Commit Graph
3 Commits
Author SHA1 Message Date
steveandClaude Opus 5 9eb3ec49dd fix(gif): stop making agents discover the API by failing
Closes mort#1522.

23% of all code_exec calls across two production runs (9 of 39) failed on
gifsmith API misuse, hitting 7 of 14 workers. The recovery was always the same
shape: another round trip spent printing gifsmith's own source — or, in one
case, running `dir(gifsmith)` — to learn what the module contains.

Three distinct causes, three fixes.

**Unguessable re-exports → `__all__`, plus the two that were missing.** The
module exported SOME matplotlib artists and not others, and the only way to find
out which was to fail: two workers wrote `from gifsmith import PathPatch` and
got an ImportError while `FancyBboxPatch` beside it worked. `PathPatch` and
`Path` are now exported, on the rule "the drawing vocabulary, whole". `__all__`
states the surface — and it also fixes what made self-service expensive:
`dir(gifsmith)` returned 24 names of which nine were incidental imports (glob,
os, shutil, subprocess, sys, traceback...), several being things a scene author
should never touch. SKILL.md now carries the same list, so the question should
not arise.

**Near-miss constructor kwargs → an error that names the miss.** `background=`
is accepted as an alias for `bg` (it is the obvious synonym, and an agent
reached for it). `force=` is rejected with the reason it was tempting —
`render(force="mp4")` really does take it, which makes it read like an
Animation-level setting. Anything else gets a difflib near-match and the valid
list. Both failures were one round trip each, and both are the kind a message
fixes for free.

**Scenes fail at render time → dry-run every scene at t=0 first.** A NameError
in scene 4 used to surface only after scenes 0-3 were fully rendered, and with
a streaming pipe open, after frames had gone into the encoder. Two workers lost
a whole render each to `RuntimeError: every scene failed`, learning one broken
name per attempt. One frame per scene now reports EVERY broken scene in a single
pass, before any scratch dir or ffmpeg pipe exists. Per-scene isolation is
preserved exactly: a scene that fails the dry run is marked and skipped rather
than re-run to fail identically, the others still ship, and only an
all-scenes-broken program raises early — which is precisely the case that was
paying for a full setup to learn nothing.

Verified against the production failures: `Animation(background=…)` now works,
`Animation(force=…)` explains itself, `Animation(backgrnd=…)` suggests
`background`, every name in `__all__` resolves, no incidental import leaks into
it, and the dry run marks exactly the broken scenes while leaving the good ones
untouched.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-07-26 12:12:00 -04:00
steve 7906a1ab4c feat(gif): staging rails + bundled render harness
Two changes, both driven by measurement against 128 production gifsmith runs
and a local replica of the agent loop (docs/audits/2026-07-24-gifsmith-quality.md
in mort).

Staging rules. The renders that "worked" still read badly, always the same four
ways: the subject drawn 5-10% of the frame height under an empty sky, long runs
of pixel-identical frames, captions narrating action that was never drawn, and
flat untextured shapes. The recipe never asked for anything else. SKILL.md now
states four checkable rules — fill the frame, every frame moves, show it don't
caption it, give it depth — plus easing/anticipation/squash-and-stretch, and the
self-critique makes a "no" on depiction, subject size or caption legibility a
mandatory re-render instead of a suggestion.

Render harness. 26% of production code_exec calls end in a traceback, and every
crash class lives in plumbing the agent re-derives each run: scratch dir, frame
loop, numbering, canvas size, contact sheet, encode. scripts/gifsmith.py owns all
of it and the agent writes only @anim.scene drawing functions. A scene that
raises is now skipped while the others still render and ship, the canvas is
size-locked so ffmpeg cannot fail on jittering frames, and the drawing vocabulary
is re-exported so a missing import cannot NameError.

The harness also unblocks the multi-minute pieces this skill advertises but could
never produce: /tmp is a 16 MiB tmpfs (~13s of frames) and /workspace 64 MiB
(~51s), which is why "No space left on device" is 15% of all production crashes.
Anything past the GIF length threshold is an MP4, and an MP4 encodes in one
streaming pass, so those frames now go straight into ffmpeg's stdin and never
touch disk — verified at 1350 frames / 90 s with 0 MiB on disk.

encode.py is removed; the harness supersedes it.
2026-07-24 18:49:11 -04:00
Steve DudenhoefferandClaude Opus 4.8 fae89a1ed0 feat(gif): animated GIF/MP4 skill pack for Discord
Adapts mort's builtin animate skill into an executus/skillpack:
- plans scenes + a reusable cast so recurring people/props stay consistent
  (built for funny bits 'about ourselves'), incl. multi-minute pieces
- bundled scripts/encode.py owns the fragile encode + format decision: GIF for
  short loops, H.264 MP4 (yuv420p, even dims, +faststart — plays inline in
  Discord) for long pieces OR when a GIF comes out too big, with a
  gifski→ffmpeg-palette fallback
- keeps the workspace discipline, text-readability pacing, and <=3-pass vision
  self-critique from the original; adds a frame budget for long renders

encode.py verified end-to-end (short->gif, long->mp4 confirmed h264/yuv420p/
even/faststart); SKILL.md parses cleanly via the executus skillpack loader.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-04 23:06:25 -04:00