Non-occluding mobile inspector + always-visible mode bar (#101)
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Two things at once, because they're one layout: on a phone, selecting a bed
opened the rail as a bottom sheet that COVERED the whole garden, and opening
Journal/Assistant hid the mode bar until you closed it. You couldn't see what
you were editing, or switch modes without backing out.

Now the rail is an in-flow PEEK. Instead of `fixed bottom-0 max-h-70vh`
overlaying everything, EditorRail on mobile is a ≤50vh flex child the editor
places BETWEEN the canvas and the mode bar:

  canvas (flex-1, shrinks)  →  rail peek (≤50vh)  →  mode bar (always shown)

So the garden stays visible in the top band, the mode bar stays reachable
below, and you can tap another mode straight from an open panel. The
contextual tool strip yields to the peek (gated on !railTab), and tapping a
canvas mode closes the panel (deselecting if it was the inspector).

Desktop is untouched — the same EditorRail is the right-hand column there
(`md:` styles), the mode bar stays `md:hidden`.

Answers Steve's two calls from the end-of-run questions: always-visible mode
bar + non-occluding inspector. Verified live at 390px (inspector + journal
peeks keep the garden and mode bar visible; mode switching works) and 1280px
(desktop unchanged). tsc + vitest + build green; DESIGN updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01H3zbym8Doka2d7D48maSgZ
This commit is contained in:
2026-07-22 09:40:51 -04:00
co-authored by Claude Opus 4.8
parent 1e0bf16a2a
commit 3b9c9086b6
3 changed files with 45 additions and 33 deletions
+1 -1
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@@ -129,7 +129,7 @@ React 19 + TypeScript + Vite + Tailwind 4 (`@tailwindcss/vite`), `@tanstack/reac
- **Routes:** `/login`, `/register`, `/gardens` (list), `/gardens/:id` (editor, `?focus=objectId`), `/plants` (catalog). Auth guard on the router root via `/auth/me`.
- **State:** TanStack Query for all server state (editor keyed on `gardens/:id/full`; optimistic mutations with version-conflict rollback). One small Zustand store for ephemeral editor state only: viewport, selection, focused object, active tool, in-flight drag, and the mobile `mode`.
- **Mobile-first editor: one primary mode (#99).** On a phone the canvas is the whole screen; a bottom mode bar switches which tools dock beneath it — **Fixtures** (the object palette), **Plants** (shown once a bed is focused; focusing a bed puts you in this mode — a "Recent" strip of what you've most recently planted *in this garden* (#100, derived from plantings, not the manual tray) for one-tap re-arming, the seed tray, the picker, and a clump/rows **fill** control that runs the region fill (#77) the UI couldn't reach before), **Journal**, **Assistant** (the last two open the rail sheet; Assistant is hidden with no model). This replaces the old phone layout where a stacked control column shoved the garden into a corner. Desktop keeps its side-column layout (the mode bar is `md:hidden`) and treats `mode` as an inert hint. History stays reachable as a rail sub-tab rather than a fifth primary mode.
- **Mobile-first editor: one primary mode (#99).** On a phone the canvas is the whole screen; a bottom mode bar switches which tools dock beneath it — **Fixtures** (the object palette), **Plants** (shown once a bed is focused; focusing a bed puts you in this mode — a "Recent" strip of what you've most recently planted *in this garden* (#100, derived from plantings, not the manual tray) for one-tap re-arming, the seed tray, the picker, and a clump/rows **fill** control that runs the region fill (#77) the UI couldn't reach before), **Journal**, **Assistant** (Assistant hidden with no model). This replaces the old phone layout where a stacked control column shoved the garden into a corner. The mode bar is **always visible**, and the rail (inspector, journal, history, assistant) is an **in-flow peek** (#101): a ≤50vh panel the editor's flex column places BETWEEN the canvas and the mode bar, so the canvas flexes to keep the garden visible above it and the mode bar reachable below — selecting a bed no longer hides the whole garden, and you can switch modes without closing a panel. Desktop keeps its side-column layout (the mode bar is `md:hidden`, the rail is the right column) and treats `mode` as an inert hint. History stays reachable as a rail sub-tab rather than a fifth primary mode.
- **Editor components (`web/src/editor/`):** `GardenCanvas` (svg root + viewport g), `useViewport` (use-gesture pan/zoom/pinch), `ObjectShape`, `PlopMarker` (semantic-zoom branching), `Palette` (drag-to-place object kinds), `EditorRail` (the one side panel), `Inspector`, `HistoryPanel`, `PlantPicker`.
