Add canvas foundation: SVG viewport, pan/zoom/pinch, geometry lib (#9)
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The editor's technically-riskiest slice, built against mock data so #11
only adds interactions on top.

- lib/geometry.ts (+ vitest): world<->screen and object-local<->world
  transforms, clampScale, zoomViewportAt (the wheel/pinch "keep the point
  under the cursor stationary" math), zoomToFitRect. 11 geometry tests
  (round-trips, rotation, cursor-anchored zoom, fit) + 6 units tests.
- editor/store.ts: Zustand store for ephemeral editor state — viewport,
  selection, focusedObjectId (selection interactions grow in #11).
- editor/useViewport.ts: @use-gesture wiring — wheel + pinch zoom toward
  the pointer, drag-pan, scale clamped to [0.05, 20] px/cm, and an animated
  fitToRect (eased rAF tween). touch-action:none so the browser doesn't
  fight gestures.
- editor/ObjectShape.tsx: rect/circle centered + rotated, kind default
  colors, name label; non-scaling strokes so outlines stay 1px at any zoom.
- editor/GardenCanvas.tsx: full-size svg, single world <g>, fading 1m grid,
  garden boundary, z-ordered objects; ResizeObserver-driven auto-fit, a
  zoom readout, and a Fit control. Deps: zustand, @use-gesture/react,
  vitest (+ test scripts).
- GardenEditorPage renders the canvas with a mock scene (#11 swaps in
  /full).

Verified in a real browser: wheel zoom keeps the world point under the
cursor stationary (sub-cm drift on a 12m garden), a real drag pans, and
Fit animates to frame the garden. tsc + vitest green.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JdQpdYYsTgtkJBxbcpAszi
This commit is contained in:
2026-07-18 19:59:40 -04:00
co-authored by Claude Opus 4.8
parent 12e660e45b
commit 30b36b7033
11 changed files with 1066 additions and 13 deletions
+32
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import { create } from 'zustand'
import type { Viewport } from '@/lib/geometry'
// Ephemeral editor state only (per DESIGN § State): the viewport, the current
// selection, and which object is "focused" (zoomed into for plops, #15). All
// server state stays in react-query. Selection interactions grow in #11.
export const MIN_SCALE = 0.05 // px per cm — fully zoomed out
export const MAX_SCALE = 20 // px per cm — fully zoomed in
interface EditorState {
viewport: Viewport
setViewport: (next: Viewport | ((prev: Viewport) => Viewport)) => void
selectedId: number | null
select: (id: number | null) => void
focusedObjectId: number | null
setFocusedObject: (id: number | null) => void
}
export const useEditorStore = create<EditorState>((set) => ({
viewport: { tx: 0, ty: 0, scale: 1 },
setViewport: (next) =>
set((s) => ({ viewport: typeof next === 'function' ? next(s.viewport) : next })),
selectedId: null,
select: (id) => set({ selectedId: id }),
focusedObjectId: null,
setFocusedObject: (id) => set({ focusedObjectId: id }),
}))