Agent seam: bulk ops (FillRegion/ClearObject/DescribeGarden) + DefineTool wrappers (#19)
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Co-authored-by: Steve Dudenhoeffer <[email protected]>
This commit was merged in pull request #38.
This commit is contained in:
2026-07-19 05:16:40 +00:00
committed by steve
parent 245e0cbe71
commit 18e4a299c2
6 changed files with 990 additions and 0 deletions
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package service
import (
"context"
"math"
"strings"
"gitea.stevedudenhoeffer.com/steve/pansy/internal/domain"
)
// This file holds pansy's bulk, "natural-language-shaped" operations — the ones
// an agent drives ("fill the NE corner with garlic", "clear the bed"). They live
// on *Service like every other operation, so agent tools (internal/agent) and any
// future REST surface inherit the same ACL enforcement via objectForRole /
// requireGardenRole. Geometry is in each object's LOCAL frame (origin at the
// object's center, +x east, +y south, so -y is NORTH).
// maxFillPlops bounds a single FillRegion so a huge bed with tiny spacing can't
// generate a runaway number of inserts. A bed with thousands of plops is already
// far past any real garden; over the cap we refuse rather than silently truncate.
const maxFillPlops = 5000
// Region is an axis-aligned rectangle in an object's local frame. (Circle/polygon
// regions are post-v1, like polygon objects; NamedRegion produces only rects.)
type Region struct {
MinX, MinY, MaxX, MaxY float64
}
// contains reports whether a local point lies in the region.
func (r Region) contains(x, y float64) bool {
return x >= r.MinX && x <= r.MaxX && y >= r.MinY && y <= r.MaxY
}
// clampTo intersects the region with an object's local bounds (±halfW, ±halfH),
// so an oversized caller-supplied region can't make hexCenters loop forever.
func (r Region) clampTo(halfW, halfH float64) Region {
return Region{
MinX: math.Max(r.MinX, -halfW), MinY: math.Max(r.MinY, -halfH),
MaxX: math.Min(r.MaxX, halfW), MaxY: math.Min(r.MaxY, halfH),
}
}
// rect builds a rectangular region.
func rect(minX, minY, maxX, maxY float64) Region {
return Region{MinX: minX, MinY: minY, MaxX: maxX, MaxY: maxY}
}
// NamedRegion resolves a compass name to a Region in the object's local frame.
// Recognizes the quarter corners "nw|ne|sw|se", the halves
// "north|south|east|west" and their "top|bottom|left|right" synonyms, and "all".
// A trailing "corner"/"half" word is ignored ("NE corner", "south half"). North
// is -y (see the file header). Unknown names return ErrInvalidInput.
func NamedRegion(o *domain.GardenObject, name string) (Region, error) {
if o == nil {
return Region{}, domain.ErrInvalidInput
}
hw, hh := o.WidthCM/2, o.HeightCM/2
key := strings.ToLower(strings.TrimSpace(name))
key = strings.TrimSpace(strings.TrimSuffix(key, "corner"))
key = strings.TrimSpace(strings.TrimSuffix(key, "half"))
switch key {
case "all":
return rect(-hw, -hh, hw, hh), nil
case "north", "top":
return rect(-hw, -hh, hw, 0), nil
case "south", "bottom":
return rect(-hw, 0, hw, hh), nil
case "east", "right":
return rect(0, -hh, hw, hh), nil
case "west", "left":
return rect(-hw, -hh, 0, hh), nil
case "nw", "northwest":
return rect(-hw, -hh, 0, 0), nil
case "ne", "northeast":
return rect(0, -hh, hw, 0), nil
case "sw", "southwest":
return rect(-hw, 0, 0, hh), nil
case "se", "southeast":
return rect(0, 0, hw, hh), nil
default:
return Region{}, domain.ErrInvalidInput
}
}
// defaultPlopRadius is the radius a freshly-placed plop gets from its plant's
// spacing: max(1.5×spacing, 15cm) — matching the editor's placement default (#15).
func defaultPlopRadius(spacingCM float64) float64 {
return math.Max(1.5*spacingCM, 15)
}
// FillRegion lays a hex-packed field of plops of one plant across a region of a
// plantable object the actor can edit. Plop radius comes from the plant's spacing
// (or spacingOverride) via defaultPlopRadius; centers sit on a hex lattice at 2×
// radius pitch, kept where the center is inside the region. A candidate is
// skipped when its plop would sit entirely inside an existing active plop (so
// re-filling doesn't stack duplicates). Returns the plops it created.
