Touch ergonomics: bigger handles + on-screen nudge pad (#104)
Two touch gaps the audit named: - Resize/rotate handles were a fixed 12px — fine for a mouse, hard for a fingertip. HANDLE_PX is now 22px on a coarse pointer (touch), 12px otherwise. Read once at load. - Fine positioning was keyboard-only (arrow-nudge), which a phone can't reach and a drag can't do at single-cm precision. Added an on-screen NudgePad — a ↑←→↓ d-pad (~40px targets) shown while something's selected on a touch layout (md:hidden). To share behaviour without duplicating the intricate part, extracted nudgeSelected(dx, dy) from the keyboard handler — the live-geometry update + one debounced PATCH (so a burst of nudges from either surface commits once) + the plop-bounds clamp. The keyboard handler and the pad both call it. Verified live: the pad moves a selected bed 1cm/tap on mobile, and the keyboard arrows still nudge on desktop after the refactor. (The rail-vs-toast layering the issue also lists was resolved by #101 — the rail is now an in-flow peek, not a fixed sheet the toast could cover.) Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_01H3zbym8Doka2d7D48maSgZ
This commit is contained in:
@@ -3,7 +3,12 @@
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// one place instead of drifting between files.
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export const SELECT_COLOR = '#2f7a3e' // selection stroke/handles
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export const HANDLE_PX = 12 // on-screen size of a drag/resize handle
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// On-screen size of a drag/resize handle. Bigger on a coarse pointer (touch) so
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// a fingertip can actually grab a resize corner or the rotate knob — 12px is fine
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// for a mouse but frustrating for a thumb (#104). Read once at load; a device
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// doesn't switch its primary pointer mid-session.
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export const HANDLE_PX =
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typeof window !== 'undefined' && window.matchMedia?.('(pointer: coarse)').matches ? 22 : 12
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export const MIN_RADIUS_CM = 1 // smallest plop radius
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export const DIMMED_OPACITY = 0.4 // non-focused objects/plops in focus mode
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@@ -283,13 +283,63 @@ export function GardenEditorPage() {
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [])
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// Desktop keyboard nudging: arrows move the selected object/plop 1cm (Shift =
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// 10cm); the PATCH is debounced ~400ms on key-idle so a held key doesn't spam.
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// Plops nudge in their object's local frame and clamp to its (local) bounds.
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// Mounted once, reading live values from nudgeCtx so a data refetch can't
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// re-subscribe and cancel a pending commit; the pending commit is flushed on
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// unmount, and a fire only commits if its live value is still present (a drag
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// that cleared it already committed its own PATCH).
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// Move the selected object/plop by (dx, dy) cm: apply live geometry instantly,
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// then commit ONE debounced PATCH so a burst of nudges (a held arrow key, or
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// repeated taps of the touch pad) doesn't spam the server. Plops clamp to their
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// object's local bounds. Reads live values from getState/nudgeCtx so it's
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// correct whichever surface calls it; a commit only fires if its live value is
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// still present (a drag that cleared it already committed its own PATCH).
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const commitLater = (fire: () => void) => {
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nudgeFire.current = fire
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if (nudgeTimer.current != null) window.clearTimeout(nudgeTimer.current)
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nudgeTimer.current = window.setTimeout(() => {
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nudgeTimer.current = null
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const fn = nudgeFire.current
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nudgeFire.current = null
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fn?.()
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}, 400)
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}
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const nudgeSelected = (dx: number, dy: number) => {
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const { canEdit: canNudge, objects: objs, plantings: plops, updateObject: uo, updatePlanting: up } =
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nudgeCtx.current
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if (!canNudge) return
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const s = useEditorStore.getState()
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if (s.objectDragging) return // don't fight an active pointer drag
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if (s.selectedId != null) {
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const base = s.liveObject?.id === s.selectedId ? s.liveObject : objs.find((o) => o.id === s.selectedId)
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if (!base) return
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s.setLiveObject({ ...base, xCm: base.xCm + dx, yCm: base.yCm + dy })
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commitLater(() => {
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const live = useEditorStore.getState().liveObject
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if (live?.id !== s.selectedId) return
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uo.mutate({ id: live.id, version: live.version, xCm: live.xCm, yCm: live.yCm })
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useEditorStore.getState().setLiveObject(null)
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})
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} else if (s.selectedPlantingId != null) {
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const base =
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s.livePlanting?.id === s.selectedPlantingId ? s.livePlanting : plops.find((p) => p.id === s.selectedPlantingId)
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if (!base) return
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const obj = objs.find((o) => o.id === base.objectId)
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let nx = base.xCm + dx
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let ny = base.yCm + dy
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if (obj) {
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nx = Math.max(-obj.widthCm / 2, Math.min(obj.widthCm / 2, nx))
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ny = Math.max(-obj.heightCm / 2, Math.min(obj.heightCm / 2, ny))
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}
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s.setLivePlanting({ ...base, xCm: nx, yCm: ny })
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commitLater(() => {
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const live = useEditorStore.getState().livePlanting
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if (live?.id !== s.selectedPlantingId) return
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up.mutate({ id: live.id, version: live.version, xCm: live.xCm, yCm: live.yCm })
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useEditorStore.getState().setLivePlanting(null)
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})
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}
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}
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// Keyboard nudging (desktop): arrows move the selection 1cm, Shift = 10cm — the
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// same nudgeSelected the touch pad uses. Mounted once; a pending commit is
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// flushed on unmount so a nudge in flight isn't lost.