- **One rail, tabs inside it.** The inspector, history, journal and assistant all want the same strip of screen; rather than each bolting on its own chrome they are tabs in `EditorRail` — so the canvas is one width instead of a different width per panel, and adding a panel is adding a tab. Selecting an object switches to the Inspector tab automatically, so the rail is never something you operate before you can edit; on a phone the same tabs render in the bottom sheet the inspector already used. Pure geometry helpers (local↔world transforms, unit formatting) in `web/src/lib/geometry.ts`, unit-tested.
+7 -3
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@@ -47,9 +47,13 @@ export function EditorRail({
return (
<div
className={cn(
// Phone: a bottom sheet over the canvas. Desktop: a column beside it.
'fixed inset-x-0 bottom-0 z-30 flex max-h-[70vh] flex-col rounded-t-xl border-t border-border bg-surface shadow-lg',
'md:static md:max-h-none md:w-80 md:shrink-0 md:rounded-xl md:border md:shadow-sm',
// Phone: an in-flow PEEK — a capped-height panel that sits between the
// canvas and the always-visible mode bar (the editor's flex column places
// it there), so the garden stays visible above it and the mode bar stays
// reachable below. The canvas flexes to fill whatever's left. Desktop: a
// fixed-width column beside the canvas.
'flex max-h-[50vh] min-h-0 shrink-0 flex-col rounded-t-xl border-t border-border bg-surface shadow-lg',
'md:static md:max-h-none md:w-80 md:rounded-xl md:border md:shadow-sm',
)}
>
<div className="flex items-center gap-1 border-b border-border px-2 py-1.5">
+37 -29
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@@ -244,7 +244,13 @@ export function GardenEditorPage() {
} else if (m === 'assistant') {
setRailTab('chat')
} else {
if (railTab === 'journal' || railTab === 'chat') setRailTab(null)
// A canvas mode closes whatever's in the rail; the inspector is about the
// selection, so closing it deselects too.
if (railTab === 'inspector') {
select(null)
selectPlanting(null)
}
setRailTab(null)
if (m === 'fixtures' && focusedObjectId != null) exitFocus()
}
}
@@ -629,11 +635,37 @@ export function GardenEditorPage() {
)}
</div>
{/* Mobile bottom: contextual tools for the current mode + the mode switch
bar (#99). md:hidden — desktop uses the left column. A panel-mode rail
(journal/assistant) or the inspector overlays this while open. */}
{/* The rail sits between the canvas and the mode bar. On mobile it's an
in-flow PEEK (≤50vh), so the garden stays visible above it and the mode
bar below (see EditorRail); on desktop it's the right-hand column. */}
{railTab && (
<EditorRail
tabs={railTabs}
activeId={railTab}
onActivate={setRailTab}
onClose={() => {
// Only the inspector is *about* the selection, so only closing it
// deselects; dismissing a panel leaves the canvas as you had it. Any
// panel rail (journal/history/chat) drops back to a canvas mode.
if (railTab === 'inspector') {
select(null)
selectPlanting(null)
} else {
// Back to a canvas mode — Plants if you're still inside a bed, else
// Fixtures. (Hardcoding Fixtures here docked the object palette inside
// a focused bed.)
setMode(focusedObjectId != null ? 'plants' : 'fixtures')
}
setRailTab(null)
}}
/>
)}
{/* Mobile bottom: contextual tools for the current canvas mode + the
always-visible mode switch bar (#99/#101). md:hidden — desktop uses the
left column. The tool strip yields to a rail peek when one is open. */}
<div className="shrink-0 md:hidden">
{canEdit && (mode === 'fixtures' || mode === 'plants') && (
{canEdit && !railTab && (mode === 'fixtures' || mode === 'plants') && (
<div className="mb-2 min-h-[2.25rem]">
{mode === 'fixtures' && <Palette />}
{mode === 'plants' &&
@@ -677,30 +709,6 @@ export function GardenEditorPage() {
<ModeBar mode={mode} onSelect={selectMode} hasAssistant={!!capabilities.data?.agent} canEdit={canEdit} />
</div>
{railTab && (
<EditorRail
tabs={railTabs}
activeId={railTab}
onActivate={setRailTab}
onClose={() => {
// Only the inspector is *about* the selection, so only closing it
// deselects; dismissing a panel leaves the canvas as you had it. Any
// panel rail (journal/history/chat) drops back to a canvas mode so the
// mobile mode bar reappears.
if (railTab === 'inspector') {
select(null)
selectPlanting(null)
} else {
// Back to a canvas mode so the mode bar reappears — Plants if you're
// still inside a bed, else Fixtures. (Hardcoding Fixtures here docked
// the object palette inside a focused bed.)
setMode(focusedObjectId != null ? 'plants' : 'fixtures')
}
setRailTab(null)
}}
/>
)}
{picker && (
<PlantPicker
unit={garden.unitPref}