Fill: plant nothing for a region that misses the object entirely
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Build image / build-and-push (push) Successful in 8s
clampTo INVERTS a region lying wholly outside the object — Max clamps below Min — rather than emptying it. The old loop-until-past-MaxX form handled that for free by never entering the loop. Counting positions up front does not: a region 500cm east of a bed with ±50cm local bounds produced 4 plops at x=275, a couple of metres off the bed. Caught by removing the guard and watching the new test fail, not by assuming it would. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_01H3zbym8Doka2d7D48maSgZ
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@@ -195,6 +195,13 @@ func hexCenters(r Region, radius, spacing float64) []localPoint {
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if radius <= 0 {
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return nil
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}
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// clampTo INVERTS a region that lies wholly outside the object (Max clamps
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// below Min), and an inverted region has no inside to plant. The old
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// loop-until-past-MaxX form got this for free by never entering the loop;
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// counting positions up front does not, and would site a plop off the bed.
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if r.MaxX < r.MinX || r.MaxY < r.MinY {
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return nil
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}
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pitch := 2 * radius
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rowH := pitch * math.Sqrt(3) / 2
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