Address editor-mode review: mode↔focus↔rail syncing
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Gadfly on #99, the real ones — all in the mode/focus/rail interplay: - (3 models) Closing a journal/assistant rail while a bed was focused hard-set mode='fixtures', docking the OBJECT palette inside the focused bed with the seed tray unreachable. Derive it: closing a panel returns to Plants if still focused, else Fixtures. The canvas-mode effect now also follows UN-focus (plants→fixtures) and won't override a panel mode. - (2 models) Plants mode on a focused non-plantable object (reachable via a ?focus= deep link) showed the misleading "tap a bed" hint and no way out on mobile. Now it says what's wrong and offers Done (exit focus). - Selecting an object leaves a panel mode, so closing the inspector can't strand the bar on Journal/Assistant with nothing open. - Tapping Fixtures steps out of a focused bed (you're arranging again). - Viewer mode bar drops Fixtures/Plants (a viewer can't place anything), leaving Journal + Assistant. - Safety: if the assistant capability flips off live while it's the active mode, fall back to a canvas mode and close the orphaned chat rail. Maintainability: extracted the shared seed-tray + Done + Clear cluster into PlantPlacementTools (was duplicated between the desktop focus toolbar and the mobile Plants strip); DEFAULT_MODE const replaces the twice-hardcoded 'fixtures'; selectMode reads the reactive railTab, not getState(). Verified live at 390px: focus a bed → Plants; open journal → close → back to Plants (tray), not the Fixtures palette; tap Fixtures → exits focus. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_01H3zbym8Doka2d7D48maSgZ
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@@ -18,6 +18,9 @@ export const MAX_SCALE = 20 // px per cm — fully zoomed in
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// side-column layout and treats this as a lighter hint.
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export type EditorMode = 'fixtures' | 'plants' | 'journal' | 'assistant'
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// Where the editor starts, and where it returns on a garden switch.
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export const DEFAULT_MODE: EditorMode = 'fixtures'
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interface EditorState {
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viewport: Viewport
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setViewport: (next: Viewport | ((prev: Viewport) => Viewport)) => void
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@@ -94,7 +97,7 @@ export const useEditorStore = create<EditorState>((set) => ({
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viewport: { tx: 0, ty: 0, scale: 1 },
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setViewport: (next) => set((s) => ({ viewport: typeof next === 'function' ? next(s.viewport) : next })),
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mode: 'fixtures',
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mode: DEFAULT_MODE,
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setMode: (mode) => set({ mode }),
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selectedId: null,
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@@ -144,6 +147,6 @@ export const useEditorStore = create<EditorState>((set) => ({
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railTab: null,
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seasonYear: null,
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journalObjectId: null,
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mode: 'fixtures',
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mode: DEFAULT_MODE,
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}),
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}))
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@@ -172,11 +172,18 @@ export function GardenEditorPage() {
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}
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}, [focusedObjectId, objects, full.data, setFocusedObject])
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// Focusing a bed IS "placing plants", so the mobile mode bar follows into Plants
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// — otherwise the bottom strip would show the object palette while you're inside
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// a bed. (Inert on desktop, where the mode bar isn't shown.)
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// The canvas mode follows focus: inside a bed you're placing Plants, out of it
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// you're arranging Fixtures — so the bottom strip can't show the object palette
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// while you're in a bed, or the seed tray while you're not. A panel mode
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// (journal/assistant) is set explicitly and left alone here. (Inert on desktop,
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// where the mode bar isn't shown.)
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useEffect(() => {
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if (focusedObjectId != null) setMode('plants')
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const cur = useEditorStore.getState().mode
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if (focusedObjectId != null) {
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if (cur !== 'journal' && cur !== 'assistant') setMode('plants')
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} else if (cur === 'plants') {
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setMode('fixtures')
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}
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}, [focusedObjectId, setMode])
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// Selecting anything lands you in the inspector without a click — the rail
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@@ -184,11 +191,20 @@ export function GardenEditorPage() {
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// selected ids rather than a "something is selected" boolean, so selecting a
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// DIFFERENT object while History is open still brings the inspector forward.
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// Deselecting drops back out of the inspector but leaves History/Chat open if
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// that's where you were, since those aren't about the selection.
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// that's where you were, since those aren't about the selection. Selecting is a
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// canvas interaction, so it also leaves a panel mode — otherwise closing the
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// inspector would strand the mode bar on Journal/Assistant with nothing open.