func (s *Service) FillRegion(ctx context.Context, actorID, objectID int64, region Region, plantID int64, spacingOverride *float64) ([]domain.Planting, error) {
o, _, err := s.objectForRole(ctx, actorID, objectID, roleEditor)
if err != nil {
return nil, err
}
return s.fillLoaded(ctx, actorID, o, region, plantID, spacingOverride)
}
// fillLoaded is the shared body of FillRegion/FillNamedRegion given an object
// already loaded and authorized (roleEditor). It clamps the region to the
// object's bounds, refuses fills over maxFillPlops, and inserts the whole batch
// in one transaction rather than one round-trip per plop.
func (s *Service) fillLoaded(ctx context.Context, actorID int64, o *domain.GardenObject, region Region, plantID int64, spacingOverride *float64) ([]domain.Planting, error) {
if !o.Plantable {
return nil, domain.ErrInvalidInput
}
plant, err := s.visiblePlant(ctx, actorID, plantID)
if err != nil {
return nil, err
}
spacing := plant.SpacingCM
if spacingOverride != nil {
if !isFinite(*spacingOverride) || *spacingOverride < minPlantSpacingCM || *spacingOverride > maxPlantSpacingCM {
return nil, domain.ErrInvalidInput
}
spacing = *spacingOverride
}
radius := defaultPlopRadius(spacing)
if !isFinite(radius) || radius <= 0 {
return nil, domain.ErrInvalidInput
}
region = region.clampTo(o.WidthCM/2, o.HeightCM/2)
centers := hexCenters(region, radius)
if len(centers) > maxFillPlops {
return nil, domain.ErrInvalidInput // region too large for this spacing; ask for less
}
existing, err := s.store.ListActivePlantingsForObject(ctx, o.ID)
if err != nil {
return nil, err
}
today := s.now().UTC().Format(dateLayout)
batch := make([]*domain.Planting, 0, len(centers))
for _, c := range centers {
if coveredByExisting(c.x, c.y, radius, existing) {
continue
}
p := &domain.Planting{ObjectID: o.ID, PlantID: plantID, XCM: c.x, YCM: c.y, RadiusCM: radius, PlantedAt: &today}
batch = append(batch, p)
existing = append(existing, *p) // so later candidates in THIS fill don't stack on it
}
created, err := s.store.CreatePlantings(ctx, batch)
if err != nil {
return nil, err
}
for i := range created {
created[i].DerivedCount = derivedCount(created[i].RadiusCM, spacing)
}
return created, nil
}
type localPoint struct{ x, y float64 }
// hexCenters returns hex-packed lattice centers whose center lies in the region.
// Rows are spaced radius·√3 apart and every other row is offset by radius, the
// standard hexagonal packing at a 2×radius pitch. The lattice is anchored one
// radius inside the region's min corner so the first plop sits inside it.
func hexCenters(r Region, radius float64) []localPoint {
if radius <= 0 {
return nil
}
pitch := 2 * radius
rowH := pitch * math.Sqrt(3) / 2
const eps = 1e-6
var pts []localPoint
row := 0
for y := r.MinY + radius; y <= r.MaxY+eps; y += rowH {
xStart := r.MinX + radius
if row%2 == 1 {
xStart += radius
}
for x := xStart; x <= r.MaxX+eps; x += pitch {
if r.contains(x, y) {
pts = append(pts, localPoint{x, y})
}
}
row++
}
return pts
}
// coveredByExisting reports whether a new plop (center, radius) would sit
// entirely inside some existing active plop.
func coveredByExisting(x, y, radius float64, existing []domain.Planting) bool {
for _, e := range existing {
if math.Hypot(x-e.XCM, y-e.YCM)+radius <= e.RadiusCM {
return true
}
}
return false
}
// FillNamedRegion is FillRegion addressed by a compass name ("ne", "south half")
// instead of a resolved Region — the ergonomic form for agent tools, which don't
// hold the object's geometry. It resolves the name against the object, then fills.
func (s *Service) FillNamedRegion(ctx context.Context, actorID, objectID int64, regionName string, plantID int64, spacingOverride *float64) ([]domain.Planting, error) {
o, _, err := s.objectForRole(ctx, actorID, objectID, roleEditor)
if err != nil {
return nil, err
}
region, err := NamedRegion(o, regionName)
if err != nil {
return nil, err
}
return s.fillLoaded(ctx, actorID, o, region, plantID, spacingOverride)
}
// ClearObject soft-removes every active plop in an object the actor can edit (one
// UPDATE), returning how many were cleared. Distinct from deleting the object.
