  drawn inside the focused bed. Plant radius stays free.

Snapping defaults off on both, so existing gardens keep free placement.
Grid spacing shares the [1cm, 100m] range and defaults to 1m (garden) /
30cm (bed); 0 is treated as unset and re-defaulted.

Backend: migration 0005 adds grid_size_cm/snap_to_grid to gardens and
garden_objects, threaded through domain/store/service/api with service +
api round-trip tests. Frontend: new geometry snap helpers (unit-tested),
schema/type plumbing, canvas + overlay snapping, and the two forms.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JdQpdYYsTgtkJBxbcpAszi
This commit is contained in:
2026-07-19 02:51:44 -04:00
co-authored by Claude Opus 4.8
parent 9968c06243
commit 3f4d5627d8
23 changed files with 553 additions and 64 deletions
+32 -15
View File
@@ -13,11 +13,12 @@ import (
// sanity range that also rejects NaN/Inf and absurd values. Name/notes are
// length-capped so untrusted input can't balloon storage.
const (
defaultGardenCM = 1000 // 10 m
minGardenCM = 1 // 1 cm
maxGardenCM = 10_000 // 100 m
maxGardenNameLen = 200
maxGardenNotesLen = 10_000
defaultGardenCM = 1000 // 10 m
minGardenCM = 1 // 1 cm
maxGardenCM = 10_000 // 100 m
defaultGardenGridCM = 100 // 1 m, matching the editor's previous fixed grid
maxGardenNameLen = 200
maxGardenNotesLen = 10_000
)
// gardenRole ranks a user's access to a garden. Higher includes lower
@@ -48,11 +49,13 @@ func (r gardenRole) String() string {
// GardenInput is the mutable field set for creating or updating a garden.
type GardenInput struct {
Name string
WidthCM float64
HeightCM float64
UnitPref string
Notes string
Name string
WidthCM float64
HeightCM float64
UnitPref string
Notes string
GridSizeCM float64
SnapToGrid bool
}
// requireGardenRole loads a garden and enforces that the actor holds at least
@@ -198,12 +201,26 @@ func gardenFromInput(in GardenInput, applyDefaults bool) (*domain.Garden, error)
return nil, domain.ErrInvalidInput
}
// Grid spacing shares the garden dimension range [1 cm, 100 m]. 0 means
// "unset" — defaulted (not just on create: an older client that omits it must
// not wipe the column to an invalid 0), so a saved garden always has a usable
// grid even if snapping is off.
grid := in.GridSizeCM
if grid == 0 {
grid = defaultGardenGridCM
}
if !validDimensionCM(grid) {
return nil, domain.ErrInvalidInput
}
return &domain.Garden{
Name: name,
WidthCM: width,
HeightCM: height,
UnitPref: unit,
Notes: notes,
Name: name,
WidthCM: width,
HeightCM: height,
UnitPref: unit,
Notes: notes,
GridSizeCM: grid,
SnapToGrid: in.SnapToGrid,
}, nil
}