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useEffect(() => {
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if (selectedId != null || selectedPlantingId != null) setRailTab('inspector')
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else if (useEditorStore.getState().railTab === 'inspector') setRailTab(null)
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}, [selectedId, selectedPlantingId, setRailTab])
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if (selectedId != null || selectedPlantingId != null) {
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setRailTab('inspector')
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const s = useEditorStore.getState()
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if (s.mode === 'journal' || s.mode === 'assistant') {
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setMode(s.focusedObjectId != null ? 'plants' : 'fixtures')
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}
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} else if (useEditorStore.getState().railTab === 'inspector') {
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setRailTab(null)
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}
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}, [selectedId, selectedPlantingId, setRailTab, setMode])
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const exitFocus = () => {
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setFocusedObject(null)
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@@ -199,7 +215,8 @@ export function GardenEditorPage() {
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// The mobile mode bar. Journal/Assistant are panel modes, so they open the
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// rail sheet; Fixtures/Plants are canvas modes, so they close a panel rail (but
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// leave an inspector, which is about the selection, alone).
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// leave an inspector, which is about the selection, alone). Tapping Fixtures
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// means going back to arranging objects, so it steps out of a focused bed.
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const selectMode = (m: EditorMode) => {
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setMode(m)
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if (m === 'journal') {
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@@ -208,11 +225,21 @@ export function GardenEditorPage() {
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} else if (m === 'assistant') {
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setRailTab('chat')
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} else {
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const rt = useEditorStore.getState().railTab
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if (rt === 'journal' || rt === 'chat') setRailTab(null)
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if (railTab === 'journal' || railTab === 'chat') setRailTab(null)
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if (m === 'fixtures' && focusedObjectId != null) exitFocus()
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}
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}
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// Safety for a live capability flip: if the admin turns the assistant off while
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// it's the active mode, drop back to a canvas mode so the bar isn't stuck on a
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// tab that no longer exists (and close the now-orphaned chat rail).
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useEffect(() => {
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if (!capabilities.data?.agent && useEditorStore.getState().mode === 'assistant') {
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setMode('fixtures')
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if (useEditorStore.getState().railTab === 'chat') setRailTab(null)
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}
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}, [capabilities.data?.agent, setMode, setRailTab])
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// Escape peels back one layer: stop placing → deselect plop → exit focus → deselect.
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useEffect(() => {
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function onKey(e: KeyboardEvent) {
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@@ -544,29 +571,16 @@ export function GardenEditorPage() {
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<span className="max-w-[8rem] truncate text-muted">{objectDisplayName(focusedObject)}</span>
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{canEdit &&
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(focusedObject.plantable ? (
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<>
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<SeedTray
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trayPlants={trayPlants}
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armedPlantId={armedPlant?.id ?? null}
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onArm={armPlant}
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onRemove={removeFromTrayAndDisarm}
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onOpenPicker={() => setPicker('place')}
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/>
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{armedPlant && (
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<Button variant="ghost" className="px-2 py-1 text-xs" onClick={() => setArmedPlant(null)}>
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Done
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</Button>
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)}
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{focusedPlops.length > 0 && (
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<Button
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variant="ghost"
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className="px-2 py-1 text-xs text-red-600 dark:text-red-400"
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onClick={() => setClearing(true)}
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>
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Clear ({focusedPlops.length})
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</Button>
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)}
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</>
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<PlantPlacementTools
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trayPlants={trayPlants}
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armedPlant={armedPlant}
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onArm={armPlant}
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onRemove={removeFromTrayAndDisarm}
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onOpenPicker={() => setPicker('place')}
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onDisarm={() => setArmedPlant(null)}
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focusedPlopCount={focusedPlops.length}
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onClear={() => setClearing(true)}
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/>
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) : (
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<span className="text-xs text-muted">Not plantable</span>
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))}
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@@ -593,39 +607,41 @@ export function GardenEditorPage() {
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<div className="mb-2 min-h-[2.25rem]">
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{mode === 'fixtures' && <Palette />}
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{mode === 'plants' &&
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(focusedObject?.plantable ? (
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<div className="flex flex-wrap items-center gap-2">
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<SeedTray
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trayPlants={trayPlants}
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armedPlantId={armedPlant?.id ?? null}
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onArm={armPlant}
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onRemove={removeFromTrayAndDisarm}
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onOpenPicker={() => setPicker('place')}
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/>
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{armedPlant && (
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<Button variant="ghost" className="px-2 py-1 text-xs" onClick={() => setArmedPlant(null)}>
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(focusedObject ? (
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focusedObject.plantable ? (
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<div className="flex flex-wrap items-center gap-2">
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<PlantPlacementTools
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trayPlants={trayPlants}
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armedPlant={armedPlant}
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onArm={armPlant}
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onRemove={removeFromTrayAndDisarm}
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onOpenPicker={() => setPicker('place')}
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onDisarm={() => setArmedPlant(null)}
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focusedPlopCount={focusedPlops.length}
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onClear={() => setClearing(true)}
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/>
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<Button variant="ghost" className="ml-auto px-2 py-1 text-xs" onClick={exitFocus}>
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Done planting
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</Button>
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</div>
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) : (
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// Reachable via a ?focus= deep link onto a non-plantable object:
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// say so, and give a way back out (there's no focus toolbar here).