// Unlike FillRegion it does NOT require the object be plantable: an object toggled
// non-plantable after it was planted must still be clearable (you can always
// remove existing plops, only not add new ones).
func (s *Service) ClearObject(ctx context.Context, actorID, objectID int64) (int, error) {
if _, _, err := s.objectForRole(ctx, actorID, objectID, roleEditor); err != nil {
return 0, err
}
today := s.now().UTC().Format(dateLayout)
return s.store.ClearObjectPlantings(ctx, objectID, today)
}
// DescribeResult is a structured summary of a garden for prompting an agent.
type DescribeResult struct {
GardenID int64 `json:"gardenId"`
Name string `json:"name"`
WidthCM float64 `json:"widthCm"`
HeightCM float64 `json:"heightCm"`
UnitPref string `json:"unitPref"`
Objects []DescribeObject `json:"objects"`
}
// DescribeObject is one object plus its active plantings, for DescribeResult.
// Version is included so an agent can move/edit the object (the mutation guard).
type DescribeObject struct {
ID int64 `json:"id"`
Kind string `json:"kind"`
Name string `json:"name"`
Shape string `json:"shape"`
WidthCM float64 `json:"widthCm"`
HeightCM float64 `json:"heightCm"`
XCM float64 `json:"xCm"`
YCM float64 `json:"yCm"`
RotationDeg float64 `json:"rotationDeg"`
Plantable bool `json:"plantable"`
Version int64 `json:"version"`
Plantings []DescribePlanting `json:"plantings"`
}
// DescribePlanting is one plop with a rough compass location, for DescribeResult.
type DescribePlanting struct {
PlantID int64 `json:"plantId"`
Plant string `json:"plant"`
Count int `json:"count"`
Location string `json:"location"`
RadiusCM float64 `json:"radiusCm"`
}
// DescribeGarden returns a structured summary — dimensions, objects, and each
// object's active plantings (plant, effective count, rough location) — for a
// garden the actor can view. Built on GardenFull so it inherits the ACL check.
func (s *Service) DescribeGarden(ctx context.Context, actorID, gardenID int64) (*DescribeResult, error) {
full, err := s.GardenFull(ctx, actorID, gardenID)
if err != nil {
return nil, err
}
plantByID := make(map[int64]domain.Plant, len(full.Plants))
for _, p := range full.Plants {
plantByID[p.ID] = p
}
plopsByObject := make(map[int64][]domain.Planting)
for _, pl := range full.Plantings {
plopsByObject[pl.ObjectID] = append(plopsByObject[pl.ObjectID], pl)
}
res := &DescribeResult{
GardenID: full.Garden.ID,
Name: full.Garden.Name,
WidthCM: full.Garden.WidthCM,
HeightCM: full.Garden.HeightCM,
UnitPref: full.Garden.UnitPref,
Objects: make([]DescribeObject, 0, len(full.Objects)),
}
for _, o := range full.Objects {
do := DescribeObject{
ID: o.ID, Kind: o.Kind, Name: o.Name, Shape: o.Shape,
WidthCM: o.WidthCM, HeightCM: o.HeightCM, XCM: o.XCM, YCM: o.YCM,
RotationDeg: o.RotationDeg, Plantable: o.Plantable, Version: o.Version,
Plantings: []DescribePlanting{},
}
for _, pl := range plopsByObject[o.ID] {
count := pl.DerivedCount
if pl.Count != nil {
count = *pl.Count
}
do.Plantings = append(do.Plantings, DescribePlanting{
PlantID: pl.PlantID,
Plant: plantByID[pl.PlantID].Name,
Count: count,
Location: describeLocation(pl.XCM, pl.YCM),
RadiusCM: pl.RadiusCM,
})
}
res.Objects = append(res.Objects, do)
}
return res, nil
}
// describeLocation reverse-maps a local point to a rough compass location — the
// inverse of NamedRegion's quarters/halves ("NE corner", "south", "center").
func describeLocation(x, y float64) string {
const eps = 1e-6
ns := ""
switch {
case y < -eps:
ns = "N"
case y > eps:
ns = "S"
}
ew := ""
switch {
case x < -eps:
ew = "W"
case x > eps:
ew = "E"
}
switch {
case ns == "" && ew == "":
return "center"
case ns != "" && ew != "":
return ns + ew + " corner"
case ns == "N":
return "north"
case ns == "S":
return "south"
case ew == "E":
return "east"
default:
return "west"
}
}