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useEffect(() => {
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const DIRS: Record<string, [number, number]> = {
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ArrowUp: [0, -1],
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@@ -297,58 +347,16 @@ export function GardenEditorPage() {
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ArrowLeft: [-1, 0],
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ArrowRight: [1, 0],
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}
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const commitLater = (fire: () => void) => {
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nudgeFire.current = fire
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if (nudgeTimer.current != null) window.clearTimeout(nudgeTimer.current)
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nudgeTimer.current = window.setTimeout(() => {
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nudgeTimer.current = null
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const fn = nudgeFire.current
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nudgeFire.current = null
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fn?.()
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}, 400)
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}
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function onKey(e: KeyboardEvent) {
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const { canEdit: canNudge, objects: objs, plantings: plops, updateObject: uo, updatePlanting: up } =
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nudgeCtx.current
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if (!canNudge) return
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const dir = DIRS[e.key]
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if (!dir) return
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const el = document.activeElement
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if (el && (el.tagName === 'INPUT' || el.tagName === 'TEXTAREA' || el.tagName === 'SELECT')) return
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const s = useEditorStore.getState()
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if (s.objectDragging) return // don't fight an active pointer drag
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if (s.selectedId == null && s.selectedPlantingId == null) return
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e.preventDefault()
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const step = e.shiftKey ? 10 : 1
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if (s.selectedId != null) {
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const base = s.liveObject?.id === s.selectedId ? s.liveObject : objs.find((o) => o.id === s.selectedId)
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if (!base) return
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e.preventDefault()
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s.setLiveObject({ ...base, xCm: base.xCm + dir[0] * step, yCm: base.yCm + dir[1] * step })
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commitLater(() => {
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const live = useEditorStore.getState().liveObject
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if (live?.id !== s.selectedId) return // a drag cleared it and committed
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uo.mutate({ id: live.id, version: live.version, xCm: live.xCm, yCm: live.yCm })
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useEditorStore.getState().setLiveObject(null)
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})
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} else if (s.selectedPlantingId != null) {
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const base =
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s.livePlanting?.id === s.selectedPlantingId ? s.livePlanting : plops.find((p) => p.id === s.selectedPlantingId)
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if (!base) return
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e.preventDefault()
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const obj = objs.find((o) => o.id === base.objectId)
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let nx = base.xCm + dir[0] * step
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let ny = base.yCm + dir[1] * step
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if (obj) {
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nx = Math.max(-obj.widthCm / 2, Math.min(obj.widthCm / 2, nx))
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ny = Math.max(-obj.heightCm / 2, Math.min(obj.heightCm / 2, ny))
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}
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s.setLivePlanting({ ...base, xCm: nx, yCm: ny })
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commitLater(() => {
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const live = useEditorStore.getState().livePlanting
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if (live?.id !== s.selectedPlantingId) return
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up.mutate({ id: live.id, version: live.version, xCm: live.xCm, yCm: live.yCm })
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useEditorStore.getState().setLivePlanting(null)
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})
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}
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nudgeSelected(dir[0] * step, dir[1] * step)
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}
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window.addEventListener('keydown', onKey)
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return () => {
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@@ -627,6 +635,12 @@ export function GardenEditorPage() {
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)}
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<div className="relative min-h-0 flex-1">
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<GardenCanvas garden={garden} objects={objects} plantings={plantings} plantsById={plantsById} canEdit={canEdit} />
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{/* Touch fine-positioning: the keyboard's arrow-nudge has no equivalent
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on a phone, and dragging can't hit single-cm precision. Shown while
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something's selected on a touch layout (#104). */}
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{canEdit && (selectedId != null || selectedPlantingId != null) && (
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<NudgePad onNudge={nudgeSelected} />
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)}
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</div>
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{/* Empty-state hints (non-interactive overlays). */}
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@@ -822,6 +836,41 @@ function FillControl({ onFill, busy }: { onFill: (layout: FillLayout) => void; b
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)
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}
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// On-screen nudge pad (#104): 1cm arrows for the selected object/plop on touch,
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// where the keyboard's arrow-nudge isn't reachable and a drag can't hit single-cm
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// precision. md:hidden — desktop uses the keyboard. Wired to the same
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// nudgeSelected, so it shares the live-then-debounced-PATCH behaviour.
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function NudgePad({ onNudge }: { onNudge: (dx: number, dy: number) => void }) {
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const btn =
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'flex size-10 items-center justify-center rounded-md border border-border bg-surface/90 text-fg ' +
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'shadow-sm outline-none backdrop-blur transition-colors active:bg-border/70 focus-visible:ring-2 focus-visible:ring-accent/40'
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return (
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<div
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role="group"
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aria-label="Nudge selection by 1cm"
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className="absolute bottom-2 left-2 z-20 grid grid-cols-3 grid-rows-3 gap-0.5 md:hidden"
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>
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<span />
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<button type="button" className={btn} aria-label="Nudge up" onClick={() => onNudge(0, -1)}>
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↑
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</button>
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<span />
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<button type="button" className={btn} aria-label="Nudge left" onClick={() => onNudge(-1, 0)}>
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←
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</button>
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<span className="flex size-10 items-center justify-center text-[0.6rem] font-medium text-muted">1cm</span>
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<button type="button" className={btn} aria-label="Nudge right" onClick={() => onNudge(1, 0)}>
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→
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</button>
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<span />
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<button type="button" className={btn} aria-label="Nudge down" onClick={() => onNudge(0, 1)}>
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↓
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</button>
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<span />
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</div>
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)
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}
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// The mobile primary mode switch (#99): one always-there tab bar so "placing
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// beds", "planting", "journaling" and "assistant" stop competing for the same
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// strip. Assistant is dropped when the instance has no model configured.
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