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<div className="flex items-center gap-2">
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<span className="px-1 text-xs text-muted">
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{objectDisplayName(focusedObject)} isn’t plantable.
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</span>
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<Button variant="ghost" className="ml-auto px-2 py-1 text-xs" onClick={exitFocus}>
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Done
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</Button>
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)}
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{focusedPlops.length > 0 && (
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<Button
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variant="ghost"
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className="px-2 py-1 text-xs text-red-600 dark:text-red-400"
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onClick={() => setClearing(true)}
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>
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Clear ({focusedPlops.length})
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</Button>
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)}
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<Button variant="ghost" className="ml-auto px-2 py-1 text-xs" onClick={exitFocus}>
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Done planting
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</Button>
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</div>
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</div>
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)
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) : (
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<p className="px-1 text-xs text-muted">Tap a bed, then “🌱 Plant here” to start planting.</p>
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))}
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</div>
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)}
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<ModeBar mode={mode} onSelect={selectMode} hasAssistant={!!capabilities.data?.agent} />
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<ModeBar mode={mode} onSelect={selectMode} hasAssistant={!!capabilities.data?.agent} canEdit={canEdit} />
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</div>
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{railTab && (
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@@ -642,7 +658,10 @@ export function GardenEditorPage() {
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select(null)
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selectPlanting(null)
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} else {
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setMode('fixtures')
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// Back to a canvas mode so the mode bar reappears — Plants if you're
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// still inside a bed, else Fixtures. (Hardcoding Fixtures here docked
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// the object palette inside a focused bed.)
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setMode(focusedObjectId != null ? 'plants' : 'fixtures')
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}
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setRailTab(null)
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}}
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@@ -672,6 +691,54 @@ export function GardenEditorPage() {
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)
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}
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// The plant-placement cluster (seed tray + Done + Clear), shared by the desktop
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// focus toolbar and the mobile Plants strip so the two can't drift apart.
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function PlantPlacementTools({
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trayPlants,
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armedPlant,
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onArm,
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onRemove,
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onOpenPicker,
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onDisarm,
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focusedPlopCount,
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onClear,
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}: {
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trayPlants: Plant[]
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armedPlant: Plant | null
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onArm: (p: Plant, lot?: SeedLot) => void
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onRemove: (id: number) => void
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onOpenPicker: () => void
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onDisarm: () => void
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focusedPlopCount: number
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onClear: () => void
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}) {
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return (
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<>
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<SeedTray
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trayPlants={trayPlants}
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armedPlantId={armedPlant?.id ?? null}
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onArm={onArm}
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onRemove={onRemove}
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onOpenPicker={onOpenPicker}
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/>
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{armedPlant && (
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<Button variant="ghost" className="px-2 py-1 text-xs" onClick={onDisarm}>
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Done
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</Button>
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)}
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{focusedPlopCount > 0 && (
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<Button
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variant="ghost"
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className="px-2 py-1 text-xs text-red-600 dark:text-red-400"
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onClick={onClear}
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>
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Clear ({focusedPlopCount})
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</Button>
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)}
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</>
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)
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}
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// The mobile primary mode switch (#99): one always-there tab bar so "placing
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// beds", "planting", "journaling" and "assistant" stop competing for the same
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// strip. Assistant is dropped when the instance has no model configured.
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@@ -686,12 +753,20 @@ function ModeBar({
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mode,
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onSelect,
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hasAssistant,
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canEdit,
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}: {
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mode: EditorMode
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onSelect: (m: EditorMode) => void
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hasAssistant: boolean
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canEdit: boolean
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}) {
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const modes = hasAssistant ? MODES : MODES.filter((m) => m.id !== 'assistant')
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const modes = MODES.filter((m) => {
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if (m.id === 'assistant') return hasAssistant
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// Fixtures/Plants are edit actions — a viewer can't place anything, so the
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// bar offers only what they can do (read the journal, ask the assistant).
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if (m.id === 'fixtures' || m.id === 'plants') return canEdit
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return true
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})
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return (
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<div
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role="tablist"
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